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This page was last updated on 24 July 2024, 11:09PM
- Changelogs
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Version FOMOD v015
- Removed all Caliber-Complex related plugins
- Removed replacers for Glock 19x by Ardent117
- Removed replacers for Personal Miniguns from the Skibadaa Weapon Pack REDUX mod
- Removed replacers for Wh-Mk19 Shrike from the Skibadaa Weapon Pack REDUX mod
- Adds replacers for Zenit Re-Redux by SpongeBobSlavicPants
- Adds replacers for Sig Sauer P320-M17 by FafnyB
- Adds replacers for MW M19 by XCADAVER
- Adds replacers for MW2023 BAS-B (Sig XM7 Spear) by Winter2198
- Adds replacers for BH Sig MCX Spear NGSW by Broodahood
- Adds replacers for Machineguns Rebirth by Skibadaa
- Adds replacers for Miniguns Rebirth by Skibadaa
- Adds replacers for Kel-Tec Sub 2000 by ColdFrontST and Bwones
- Adds replacers for MW JAK-12 REMASTERED by Alphaca
- Adds replacers for MW2022 FJX-Imperium by Winter2198
- Adds replacers for Tavor X95 by FX0x01
- Adds replacers for MW2022 Expansive M4 by WarfightersWorkshop
- Adds replacers for MW2022 Cronen Squall - General Dynamics RM277 by OzzyTheRaven
- AnotherOne TEC-9
- Removed all Caliber Complex related plugins
- Changes to modcols. Frequency of spawning iron sights is increased
- Changes to modcols. Frequency of spawning lower-tier magazines, barrels, receivers, etc is increased
- Made minor changes to combinations under each replaced weapon record
- Various changes to OMOD data - Cazador Missile Launcher
- Fixed an issue with Gauss Rifle replacer plugins where missile launcher data was left behind
- Various changes to OMOD data
- Changes to modcols. Modifications will now be unleveled and will spawn randomly on replaced weapons
- Changes to modcols. Iron sights will spawn more frequently on replaced weapopns compared to the other scoped optics
- Changes to modcols. Only the standard material color will spawn on replaced weapons - Combined Arms
- RobCo Patcher is utilized which adds patches integrating the proprietary 7.62x39mm Soviet, 9x19mm Parabellum, and 9x39mm SP-5 ammunition into leveled lists and vendors
- RobCo Patcher is utilized which adds patches for True Damage by eclix. A few ammo types used by the replacers (Only 7.62x39mm Soviet, 9x19mm Parabellum, and 9x39 SP-5) are patched to be compatible with True Damage
- Removed manual edits to leveled lists, which added 9x19mm Parabellum ammunition into certain leveled lists and containers
- Removed manual edits to the Combined Arms leveled lists, specifically LL_Ammo_CombinedArms_762 [LVLI:030020DA], LL_Ammo_CombinedArms_919 [LVLI:030020DC], and LL_Ammo_CombinedArms_939 [LVLI:030020DD]
- Changes to modcols. Frequency of spawning iron sights as well as other low-tier components like stocks, receivers, barrels and magazines is increased
- Changes to modcols. Laser rail attachments have been completely removed from all modcols
- Changes to modcols. Flashlight attachments will still spawn, but the frequency has been severely reduced
- Various changes to omod data
- Added a replacer for the Barrett M82A1. Will replace vanilla Gauss Rifles
- Removed omods for miniguns within the M249 replacer plugins. Vertibird miniguns will now be completely untouched. They will remain vanilla and will not be replaced
- Removed a minor edit to .50 Caliber ammo that was present in Barrett M82A1 replacer plugins
- Made minor changes to combinations under each replaced weapon record - Combined Arms Expansion Pack
- Update to Combined Arms Expansion Pack patch v1.0.2
- RobCo Patcher is utilized which adds patches integrating the proprietary FN 5.7x28mm ammunition into leveled lists and vendors
- RobCo Patcher is utilized which adds patches for True Damage by eclix. The proprietary FN 5.7x28mm Ammunition is patched to be compatible with True Damage
- Changes to modcols. Frequency of spawning iron sights as well as other low-tier components like stocks, receivers, and magazines is increased
- Changes to modcols. Flashlight attachments will still spawn, but the frequency has been severely reduced
- Changes to modcols. Laser rail attachments have been completely removed from all modcols
- Various changes to omod data
- Made minor changes to combinations under each replaced weapon record - FN FAL SA58
- Added Handmade Rifles as a replacement option
- Removed all Caliber Complex related plugins
- Fixed typos on the ESL-flagged ESP names
- Changes to modcols. Frequency of spawning iron sights is increased
- Changes to modcols. Frequency of replaced weapons spawning with fewer rail attachments is increased
- Changes to modcols. Frequency of replaced weapons spawning with more basic attachments is increased
- Changes to modcols. Laser rail attachments have been completely removed from all modcols
