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LextalionisRex

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LextalionisRex

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  1. LextalionisRex
    LextalionisRex
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    Sticky
    Patch 1.10 is out! Some highlights:
    -6 herbal teas with special effects. Each also cures a different malady in Survival Mode, and all are crafted with seldom-used flowers and herbs. Learnable through a new Everyday Chef magazine.
    -4 Americana comfort food recipes, adding variety to multiple cooking categories and ingredients. Learnable through a new Everyday Chef magazine.
    -3 new recipes for early game cooking. All have only 2 ingredients, none rarer than Oil, and give you more options for all that bloatfly, radroach and molerat meat.
    -Meat drying rack and jerky. 3 kinds of drying racks buildable in workshop mode. Convert raw meat into lightweight, nutritious jerky (or tasty jerky).
    Sorry this one took so long to come out. Real life issues pulled me away from the community for a long time. Coming up next are more compatibility patches and the long-promised console port. If you encounter any bugs, issues, or compatibility problems please let me know!
    1. IamStogie
      IamStogie
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      YAAYY WEOOOO. FINALLY.. THE JERKY. LOL for the last couple years I've been an on and off in-game jerky vendor but the mods i were using for jerky weren't very immersive. This is great. :D

      edit: i means to click add new comment... not reply to this but..... WEOOO JERKY/.
    2. abstract9
      abstract9
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      what type of meat is dryable?
    3. LextalionisRex
      LextalionisRex
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      From a gameplay perspective: any raw meat is dryable. Place meat in the rack's inventory (anything that won't dry will be automatically returned to you) and it should populate the hooks along the rack's model. At this point the meat can be removed by simply interacting with the individual piece. Wait 48 hours, and the hanging meat should change appearance, and can be harvested for a number of servings of Jerky or Tasty Jerky dependent on the relative value of the raw meat.

      From a modding perspective: adding new meat to dry is a bit complicated. I'll put up a modding article documenting how it works Soon.
    4. ninalyn
      ninalyn
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      Any chance you could tell me where to find the jerky racks? I really want to add some to my communal kitchen in my main settlement and can't find it.
    5. kestrelhawk
      kestrelhawk
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      They are in the Crafting section of the workshop menu, same place where all the workbenches and cooking stations are. (should be after the cooking stations. If you have a large workshop menu, (as I do, lol) they can be easy to miss.
    6. ninalyn
      ninalyn
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      Hrm. They're not showing up in mine at all. I wonder if I should reinstall...?
    7. kestrelhawk
      kestrelhawk
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      There are three different kinds, but two of them look like the fish racks, only empty. Like I said, easy to miss. My menu is very long, but here is a screenshot that shows them.
      https://i.imgur.com/sFvf8Jp.jpg
    8. ninalyn
      ninalyn
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      Even with your image I couldn't find it, so I reinstalled the mod and voila! For some reason it just didn't want to update. Thank you for the help, though! Knowing "no, it's really not here, there is nothing like that in my game" let me run some troubleshooting to get it fixed.


      JERKY WILL NOW BE MINE.
    9. kestrelhawk
      kestrelhawk
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      Very Cool, Enjoy!!
    10. souldrinker71
      souldrinker71
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      Any news on a VIS-G patch in the works? I love this mod, it is a must have in the wasteland! Kudos!
    11. commanderkai
      commanderkai
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      Hey souldrinker,

      In case you're still looking for a VIS-G patch for this fantastic mod, the LOST AWKCR VIS-G patches has one for this mod

      https://www.nexusmods.com/fallout4/mods/40666

      Good luck and enjoy
    12. MizAtlasBunMoth
      MizAtlasBunMoth
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      As a heads up, sugar doesn't get detected currently
    13. foofoo3344
      foofoo3344
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      • 1 kudos
      Human meat is dryable.
  2. VuK0DLaK
    VuK0DLaK
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    Anybody know how to make these foods show up in the Wheel Menu mod?  They have a different tag or something i assume??
  3. Malathyne
    Malathyne
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    • 5 kudos
    has anyone looked into patching CHEF with nuclear winter, by any chance?
  4. Lyserus
    Lyserus
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    Anyone can make a patch that the brahmin milk can be used for Slocum's Joe donuts?
  5. DominicoPucc1
    DominicoPucc1
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    I would love to see added ice cold variants for the different juices, its such a small touch but it would truly be very pleasant
  6. snowieken
    snowieken
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    For some reason, in my current playthrough, brahmin are unable to interact with. I don't know if that problem is related to this mod, but it's my closest guess, with the milking and all (I do not have any other brahmin mods installed). 

