Fallout 4

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cyanide4suicide

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cyanide4suicide

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  1. cyanide4suicide
    cyanide4suicide
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    Frequently Asked Questions

    Q: Are the weapon names still vanilla?
    A: No, they are not vanilla. All replaced weapons will use the weapon mod instance naming instead of the vanilla weapon names

    Q: What is the difference between "Keeps LL Injection" and "No LL Injection"?
    A: When you keep the leveled list injection scripts, you will see two instances of the weapon you select in-game. One instance is the weapon injected into your game by script. The second instance is the selected weapon as a replacement for vanilla weapons.

    When you choose to remove the leveled list injection scripts, you will only see one instance of the selected weapon. This instance is as a replacement for vanilla weapons


    Q: Why is my mod manager not installing the mod correctly?
    A: If you are having trouble with your mod manager, you can install the plugins manually. Open the file structure, find the plugin(s) you want, and drag/drop or copy/paste into you Fallout 4 Data folder. Let Windows overwrite the original esp with the plugins from this mod.

    Q: Does this mod change the stats of the guns?
    A: Most stats are changed to more closely mimic the original weapon mod. Some stats like magazine capacity, attack delay, etc are changed to mimic the original weapon mod. Other stats like base damage are left alone to avoid issues with balancing

    Q: Can I still modify the replaced guns like normal?
    A: My replacers have the same modification parent slots as the weapon mod. So yes, you can change the damage modifier or paint job etc. of your replaced weapon

    Q: What is the armor in your screenshots?
    A: Please read the credits section of the description where I describe where I get them. I don't post any direct links.
  2. BigBizkit
    BigBizkit
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    Hello there!

    Thank you for sharing your excellent mod with the Nexus Mods Community!

    We like it so much we're going to promote your mod on our Social Media.

    Look out for your mod appearing on our Facebook or Twitter over the next few days!

    Keep up the awesome work!

    - Nexus Mods Staff
    1. cyanide4suicide
      cyanide4suicide
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      Thanks so much. My life is all downhill from here, nothing can top this, lol
  3. Wolfar15
    Wolfar15
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    This works great without any issues. I have to say that this is actually much more immersive than pipe weapons. Who carries pipe weapons? Poor settlers, low-level raiders, and super mutants. We know that mutants are too dumb to build much of anything and most raiders are barely more intelligent. Some settlers might have the skill but would hardly have the time or materials to produce them en masse. I guess they could have been made pre-war or by the minutemen when they were stronger but honestly, it makes more sense that right after the war, when mass looting first started that the nicer, high-quality firearms and military ordinance would be taken first, and that trash, low end, or unfavorable weapons would be left for the rest. So I have this replacing the pipe pistols and rifles, a .38 revolver replacing the pipe revolvers, and a Lee Enfield replacing the pipe bolt actions (though I would love to see a Springfield M1903 replacer for those) with some much nicer modern weapons replacing some of the later game weapons.
  4. erodacduds
    erodacduds
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    I loaded a new game but the model was buggy, seemed like the position was too high on first person and the mag was clipping through the barrel and in ADS  the gun butt covers the middle of the screen, the reload animation is as if the mag was on the side :( Did I do something wrong? Maybe compatibility issues? As far as I know I don't have any other Pipe Gun mods, only Pipe Revolver...
    1. noum77
      noum77
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      Same. The FPS view is messed up, it's inside the firearm for some reason
  5. ScrubaluficusReturns
    ScrubaluficusReturns
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    For some reason whenever i use a pipe weapon replacer of any kind I get npc's who ether refuse to use there guns or just don't spawn with guns to use. with this one its the triggermen in vault 114 and the brotherhood of steel.

    i have a small load order without any conflicts.
  6. deleted3997087
    deleted3997087
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    Is any of your mods made to replace pipe pistol?
  7. gheyisht
    gheyisht
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    Cool mod.
  8. skreeeboy
    skreeeboy
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    Great mod. Now the game is even more immersive by replacing the crappy pipe weapons with something even worse ;)
    1. gheyisht
      gheyisht
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      I heard the Tec-9 wasn't a FINE, top shelf weapon.
      But its a cute one.

      I still want to get a pre-ban one day.
      So that I can play with it.

  9. FirewolfX7
    FirewolfX7
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    Can you have a tutorial or skeleton version of this mod so I could make my own custom replacer for pipe weapons with things like the crude blowback, varmit rifle, and/or the defense gun?
    1. cyanide4suicide
      cyanide4suicide
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      Here's a link to an ESP I've made from a very old version of this mod

      You can try to emulate the process by taking a look at the esp. It basically contains the records you should look out for when you make a replacer on your own.

      If you want your replacer to overwrite the original weapon mod, apply these edits onto the weapon mod esp itself instead of creating a new blank esp like what I've provided in the link
  10. XSadSickheadX
    XSadSickheadX
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    it's invisible on my game...
  11. elpsyho
    elpsyho
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    cool replacer, but can u add some combinations like "pipe bolt action"+"pipe revolver"?
    1. cyanide4suicide
      cyanide4suicide
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      Sure. I'll update the mod when I can with some variations. Looks like there are only a few:

      Pipe gun + Pipe Revolver
      Pipe Gun + Pipe Bolt Action
      Pipe Bolt Action + Pipe Revolver
    2. elpsyho
      elpsyho
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      thx man, my eyes almost bleeding when i see vanilas pipe wepons !
  12. e1grey
    e1grey
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    All of my settlers now carry bad-ass weapons. Thank you so much.