- Made minor changes to combinations under each replaced weapon record - GIAT FAMAS
- Removed all Caliber Complex related plugins
- Updated the FAMAS Anniversary Edition related plugins to FAMAS Anniversary Edition version 1.1
- Update to the plugin removing Leveled List Injection Scripts. Will now prevent the first start pop-up menu from appearing
- Changes to modcols. Frequency of spawning iron sights is increased
- Changes to modcols. Frequency of replaced weapons spawning with no attachments is increased
- Changes to modcols. Laser rail attachments have been completely removed from all modcols
- Made minor changes to combinations under each replaced weapon record
- Added plasma guns as a replacement option
- Various changes to OMOD data - Glock 19x (FX0x01)
- Removed all Caliber Complex related plugins
- Various changes to OMOD data
- Changes to modcols. Frequency of spawning iron sights as well as other low-tier components like receivers and magazines is increased
- Changes to modcols. Laser rail attachments have been completely removed from all modcols
- Changes to modcols. Flashlight attachments will still spawn, but the frequency has been severely reduced - Heckler Und Koch MP5 Complex
- Added compatibility with Heckler And Koch MP5 Armory Project. Some new attachments are added to the spawn pools of replaced weapons
- Removed all Caliber Complex related plugins
- Changes to modcols. Frequency of spawning iron sights is increased
- Changes to modcols. Frequency of replaced weapons spawning with a flashlight is severely decreased
- Changes to modcols. Laser rail attachments have been completely removed from all modcols
- Made minor changes to combinations under each replaced weapon record
- Various changes to OMOD data - Heckler Und Koch MP7
- Removed all Caliber Complex related plugins
- RobCo Patcher is utilized which adds patches integrating the proprietary 4.6x30 ammunition into leveled lists and vendors lists such as Arturo in Diamond City
- Various changes to OMOD data
- Changes to modcols. Frequency of spawning iron sights is increased
- Changes to modcols. Laser rail attachments have been completely removed from all modcols
- Changes to modcols. Frequency of replaced weapons spawning with a flashlight is severely decreased
- Made minor changes to combinations under each replaced weapon record - MK18 CQBR
- Updated all plugins to MK18 CQBR v1.0.5
- Various changes within OMOD data to better match MK18 CQBR v1.0.5
- Added compatibility with MK18 Armory Project 2 v1.0.0 (Did not include any sights into the replaced weapon spawn pool due to current alignment issues with MK18 CQBR v1.0.5 that have yet to be addressed by SalientPhantom)
- Added compatibility with MK18 Armory Project 3 v1.0.3 (Did not include any sights into the replaced weapon spawn pool due to current alignment issues with MK18 CQBR v1.0.5 that have yet to be addressed by SalientPhantom)
- Removed MK18 Armory Project sights from replaced weapon spawn pool (due to issues with alignment in MK18 CQBR v1.0.5)
- Removed MK18 Deluxe sights from replaced weapon spawn pool (due to issues with alignment in MK18 CQBR v1.0.5)
- Removed compatibility with Caliber Complex
- Removed compatibility with Another MK18 Addon - RPG-7V2
- RobCo Patcher is utilized which adds patches integrating the proprietary RPG-7V2 rocket ammunition into leveled lists and vendors lists such as Arturo in Diamond City
- Various changes to OMOD data - SIG MCX
- Added compatibility with Sig MCX Armory Project 2 and 3. Some attachments from these two mods are added to the spawn pools of replaced weapons
- Various changes to OMOD data
- Change to modcols. Iron sights will now spawn much more frequently on replaced weapons
- Change to modcols. Left and right rail attachments should spawn far less than usual. Removed the possibility of replaced weapons spawning with an upper rail laser attachment
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Version FOMOD v014.1
- Beretta PX4
- Fixed a typo preventing users from selecting the Beretta PX4 in the installer
- Beretta PX4
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Version FOMOD v014
- Changes to the FOMOD installer. Everything is now sorted by vanilla weapon type (Assault Rifles, Combat Rifles, Hunting Rifles, etc) rather than by mod author
- Adds replacers for the Smith and Wesson M-P 2.0 by RayRory
- Adds replacers for the HK USP - Pistol by Subleader100
- Adds replacers for the Zenit by SpongebobSlavicPants
- Adds replacers for the QBZ-191 QBU-191 by CHNGhostDelta
- Adds replacers for the FN SCAR-H by Subleader100
- Adds replacers for the Agency Arms Benelli M2 by Subleader100
- Adds replacers for the MK12 and P90 from the Combined Arms Expansion Pack by NovaFinch
- Accuracy International AX50
- Added Tactical Reload compatibility
- Raised base damage for replaced weapons
