Fallout 4

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cyanide4suicide

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cyanide4suicide

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  1. cyanide4suicide
    cyanide4suicide
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    Locked
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    Frequently Asked Questions

    Q: Are the weapon names still vanilla?
    A: No, they are not vanilla. All replaced weapons will use the weapon mod instance naming instead of the vanilla weapon names

    Q: What is the difference between "Keeps LL Injection" and "No LL Injection"?
    A: When you keep the leveled list injection scripts, you will see two instances of the weapon you select in-game. One instance is the weapon injected into your game by script. The second instance is the selected weapon as a replacement for vanilla weapons.

    When you choose to remove the leveled list injection scripts, you will only see one instance of the selected weapon. This instance is as a replacement for vanilla weapons


    Q: Why is my mod manager not installing the mod correctly?
    A: If you are having trouble with your mod manager, you can install the plugins manually. Open the file structure, find the plugin(s) you want, and drag/drop or copy/paste into you Fallout 4 Data folder. Let Windows overwrite the original esp with the plugins from this mod.

    Q: Does this mod change the stats of the guns?
    A: Most stats are changed to more closely mimic the original weapon mod. Some stats like magazine capacity, attack delay, etc are changed to mimic the original weapon mod. Other stats like base damage are left alone to avoid issues with balancing

    Q: Can I still modify the replaced guns like normal?
    A: My replacers have the same modification parent slots as the weapon mod. So yes, you can change the damage modifier or paint job etc. of your replaced weapon

    Q: What is the armor in your screenshots?
    A: Please read the credits section of the description where I describe where I get them. I don't post any direct links.
  2. roppenvbush
    roppenvbush
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    danses weapon is now invisible, how do I fix this?
    1. Skyre89
      Skyre89
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      Do you have the original weapon mod installed & enabled?
  3. bucky699
    bucky699
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    Not working, guns are still showing up as Vanilla laser rifles. I chose L rifles only with no LL but i just killed a bunch of gunners with standard vanilla weapons. Everything is active and properly downloaded.
    1. Skyre89
      Skyre89
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      No LL = no levelled list

      No LL = Wont spawn in the open, on enemies, in chests. Nothing.

      TLDR: You installed it wrong. Reinstall WITH the LL injection.
  4. Kohkohpufff
    Kohkohpufff
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    Soooo after taking a LONG time going through my mod list to find whatever mod was conflicting with this one to cause the weapon to be invisible I found that for some reason it conflicts with "Minutemen Army - Future Warfare". Which is extremely odd because one is an overhaul mod and the other is a weapon mod. If someone could look into this please and help me find why these two mods are conflicting it would be much appreciated. Thank you!
    https://www.nexusmods.com/fallout4/mods/27338
  5. Grifman
    Grifman
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    Correct me if I am wrong but this just replaces the model, right? It doesn't make every laser gun into a Wattz 3000 with its applicable stats. Am I correct?
    1. cyanide4suicide
      cyanide4suicide
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      This mod points the game engine to the model nifs for the Wattz Laser gun. Most of the weapon data is untouched and the stats are basically vanilla.
    2. Fede300
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      What about the highest sniper barrel with automatic fire? That was my gripe with the Wattz. With that setup you ended up doing more than twice as much damage in full auto than what a norma fully upgradedl laser rifle could in semi auto. It melted through enemies unfairly easily

      And I couldn't balance it myself
    3. Fede300
      Fede300
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      Allright I tried it and it doesn't seem to balance anything other than changing some ammo for the pistol version. It seems the sniper barrel can be fixed though if the "time for full damage" is increased from 1 second to 3, like the normal laser rifle
  6. haMRJha
    haMRJha
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    dumb question to people who know but i read the sticky about the difference between LL scripts and no scripts and ill admit i still have no idea what that means. whats the actual difference if anyone could answer as in do the scripts let the npcs have dif versions of the weapon where the straight replacement would just give everyone the same version??
    1. Fede300
      Fede300
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      LL script = the gun will spawn in enemies, allies, containers, vendors

      no LL script = the gun won't spawn in enemies, allies, containers, vendors
  7. Enopla
    Enopla
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    Would someone kindly repost the animation bug images in Known Issues part? It's not showing up on my end.
    1. cyanide4suicide
      cyanide4suicide
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      I've reposted them under the images tab titled "Known Issue"
  8. TurboJ81
    TurboJ81
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    Nice job adding this option! With many weapon mods nowadays vastly surpassing vanilla weapons in quality, we need replacers for most if not all of the vanilla weapons.

    I would like to ask how this works if I install the plugin that only replaces the institute weapons. Will I still have access to all the modifications of the original Wattz 3000 rifle and will I be able to change the laser beam color to red?
  9. gungho95
    gungho95
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    GOODBYE laser musket lol
  10. mdm183
    mdm183
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    Where did you get that odst armour in the screen shots?
    1. gungho95
      gungho95
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      It was uploaded on the nexus a few days ago, can search ODST
  11. Joporai124
    Joporai124
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    Ok not sure what's wrong but all my laser weapons are invisible after updating to 2.1

    Ok I'm a dumb ass forgot to activate the Wattz laser gun mod woops