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LukeZurg22

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LukeZurg22

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9 comments

  1. deleted117849788
    deleted117849788
    • account closed
    • 3 kudos
    I discovered through trial, error, and FO4Edit that this mod is incompatible with Atomic Radio and Tales of the Commonwealth. I've had problems with the latter, so I opted to keep this mod over the AR/ToC set.

    However, even after uninstalling the AR/ToC mods, both Luke and I have blank inventories when I try to make purchases with him. This doesn't affect the inventory when I call up the Pip-Boy. I'm guessing/hoping that that's because I disabled mods without starting a new game; I'll start a new game shortly and see if that resolves the inventory issue.

    In the meantime, modders will have to choose between Luke and AR/ToC.
  2. I've recently started FO4 again and installed this mod to help with the early game.
    I found the UFO crash site and looted the weapon from the alien, it's named as "Luke Crawthorn's" alien blaster so yeah, there's still some spillover from this mod in regards to overwriting objects outside the root cellar. A bit of a bug but not a big one considering the alien blaster is rare.

    By the way, everything inside the root cellar is marked as private property and has to be stolen to be collected, was this intentional? I don't have a big problem if it is intentional but a lot of the items in there were helpful for the start of the game.
    1. LukeZurg22
      LukeZurg22
      • supporter
      • 4 kudos
      Sadly its been a long while since i've modded for F4. Lots of updates have happened since then and i've been preoccupied with life for a while, however to answer your question, the items in the root cellar were intentionally marked as private properly. i intended this as crawthorn's way of, *cough*, 'claiming his things' in there. As for the Alien Blaster, its most likely caused by an accidental renaming of the generic alien blaster overall, I would surmise.

      The intention behind the private property claim was a minor tradeoff, as being a merchant NPC at the very starting area would be a person where you could get a good weapon early on. I am considering reworking the mod entirely from a fresh start and reuploading through here, but I will have to find the time in modding a game I haven't played in a few years.
  3. Echelon117
    Echelon117
    • supporter
    • 32 kudos
    I love it hes such an asshole too
    1. LukeZurg22
      LukeZurg22
      • supporter
      • 4 kudos
      Glad ya do XD
  4. SenshiAus
    SenshiAus
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    • 3 kudos
    That super handy. Thank you.

    For someone who has run to carla before heading back to sanctuary at every playthrough. This will save time.
    1. LukeZurg22
      LukeZurg22
      • supporter
      • 4 kudos
      Glad to help!
  5. Strangething01
    Strangething01
    • member
    • 1 kudos
    Hm, will it be compatible with other mods altering the root cellar?
    Also...going through a loading screen just for a merchant might be a bit of an hassle for me, personally. Tracking for now.
    1. LukeZurg22
      LukeZurg22
      • supporter
      • 4 kudos
      The vendor himself spawns in that exact same spot regardless of other mods that alter the root cellar. So its really a matter of position and if that spot is clear enough for him to be there.