- Common replaced weapons will spawn with no left or right rail attachments. More rare replaced weapons found in loot may spawn with flashlight or laser rail attachments - AK400
- Updated all plugins to AK400 v2.0
- Added Tactical Reload compatibility
- Added plugins that change the caliber of replaced weapons to the 7.62 Nuka World ammunition (Caliber Complex compatible)
- Added replacers for institute guns, laser guns, laser muskets, pipe guns, and plasma guns
- Reworked modcols - AK5C
- Added Tactical Reload compatibility - AKM Complex
- Added Tactical Reload compatibility
- Added replacers for institute guns, laser guns, laser muskets, pipe guns, and plasma guns
- Added a new modcol. Reworked weapon combinations a bit - AnotherOne PP-91 Kedr
- Added Tactical Reload compatibility
- Slight raise to base damage for replaced weapons
- Common replaced weapons will spawn with a select few iron sights and reflex sights. More rare replaced weapons found in loot will spawn with random sights - AnotherOne TEC-9
- Added Tactical Reload compatibility
- Added Tactical Reload + Caliber Complex compatibility - Bullpup Bozar
- Added Tactical Reload compatibility - Cazador Missile Launcher
- Added replacers for the Gauss Rifle
- Replaced Fat Man weapons will use missiles as ammunition and will no longer use replaced mini nukes as ammo. Mini nukes are no longer replaced - Combined Arms
- Added Tactical Reload compatibility
- Added an M249 replacer for Miniguns and Gatling Lasers
- Added an M9A1 replacer for Gamma Guns
- Added a PL-15 Lebedev replacer for Gamma Guns
- Fix for the Nuka World Disciples .44 revolver and the "Bladed Bull Barrel" omod
- Slight increase in damage for most of the replaced weapons in this mod
- Made changes to the omod data
- Fixed an error on the M9A1 - Deliverer plugin which was also replacing 10mm pistols when it shouldn't
- Fixed an error on the SG550 - Laser Guns plugin which was also replacing plasma guns when it shouldn't
- Fixed an error in the SV98 - Hunting Rifle plugins where I forgot to replace companion hunting rifles with the SV-98 and I forgot to add the omod changes - FN P90
- Added Tactical Reload compatibility
- Added replacers for Combat Rifles, Pipe Bolt Action guns, and Pipe Revolvers
- Raised the base damage for replaced weapons to match the base damage of combat rifles
- Reworked modcols and object template combinations
- Common replaced weapons will spawn with a select few iron sights and reflex sights. More rare replaced weapons found in loot will spawn with random sights
- Common replaced weapons will spawn with no rail attachments. More rare replaced weapons found in loot may spawn with rail attachments - FN FAL - SA58
-Updated replacer plugins to FN FAL - SA58 v1.04.2
-Added Tactical Reload compatibility
-Added Tactical Reload + Caliber Complex compatibility - Fusillade Grenade Launcher
- Added replacers for the Gauss Rifle
- Replaced weapons will use the 40mm grenades from the Fusillade Grenade Launcher mod as ammunition. Replaced weapons will no longer use vanilla ammunition. Vanilla mini nukes and missiles will no longer be replaced - G36 Complex
- Added Tactical Reload compatibility
- Added replacers for Institute Guns, Laser Guns, and Laser Muskets
- Common replaced weapons will spawn with a select few iron sights and reflex sights. More rare replaced weapons found in loot will spawn with random sights - GIAT FAMAS
-Added compatiblity for FAMAS Anniversary Edition. Will add the modifications from FAMAS Anniversary Edition to the spawn pool of replaced weapons
-Added Tactical Reload compatibility
-Added Tactical Reload + Caliber Complex compatibility - Glock 19x
-Fix for Piper's replaced companion weapon
-Common replaced weapons will spawn with iron sights only. More rare replaced weapons found in loot will spawn with random sights
-Added replacers for pipe guns (credit to Nuclear Disco)
-Added Tactical Reload compatibility
-Added Tactical Reload + Caliber Complex compatibility - Heckler and Koch Mark 23 SOCOM
- Added Tactical Reload compatibility
- Added replacers for .44 revolvers
- Slight raise to base damage for replaced weapons
- Common replaced weapons will spawn with iron sights only. More rare replaced weapons found in loot will spawn with random sights - Heckler Und Koch MP5 Complex
- Added Tactical Reload compatibility
- Added Tactical Reload + Caliber Complex compatibility
- Added a new modcol
- Common replaced weapons will spawn with a select few iron sights and reflex sights. More rare replaced weapons found in loot will spawn with random sights - Heckler Und Koch MP7
- Added Tactical Reload compatibility
- Added Tactical Reload + Caliber Complex compatibility
- Reworked modcols and combinations. Added new modcols - Heckler Und Koch UMP
- Added Tactical Reload compatibility
