Fallout4Why aka EconomyWonderglue hid all of his mods after he was exposed for something very bad, and later on closed his account. Shame for the mod, but I don't think the guy should be allowed to enjoy things no more after what he did.
Edit: Yes I exposed him, no I won't go into detail. Even monsters are allowed their privacy.
"Monster" huh? Hmmm... I usually reserve that kind of talk for, like, people who rape children, or murderer-cannibals, or genocidists. He must be a really bad person, eh?
"Even monsters are allowed their privacy" - on the internet where people are masked behind a nickname, privacy where? What happened? Or you feel like it was unjust so you dont dare to say what you exposed about him? As far as I know he tricked people into paying him on paypal. But even so, that wasn't very "monstrous"
@Nevieth: You only need to learn how to use xEdit, you can then remove all the russian naming inside the mod and come up with english names & description @PeytonTheGeek: shut up
I don't know how I feel about this mod. On one hand it adds a wonderful weapon that replaces something that is a little plain (in my opinion), but in the other, I feel like this would be more suited to replacing the combat Rifle instead of the hunting rifle purely because of how closely similar it is to the other.
any chance you could add a replacer for the combat rifle instead? It would mean alot. ^_^
Sorry to say but when aiming the sights are situated far higher than the targeting reticle. I'm not planning to use this on my char personally, rather have it fill the world and I use one of my other modded snipers, but I imagine this may be an issue for others if they have it too. I tested and re-installed the redux mod then this one over it and left it at highest priority in my load order to the same effect.
This mod doesn't use laser or institue animations does it? Because I do have mods that alter those positions. Besides those I can't see what would cause this issue. The normal mod's weapons are fine when I aim.
Also, sorry to ask, but how do you make your merged set mod? When I try to merge my own preferred set and make a bashed patch, the guns are either invisible or have invisible components (I do extract any and all BA2's too). It's quiet frustrating. Or can I ask for a variation to be made? Sorry for being a pain xD
40 comments
Edit:
This actually may be related
https://forums.nexusmods.com/index.php?/topic/6799322-fallout4why-formal-warning-removed/
Edit: Yes I exposed him, no I won't go into detail. Even monsters are allowed their privacy.
What happened? Or you feel like it was unjust so you dont dare to say what you exposed about him? As far as I know he tricked people into paying him on paypal. But even so, that wasn't very "monstrous"
I download from here : https://modsfire.com/rc7a13x6jv1cFDp
Because of that I'm unable to use this mod, simply because having random Russian text is immersion breaking and I don't know what anything means. lmao
Shame because the MK14 is one of my favorite guns and used to be a must have for Fallout 4.
simple solution: learn russian
@PeytonTheGeek: shut up
any chance you could add a replacer for the combat rifle instead? It would mean alot. ^_^
This mod doesn't use laser or institue animations does it? Because I do have mods that alter those positions. Besides those I can't see what would cause this issue. The normal mod's weapons are fine when I aim.
Also, sorry to ask, but how do you make your merged set mod? When I try to merge my own preferred set and make a bashed patch, the guns are either invisible or have invisible components (I do extract any and all BA2's too). It's quiet frustrating. Or can I ask for a variation to be made? Sorry for being a pain xD
Take the weapon to any weapon workbench and craft any sight to fix the aim in first person.