    It's a 50+ hour playthrough with heavy usage of C.H.E.F. (I just love the added food in Survival) so I'm pretty scared of just disabling the mod mid-playthrough to check if this is the culprit. So, I was wondering if anyone else has this problem. I assume it's a mod or load order conflict since I don't find this issue posted about anywhere else.

    When I go into workshop mode, brahmin seem to work normally. But I can't interact with them otherwise, they don't even have any tag whatsoever.

    EDIT: Named brahmin (most notably Abernathy Farm's Clarabell) have name tags and a milk option, but it doesn't work. So most definitely a mod conflict somewhere. I'll see if I can sort it out. 
    1. hiro80
      hiro80
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      In my case, the one that purchased from Kelly was unable but the one captured by WW dlc cage was worked.

      Looked into FO4Edit just for curiosity. Looks like it's just a script(milking has own script) reference issue.
  7. aboutfedup
    aboutfedup
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    Just stumbled onto this mod and I have loved every minute so far thank you.
  8. paycho
    paycho
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    is this compatible with Brutality Hardcore rebalance?
  9. axelpixel
    axelpixel
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    Very useful mod, my vedges and fruit have been almost useless until now. Is there a way to translate it, even locally just for my self? I don't like having multiple languages on my gameplay. Thanks  
  10. validas
    validas
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    Maybe this will help someone save some time one day...

    Strange as it may sound when starting a new game, having CHEF activated in my load order caused Diamond City Radio and Classical Radio to not be found after exiting Vault 111.

    It took hours of testing to figure out and I still don't understand why.
    1. vyvexthorne
      vyvexthorne
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      Kind of late to the party but same.. I had to track it down to two mods for me. This and Creative Clutter.  Even without the creative clutter CHEF patch or creative clutter installed, still no Radio signals are found upon exiting the vault with just CHEF installed.  There could be another culprit that is interfering with both of the other mods as I have no idea why either CHEF or Creative Clutter would touch the trigger to find the radio stations.  

      Also states it's incompatible with Give me that Bottle but I played around for about 5 hours with both installed (having not previously read the description of the incompatibility.) and didn't notice any problems.. since I didn't investigate or pay attention too much I have no idea what the "obvious" incompatibility is. 
    2. sweetpete22
      sweetpete22
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      oh, wondered what was going on with Give Me That Bottle -
      I could no longer press R to fill bottles and get purified water with both of these installed.
      Uninstalling Give Me That Bottle and just using all the in game bottles ended up fine, it's not really a fix but I'm always finding empty bottles all over the place anyway
    3. WhiteWolf1262
      WhiteWolf1262
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      Not just a new game either. I am missing the radio sounds as well. I'm trying to figure out why currently. In xEdit I don't see anything that it could possibly be. I may have to uninstall, which is going to be a pain since I added it to my main patch for all my mods. (My own patch mod I made myself for all my mods)

      Edit/Update: Added the More Where that Came From Mod and the radio is now working correctly. 
    4. JbutterZJ12
      JbutterZJ12
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      you mean the issue u literally mentioned in the SAME post a sentence before that , that you cant find radio stations?
  11. Kembrii
    Kembrii
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    Gorgeous mod... I only wish it was compatible with Primary needs. I don't play on survival difficulty, so i use PM to make my character hungry/thirsty. But it doesn't register CHEF's food as a food source, only vanilla food. Such a pity. Now i use CHEF's food instead of stimpacks jsdhdf