- Added replacers for Radium Rifles
- Raised the base damage for replaced radium rifles and submachine guns to match the base damage of combat rifles
- Common replaced weapons will spawn with a select few iron sights and reflex sights. More rare replaced weapons found in loot will spawn with random sights - HS Produkt VHS-2
- Added Tactical Reload compatibility
- Fixed an error with the radium rifle replacer missing keywords in its record
- Common replaced weapons will spawn with a select few iron sights and reflex sights. More rare replaced weapons found in loot will spawn with random sights
- Common replaced weapons will spawn with no rail attachments. More rare replaced weapons found in loot will randomly spawn with rail attachments - IMI Uzi
- Added Tactical Reload compatibility
- Slight raise to base damage
- Common replaced weapons will spawn with a select few iron sights and reflex sights. More rare replaced weapons found in loot will spawn with random sights
- Common replaced weapons will spawn with no rail attachments. More rare replaced weapons found in loot may spawn with a flashlight rail attachment - Izhmash SV-98
- Added Tactical Reload compatibility
- Fixed an error with the companion lever action rifle missing the bolt action flag in its record
- Slight raise to base damage for replaced lever action rifles and pipe bolt action guns to match the base damage of hunting rifles - Kriss Vector
- Added Tactical Reload compatibility
- Change in base damage for replaced combat rifles and submachine guns to match the base damage of radium rifles - MK18 CQBR
- Added replacers for radium rifles
- Changed modcols for sights. Troy iron sight added
- Added Tactical Reload compatibility
- Added Tactical Reload + Caliber Complex compatibility
- Added compatiblity for Another Mk18 Addon. Will add the modifications from Another Mk18 Addon to the spawn pool of replaced weapons - PL-14 Lebedev
- Added Tactical Reload compatibility
- Common replaced weapons will spawn with iron sights only. More rare replaced weapons found in loot will spawn with random sights - RPG-7V2
- Added replacers for the Gauss Rifle
- Replaced weapons will use the rockets from the RPG-7V2 mod as ammunition. Replaced weapons will no longer use vanilla ammunition
- Made changes to the modcols and the weapon combination data - Sig MCX
- Added Tactical Reload compatibility
- Added compatiblity for SIG MCX Armory Project. Will add the modifications from SIG MCX Armory Project to the spawn pool of replaced weapons
- Added replacers for radium rifles
- Fixed some errors for the lower rail modcol - Springfield Armory M1A
- Added Tactical Reload compatibility
- Added replacers for laser muskets and pipe bolt action guns
- Increased base damage for replaced combat rifles, laser muskets, lever action rifles, and pipe bolt action guns to match the base damage of hunting rifles
- Common replaced weapons will spawn with no rail attachments. More rare replaced weapons found in loot will randomly spawn with rail attachments - Steyr AUG A3
- Added Tactical Reload compatibility
- Added replacers for institute guns, laser guns, and pipe guns
- Raised base damage for replaced weapons
- Fixed a possible discrepancy in omod values for magazines and ammunition
- Common replaced weapons will spawn with a select few iron sights and reflex sights. More rare replaced weapons found in loot will spawn with random sights
- Common replaced weapons will spawn with no rail attachments. More rare replaced weapons found in loot will randomly spawn with rail attachments
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Version FOMOD v013
- Adds replacers for AnotherOne PP-91 Kedr by GloriousWarrior
- Adds replacers for AnotherOne TEC-9 by GloriousWarrior
- Adds replacers for Combined Arms - Modern Weapon Pack by NovaFinch
- Adds replacers for FN FAL SA58 by Wanaming0
- Adds replacers for Fostech Origin 12 by Utherien
- Adds replacers for Glock 19x by FX0x01
- Adds replacers for HS Produkt VHS-2 by Subleader100
- Adds replacers for IMI Uzi by Subleader100
- Adds replacers for SREP Redux by Nadie2283
- Adds replacers for Sig MCX by Subleader100
- All replacer plugins are now ESL-flagged ESP's
- Added new options for removing leveled list injection scripts for certain mods
- AKM Complex
- Added new replacer option for assault rifles - Beretta M9-FS
- Added new replacer option for gamma guns
- Removed compatibility plugins. Replacers are still compatible with Deliverer animation replacer mods - Beretta PX4 Storm
- Added new replacer option for gamma guns - FN P90
- Added new replacer option for pipe guns - GIAT FAMAS
- Added new replacer options for institute guns, laser guns, and laser muskets - Glock 19x (Ardent117)
- Added new replacer option for gamma guns - HK Mark 23 SOCOM
- Added new replacer option for gamma guns - Izhmash SV-98
