In response to post #62290942. #62299257 is also a reply to the same post.
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woodfuzzy wrote: You need to clean the mod with xEdit a little bit. You have a few items that are Deleted that should be Initially Disabled. (Never "delete" anything) Also you edited the ArcJetSystems02 cell... for...? And you edited the vanilla terminal... which means wherever they show up at (game wide) they will have your messages. All it needs is a unique Editor ID.
Just remember, if you click edit base.. even if you are just looking, the CK will say you did and save it, cause ya know it's tupid that way. LOL Edit to add... OfficeFileCabinet01_Steel_Vault needs a unique Editor ID.... Vault suites all over the commonwealth! hehehehe And HitDoorLg01Load record needs removed. That's the exit door and has been rotated 90 degrees out of position.
andrewandneil wrote: Thanks for the advice. No idea why arcjet systems was modified. Will make an update for this mode now.
Got as far as the door. Have set the record to be ignored but that hasn't fixed it. Any ideas?
Here ya go. Hope you don't mind but I cleaned it up. You can open both versions in xEdit and see the differences.
Yes and No. Problem is that door is a "persistent" object. Which means.. it's pretty much permanently baked into the save. On occasion you can uninstall it load the save, make a new save, exit, load the new save and it will correct it. But normally.. it doesn't, and requires a roll back. But, on a new game (never seen the mod) it does fix it.
You need to clean the mod with xEdit a little bit. You have a few items that are Deleted that should be Initially Disabled. (Never "delete" anything) Also you edited the ArcJetSystems02 cell... for...? And you edited the vanilla terminal... which means wherever they show up at (game wide) they will have your messages. All it needs is a unique Editor ID.
Just remember, if you click edit base.. even if you are just looking, the CK will say you did and save it, cause ya know it's tupid that way. LOL Edit to add... OfficeFileCabinet01_Steel_Vault needs a unique Editor ID.... Vault suites all over the commonwealth! hehehehe And HitDoorLg01Load record needs removed. That's the exit door and has been rotated 90 degrees out of position.
Funny that, just saw this in the new files and thought someone else must have had a similar idea. And thank you for the mod of course. I will definitely be using this as soon as I can.
Kool! Did you use the New jump suites or the dirty ones? When I was building my little vault I ran across them and well...that's how it got it's name. LOL! Totally not lore friendly but who cares.. it's for fun. https://www.nexusmods.com/fallout4/mods/33248
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Here ya go.
Hope you don't mind but I cleaned it up. You can open both versions in xEdit and see the differences.
Problem is that door is a "persistent" object. Which means.. it's pretty much permanently baked into the save. On occasion you can uninstall it load the save, make a new save, exit, load the new save and it will correct it. But normally.. it doesn't, and requires a roll back.
But, on a new game (never seen the mod) it does fix it.
You have a few items that are Deleted that should be Initially Disabled. (Never "delete" anything)
Also you edited the ArcJetSystems02 cell... for...?
And you edited the vanilla terminal... which means wherever they show up at (game wide) they will have your messages. All it needs is a unique Editor ID.
Just remember, if you click edit base.. even if you are just looking, the CK will say you did and save it, cause ya know it's tupid that way. LOL
Edit to add...
OfficeFileCabinet01_Steel_Vault needs a unique Editor ID.... Vault suites all over the commonwealth! hehehehe
And HitDoorLg01Load record needs removed. That's the exit door and has been rotated 90 degrees out of position.
When I was building my little vault I ran across them and well...that's how it got it's name. LOL! Totally not lore friendly but who cares.. it's for fun.
https://www.nexusmods.com/fallout4/mods/33248