Fallout 4

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veter75n

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veter75n

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39 comments

  1. unidentifiedbones
    unidentifiedbones
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    I just thought I'd drop a wee note to say 'thank you ' for the assistance this mod gave me during my last playthrough of "Fallout 4". 

    Main quests were completed in October of 2022. All subsequent play involved mainly settlement building, both Vanilla and Mod added locations ( props to Zorkaz / El Ha for the new lands ) final total was 113 settlements, all concurrently functioning and populated with 1, 172 settlers, all unique, all named, all different.

    That was only possible thanks to the excellence of this mod, and one other, similar, mod that works via console, from another author.

    Going to wait for the dust to settle after the upcoming update, and start all over again. I'm praying this mod is one of the ones that survive the 'enhancement' process.

    In the meantime, thank you again for helping me keep myself sane during what has been a very dark period of my life. Sometimes, a person's efforts have consequences that go far beyond any that they could possibly have envisaged. You and the many other mods that share their skills on this site gifted me more than you will ever know. I can't thank you enough.
    1. mayorremmy
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      Not sure if you'll see this, but I'm curious as about what mod you mentioned in this quote is- "That was only possible thanks to the excellence of this mod, and one other, similar, mod that works via console, from another author."

      I spend most of my time doing settlements as well, so I would love any recs you have!
  2. KlaasKaalheid
    KlaasKaalheid
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    On a new game I didn't ahve the holotape and no idea where to craft it......
  3. Kuroshio01
    Kuroshio01
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    I know this mod has bugs , But I find it useful for creating my own followers, recruiting with AFT_Amazing Follower Tweaks. Then I can edit the face and hair with Looks menu. I also use it to create custom settlers. but In order for it to recognize the settlement it's in, I have to assign the settler to a settlement to work right from within the workshop menu. Otherwise they will  just stand there and never move. Also I use a mode called Rename Anything so I can give the settler a custom name. Another problem is, when you spawn them they are set at level 1. If I use as a settler, I use console command (Setlevel #). If I use as a Custom Follower, The AFT mod levels it to the correct level which would be same as yours. Don't get confused though, when you scan info it will still say level 1. Just ignore that. When you do a npc scan (AFT) on the settler it will reset the name back to the original name (Settler) Just rename  it again. This might not work for everyone, but it works for me. I been using this mod for couple years now.
  4. Braduhsley
    Braduhsley
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    I was just wondering, do the randomly generated settlers that appeared before installing the mod become customizable? Or are they stuck as they are?
  5. VeeOtDragon
    VeeOtDragon
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    is this mod comparable with race mods.  been trying to get my settlers to be Vulpines or Lupines but its not working (i have the NPC rplacers and the Vulpine /Lupine combo patch mods)

    _EDIT_

    ok got it to work by using the change race command while in the SLM menu.  its rather buggy though
  6. socc01
    socc01
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    yea so as of 10th of november 2022 this mod aint workin :( atleast for me
  7. Edwinluc18
    Edwinluc18
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    Hello, I come to report a small problem, recently I created another new save and I was surprised that the mod stopped working, this is because in this new start I used the mod "Start Me Up", previously I had already used it in other saves and there were no problems, However this time I started with a mercenary option and great was my surprise to notice that the mod did not work, I had the holotape but did not teleport anyone of any of the options, the only thing I can conclude is that when using the mod "Start Me Up" you must choose one of the options closer to the vanilla because otherwise the teleport will not work.
  8. cbaker19
    cbaker19
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    I don't understand how to make a new settler of a number already used. I accidentally teleported the number 6 I made in Far Harbor to the Starlight. You seem to be addressing this when you say "teleport more attentively" but I do not get what you are saying. How exactly do I make a new one instead of doing this? Also hair is not editable.
    1. cbaker19
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      I am going to start answering my own question. There are 28 options for each gender. You can spawn each option for 28 versions, e.g Female Option 1, Version 1, then Version 2, etc. If you teleport a version # you already assigned he/she will come to you. Hair is changeable, just fidgety.
      Further updates. Sometimes you cannot edit the body, as some have noted. But 9 out of 10 times you can. I have not figured out the cause. I thought for a bit you could not body edit after assigning a task but it turns out I can't repeat that instance. There is just one settler I have that won't change bodies and I have to force quit the game to exit the slm menu. And for those having them only say "yeah" and "huh" just assign them to a settlement first and then talk again.
      One other thing I would mention is they don't sandbox exactly like vanilla, for example when assigned a guard post they stay at that one post only.
      Overall great mod.
    2. b0g3yman
      b0g3yman
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      This was confusing to me but I think I have it. The first select, "Option", is the looks of the settler. And the second select, "Version" is the instance of the first select. If I selected "option01-version01', 'option1-version02', 'option01-version3', then i would get three different settlers but all with the same looks. I can see where the author noted about accidentally summoning an already existing settler. Would be very useful to have the ability to "mark" in some way a settler that has already been summoned...and maybe the marking could include where it is located? Or maybe a way to rename the "version##" when summoned. Great mod and thanks.
  9. jgwillingham
    jgwillingham
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    I love the concept of this mod, but unfortunately, I can't get it to work right. I can spawn the settlers just fine, modify them, even assign them to a settlement, but if I assign them to a shop I can't buy from them and I can't manage their inventory without the console. 
  10. neutrophil
    neutrophil
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    Nice mod for adding variety to the settlers, thanks!