- Added new replacer option for pipe bolt action weapons - MK18 CQBR
- Added seperate replacer options for institute guns, laser guns, and laser muskets
- Added new plugins that are compatible with MK18 Armory Project by SalientPhantom
- Added new plugins that are compatible with MK18 Deluxe by Drifter OhDeerSKR Subleader and HeroicPie - MWM4 M4A1
- Added seperate replacer options for institute guns, laser guns, and laser muskets - Personal Minigun
- Added new replacer option for gatling lasers - PL-14 Lebedev
- Added new replacer option for gamma guns - RU556
- Added seperate replacer options for institute guns, laser guns, and laser muskets
- Updated RU556 Armoury Project compatibility plugins to v4.1 - Sig Sauer P220
- Added new replacer option for gamma guns - Walther P99
- Added new replacer option for gamma guns - WH-Mk.19 Shrike
- Added new replacer option for gatling lasers
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Version FOMOD v012
- Adds replacers for Utherien's AER15
- Adds replacers for Utherien's Accuracy International AX50
- Adds replacers for FX0x01's AKM complex
- Adds replacers for Utherien's Cazador Missile Launcher
- Adds replacers for FX0x01's GIAT FAMAS
- Adds replacers for Ardent117's Glock 19x
- Adds replacers for NovaFinch's Heckler and Kock Mark 23 SOCOM
- Adds replacers for NovaFinch's Izhmash SV-98
- Adds replacers for FX0x01's Mk18 CQBR
- Adds replacers for Utherien's Mossberg 500
- Adds replacers for NovaFinch's PL-14 'Lebedev'
- Adds replacers for NovaFinch's Steyr AUG A3
- Accelerator
- Updated the mod the Accelerator version 5
- General fixes to object mod data
- Added new modcols
- Removed VIS-G patches - Ak5C
- Replaced weapons will now spawn with more randomized modifications from the previous version
- Added new modcols
- Added a couple new combinations
- Removed VIS-G patches - AK400
- General fixes to object mod data
- General fixes for uniques and companion weapons
- Added a new modcol
- Removed VIS-G patches - AR70
- Removed from this All-In-One pack. This will no longer be supported - Aquila
- Fix for uniques. Uniques should now be replaced properly
- General fixes for replaced companion weapons
- Fix for Preston Garvey's animations when he uses his replaced laser musket
- New modcols
- New replacer combinations
- More randomized modifications for replaced weapons
- Removed a change to Super Mutant Auto Rifle leveled lists which may have caused issues for some people
- Some data changes to make the replacer more identical to the original weapon mod - AUG-A1
- Removed from this All-In-One pack. This will no longer be supported - Benelli M3
- General fixes for uniques. Uniques should be replaced properly
- General fixes to object mod data
- Replaced weapons will now spawn with more randomized modifications compared to the previous version
- Added new modcols
- Removed VIS-G patches - Beretta M9FS
- Adds support for FiddlerGreen's "Fiddler's Beretta M9FS Animation Overhaul" mod.
- General fixes for uniques. Uniques should be replaced properly
- Data changes and fixes to some object modification records
- Removed VIS-G patched plugins - Beretta PX4 Storm
- General fixes for uniques. Uniques should be replaced properly
- General fixes to object mod data
- Added new modcols
- Removed VIS-G patches - Bullpup Bozar
- Fix for uniques. Uniques should now be replaced properly
- Replaced weapons will now spawn with more randomized modifications compared to the previous version
- Added new modcols
- Minor data changes so the replacer is more accurate and similar to the original weapon mod
- Removed VIS-G patches - FN FAL
- Changes the ammo type for all replaced weapons to .308. Gives all replaced weapons the ".308 Ammo" conversion
- General fixes for uniques. Uniques should be replaced properly
- Data changes and fixes to some object modification records
- Removed VIS-G patched plugins - FN P90
- Added replacer plugins for Radium Rifles
- Fixed the Silver Shroud Submachine Gun. The silver shroud submachine gun will be properly replaced
- Slight changes to the data to make the replacer more identical to the original weapon mod
- General fixes for uniques. Uniques should be replaced properly
- General fixes to object mod data
- Replaced weapons will now spawn with more randomized modifications compared to the previous version
- Removed VIS-G patches - Fusillade Grenade Launcher
- Updated the replacer files to Fusillade Grenade Launcher version 3
- Replaces mini nuke ammunition and missile ammunition into 40mm MGLR
- NPC's will spawn with replaced mini nuke ammo (Form ID: 000E6B2E) and replaced missile ammo (Form ID: 000CABA3)
- Minor data changes - G36 Complex
- Updated plugins to G36 Complex v2.0
- General fixes for uniques. Uniques should be replaced properly
- Data changes and fixes to some object modification records
