It's a great mod, but I'm kind of sad that it's not a 100% legit replacer. I don't know if it was just pure luck or something but the weapons seem to be much more powerful than their vanilla counterparts.
This is the sad part about the user base that haunts mod authors. Makes they question why bother releasing mods...... You are making claims with no proof - because there is none. No damage values were changed in either the original mod, or the replacer. Look at the DTEnergy values of all of the replacers in FO4Edit (hint, it's the very bottom entry for each of weapons being replaced) - none of them have been changed. Institute Laser = 21, Laser Gun = 24, Laser Musket = 30 - all bog standard. No changes were made to the Critical Damage multiplers, and no changes were made to any damage values in the OMOD's.
Now the original mod weapon - yes, it does have higher values (DTEnergy = 40), but this is a replacer - it doesn't affect the original weapon at all - only what it is replacing (the bog standard in-game weapons). It's why if you install this mod you should remove all instances of the original weapon from the Leveled Lists - otherwise you have two versions. The original weapon (over-powered) and the bog standard replacers - which aren't.
Just reading through this, I don't want to make the same mistake, I just want to replace the laser weapon graphics.
I appears there aren't many (if any) stand alone laser weapon replacers in existence. They all mess with weapon stats. I'd happily use this, but I have no idea how to fiddle with levelled lists, after I install the other mod, which this mod uses, as you suggest.
So I had this installed on a playthrough, but it was causing invisible weapons with America Rising 2. I uninstalled it, and the invisible weapons were fixed, and weapons sold and found are correct. However, I ran into a weird bug and I want to know how likely it is to be reproduced throughout the rest of my playthrough. Danse had no gun. Are all the unique lasers going to be missing?
Hello! Don't know if this is the right place to ask, but I run out of options here. So I need a patch for 1 of my mod "Underground Hideout Redux". I replaced the Laser weapons in the game and in this mod "Dr. Zimmer Prototype" weapon texture gone missing completely. And I desperately need a fix/patch for that. Can you upload 1? The author of that mod put every mod of his creation in the Legacy, and there is no longer any update coming for them. So that's why I ask here.
I have it replace the regular Laser rifles/pistols, and after using for the longest time, I would notice NPCs using it would fire off a couple of shots and then unequip it as if they ran out of ammo despite them having plenty of ammo in their inventory and run at my with their fists or attempt to pick up another weapon.
i am having problems with this mod, for me it only replaces the texture for the laser muskets and and makes the other laser guns invisible everything else is vanilla.
66 comments
You are making claims with no proof - because there is none.
No damage values were changed in either the original mod, or the replacer.
Look at the DTEnergy values of all of the replacers in FO4Edit (hint, it's the very bottom entry for each of weapons being replaced) - none of them have been changed. Institute Laser = 21, Laser Gun = 24, Laser Musket = 30 - all bog standard.
No changes were made to the Critical Damage multiplers, and no changes were made to any damage values in the OMOD's.
Now the original mod weapon - yes, it does have higher values (DTEnergy = 40), but this is a replacer - it doesn't affect the original weapon at all - only what it is replacing (the bog standard in-game weapons). It's why if you install this mod you should remove all instances of the original weapon from the Leveled Lists - otherwise you have two versions. The original weapon (over-powered) and the bog standard replacers - which aren't.
I appears there aren't many (if any) stand alone laser weapon replacers in existence. They all mess with weapon stats. I'd happily use this, but I have no idea how to fiddle with levelled lists, after I install the other mod, which this mod uses, as you suggest.
Don't know if this is the right place to ask, but I run out of options here.
So I need a patch for 1 of my mod "Underground Hideout Redux". I replaced the Laser weapons in the game and in this mod "Dr. Zimmer Prototype" weapon texture gone missing completely. And I desperately need a fix/patch for that. Can you upload 1?
The author of that mod put every mod of his creation in the Legacy, and there is no longer any update coming for them. So that's why I ask here.
Enjoy the holidays and the new year.
Seemed to have fixed the invisible wattz laser gun problem I was having