- Added new modcols for receivers
- Removed laser weapon plugins
- Removed VIS-G Patches - Hunting Shotgun
- General fixes for uniques. Uniques should be replaced properly
- General fixes to object mod data
- Replaced weapons will now spawn with more randomized modifications compared to the previous version
- Added new modcols
- Removed VIS-G patches - IF-88
- Replaced weapons will now spawn with more randomized modifications compared to the previous version
- Added new modcols
- Minor data changes so the replacer is more accurate and similar to the original weapon mod
- Removed VIS-G patches - Kriss Vector
- Adds replacer plugins for combat rifles
- Fixed the Silver Shroud Submachine Gun. The silver shroud submachine gun will be properly replaced
- General fixes for uniques. Uniques should be replaced properly
- General fixes to object mod data
- Some data changes to make the replacer more identical to the original weapon mod
- Removed plugins that keep the radiation damage inherent in radium rifles
- Removed VIS-G patches - McMillan CS5
- General fixes for uniques. Uniques should be replaced properly
- General fixes to object mod data
- Replaced weapons will now spawn with more randomized modifications compared to the previous version
- Added new modcols
- Removed VIS-G patches - Mk14 EBR Redux
- Removed from this All-In-One pack. This will no longer be supported - MP-412
- General fixes for uniques. Uniques should be replaced properly
- General fixes to object mod data
- Removed VIS-G patches - MP5 Complex
- Fixed the Silver Shroud Submachine Gun. The silver shroud submachine gun will be properly replaced
- General fixes to object mod data
- General fixes for uniques and companion weapons - MP7
- Fixed the Silver Shroud Submachine Gun. The silver shroud submachine gun will be properly replaced
- Changed the ammo type to 4.6x30mm. Replaced weapons will be chambered in 4.6x30mm and NPC's will spawn with 4.6x30mm ammo
- Removed VIS-G patched plugins - MTs-255
- Adds new animation support for Austindudeman's "MTs-255 Revolver Shotgun Reanimation" mod
- Replaced weapons will now spawn with more randomized modifications from the previous version
- Added new modcols
- Various minor data changes
- Removed VIS-G patches - Personal Minigun
- Replaced weapons will now spawn with more randomized modifications compared to the previous version
- Added new modcols
- Minor data changes so the replacer is more accurate and similar to the original weapon mod
- Removed VIS-G patches - Projectile Rocket Launcher
- Updated the mod Projectile Rocket Launcher version 7
- General fixes for uniques. Uniques should be replaced properly
- General fixes to object mod data
- Removed VIS-G patches - Rheinmetall EG-7 Energiegewehr
- General fixes for uniques and companion weapons
- Fix for Preston Garvey's animations when using his replaced laser musket
- Replaced gauss rifles, laser guns, laser muskets, and plasma guns will spawn with a random non-faction skin
- Fix for NPC's not spawning with the proper ammo with the plasma gun
- Added a few new combinations
- Edited the data to more closely match the original weapon mod - RPG-7V2
- Adds replacer plugins for the Fatman
- Replaces mini nuke ammunition and missile ammunition into Rockets
- NPC's will spawn with replaced mini nuke ammo (Form ID: 000E6B2E) and replaced missile ammo (Form ID: 000CABA3)
- Minor changes to object mod data - RSh-12
- Updated all plugins to version 1.3 of the RSh-12 weapon mod
- Added plugins that support RSh-12 v1.3 with Wardaddy's Revolver animation replacer keywords and without Wardaddy's Revolver animation keywords
- General fixes to the object modifications and other data - RU556
- Fix for uniques. All uniques should now be replaced properly
- General fixes for replaced companion weapons
- Fix for Preston Garvey's animations when he uses his replaced laser musket
- Added a new modcol for recievers
- (RU556 Armory Project Patch) Updated the "RU556 Armoury Project" patches to v3.7 of that mod. This adds the Sig MCX Virtus 11.5'' monolithic receivers into the spawn pool for replaced weapons
- (RU556 Armory Project Patch) Removed the MCX Virtus Barrels that are now from an outdated version of RU556 Armoury Project - Service Rifle Redux
- General fixes for uniques. Uniques should be replaced properly
- General fixes to object mod data
- Replaced weapons will now spawn with more randomized modifications compared to the previous version
- Added new modcols
- Removed VIS-G patches - Sig Sauer MPX
- Fixed the Silver Shroud Submachine Gun. The silver shroud submachine gun will be properly replaced
- General fixes to object mod data
- General fixes for uniques and companion weapons
- Replaced weapons will now spawn with more randomized modifications compared to the previous version
- Added new modcols
- Some data changes to make the replacer more identical to the original weapon mod
- Removed VIS-G patched plugins - Sig Sauer P220
- General fixes for uniques. Uniques should be replaced properly
- General fixes to object mod data
- Replaced weapons will now spawn with more randomized modifications compared to the previous version
- Added new modcols
- Removed VIS-G patches - Tec-9
- General fixes for uniques and companion weapons
- Replaced weapons will now spawn with a randomized set of receivers
- Replaced pipe guns will spawn with the .38 conversion kit
- Replaced pipe revolvers will spawn with the .45 conversion kit
- Replaced pipe bolt action guns will spawn with the 10mm conversion kit - UMP
- General fixes to object mod data
- General fixes for uniques
- Fixed the Silver Shroud Submachine Gun. The silver shroud submachine gun will be properly replaced
- Fixed an issue with the modcol for magazines having a null value
- Some data changes to make the replacer more identical to the original weapon mod
- Added new modcols
- Removed VIS-G patches - Walther P99
- General fixes for uniques. Uniques should be replaced properly
- General fixes to object mod data
- Replaced weapons will now spawn with more randomized modifications compared to the previous version
- Added new modcols
- Removed VIS-G patches - Wattz Laser Gun
- Fix for uniques. All uniques should now be replaced properly
- General fixes for replaced companion weapons
- Fix for Preston Garvey's weapon animations when using his replaced Laser Musket
- New modcols
- More randomized modifications for replaced weapons - WH-Mk.19 Shrike
- Replaced weapons will now spawn with more randomized modifications compared to the previous version
- Added new modcols
- Minor data changes so the replacer is more accurate and similar to the original weapon mod
- Removed VIS-G patches
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Version FOMOD v011
- Adds replacers for FX0x01's Heckler Und Koch - UMP
- Adds replacers for Utherien's Rheinmetall EG-7 Energiegewehr
- Adds replacers for Quad Rioters' Fusillade Grenade Launcher
- Accelerator
- Changed the in-game name to "Accelerator". Replaced weapons will use Accelerator instance naming conventions just like the original weapon mod - Ak5C
- Changed in-game name to "Ak5C"
- Changed the "Attack Delay" to match the original weapon mod
- Removed additional energy damage from Procter Ingram's laser weapon form list - AK74M
- Changed the weapon caliber for Combat Rifles. Replaced weapons will now be chambered in 5.56
- Changed in-game name to "AK74M"
- Changed the "Attack Delay" to match the original weapon mod - AK400
- Changed in game name to "AK400" - Aquila
- Changed the in-game name to "LR-34 Aquila"
- Changed the "Attack Delay" to match the original weapon mod
- Changed the magazine capacity to more closely mimic the original weapon mod
- Other critical data changed to match the original weapon mod
- Added a new combination: Laser Guns and Institute Guns
- Added "MQ203InstituteLaserGun" due to a report saying certain institute rifles were not being replaced - AR70
- Changed the in-game name to "AR70 Assault Rifle"
- Changed the "Attack Delay" to match the original weapon mod
- Changed the weapon caliber for Submachine Guns. Replaced weapons will now be chambered in 5.56
- Removed plugins that keep the radiation damage inherent in radium rifles
- Removed Far Harbor as a master for the submachine gun only plugin - AUG-A1
- Changed the in-game name to "AUG A1" - Benelli M3
- Changed the in-game name to "Benelli M3 Super 90"
- Changed the "Attack Delay" to match the original weapon mod
- Changed the magazine capacity for combat shotguns to more closely mimic the original weapon mod
- Other critical data changed to match the original weapon mod - Beretta M9-FS
- Changed the in-game name to "Beretta M9-FS"
- Changed the magazine capacity to more closely mimic the original weapon mod
- Changed the "Attack Delay" to match the original weapon mod - Beretta PX4 Storm
- Changed the in-game name to "Beretta PX4 Storm"
- Changed the "Attack Delay" to match the original weapon mod
- Changed the magazine capacity to more closely mimic the original weapon mod
- Other critical data changed to match the original weapon mod - Bullpup Bozar
- Changed the weapon caliber for Combat Rifles. Replaced weapons will now be chambered in 5.56
- Changed the in-game name to "Bozar"
- Changed super mutant levelled lists so super mutants spawn with pipe guns at all levels
- Added plugins that keep the levelled list injection script
- Removed submachine gun replacers - FN FAL
- Changed in game name to "FN FAL"
- Changed the "Attack Delay" to match the original weapon mod
- Removed the additional radiation damage from radium rifle replacers - FN P90
- Changed the in-game name to "P90" - G36 Complex
- Changed in game name to "G36"
- Changed the "Attack Delay" to match the original wapon mod
- Removed the additional radiation damage from radium rifle replacers
- Other critical data changed to match the original weapon mod - Hunting Shotgun
- Changed the in-game name to "Hunting Shotgun"
- Other critical data changed to match the original weapon mod - IF-88 Redux
- Changed the in-game name to "IF-88"
- Changed the magazine capacity for Double Barrel Shotguns from (2) to (8) to more closely mimic the original weapon mod
- Changed the "Attack Delay" to match the original weapon mod - Kriss Vector
- Changed the in-game name to "Kriss Vector" - McMillan CS5
- Changed the in-game name to "CS5"
- Changed the "Attack Delay" to match the original weapon mod
- Other critical data changed to match the original weapon mod - Merged IF-88 and Personal Minigun
- Changed the in-game name of replaced shotguns to "IF-88"
- Changed the in-game name of replaced miniguns to "Personal Minigun"
- Changed the base damage of replaced miniguns from (8) to (10) to more closely mimic the original weapon mod
- Changed the magazine capacity for Double Barrel Shotguns from (2) to (8) to more closely mimic the original weapon mod
- Changed the "Attack Delay" to match the original weapon mod - Merged IF-88 and WH-Mk.19 Shrike
- Changed the in-game name of replaced shotguns to "IF-88"
- Changed the in-game name of replaced miniguns to "WH-Mk.19 Shrike"
- Changed the base damage of replaced miniguns from (8) to (22) to more closely mimic the original weapon mod
- Changed the magazine capacity for Double Barrel Shotguns from (2) to (8) to more closely mimic the original weapon mod
- Changed the magazine capacity for replaced miniguns from (500) to (100) to more closely mimic the original weapon mod
- Changed the "Attack Delay" to match the original weapon mod - MP7
- Changed in-game name to "HK MP7" - MP-412
- Changed the in-game name to "MP-412"
- Changed the min/max range from (256) to (200) to more closely mimic the original weapon mod - MTs-255
- Changed the in-game name to "MTs-255 Revolver Shotgun"
- Changed the magazine capacity to more closely mimic the original weapon mod - Personal Minigun
- Changed the in-game name of replaced miniguns to "Personal Minigun"
- Changed the base damage of replaced miniguns from (8) to (10) to more closely mimic the original weapon mod
- Changed the "Attack Delay" to match the original weapon mod - Projectile Rocket Launcher
- Changed the in-game name for Projectile Rocket Launchers. They will use the Projectile Rocket Launcher instance naming conventions just like the original weapon mod - RPG-7V2
- Changed the in-game name to "RPG-7" - RSh-12
- Changed the in-game name to "RSh-12"
- Changed the "Attack Delay" to match the original weapon mod
- Changed the magazine capacity to more closely mimic the original weapon mod - RU556
- Changed in-game name to "RU556"
- Added knife melee animation from RU556 v3.0 that was left out of previous replacer versions
- Changed the "Attack Delay" to match the original weapon mod
- Updated the "RU556 Armoury Project" patches to v3.6 of that mod. This adds the MR-223 barrels (11.5 and 14.5), MCX Virtus barrels (11.5 and 10/14.5) , MCX stock, MCX Reserve Mag stock, MCX muzzle break, Large Folding Stock, MCX OEM stock, Kx5 Flash Hider, MK18 Muzzle Break, MSOP Standard Muzzle Break, MSOP Long Muzzle Break, P-Mag 30Rnd Ranger, P-Mag 30Rnd Magpul, P-Mag Window 30Rnd Ranger, and P-Mag Window 30Rnd Magpul into the replaced weapon spawn pool - Service Rifle Redux
- Changed the in-game name for Service Rifles. They will use the Service Rifle instance naming conventions just like the original weapon
mod
- Changed the magazine capacity from (20) to (1) so the replaced weapons more closely mimic the original weapon mod and
magazine size scales properly - Sig Sauer MPX
- Changed in-game name to "MPX"
- Changed the "Attack Delay" to match the original weapon mod - Sig Sauer P220
- Changed the in-game name to "P220"
- Changed the magazine capacity to more closely mimic the original weapon mod
- Changed the "Attack Delay" to match the original weapon mod - TEC-9
- Changed the in-game name to "TEC-9"
- Changed the magazine capacity to more closely mimic the original weapon mod
- Changed the "Attack Delay" to match the original weapon mod
- Other critical data changed to match the original weapon mod - Walther P99
- Changed the in-game name to "P99"
- Changed the "Attack Delay" to match the original weapon mod
- Changed the magazine capacity to more closely mimic the original weapon mod - Wattz Laser Gun
- Changed in-game name to "Wattz Laser"
- Changed zoom model of institute guns to match the original weapon mod - WH-Mk.19 Shrike
- Changed the in-game name of replaced miniguns to "WH-Mk.19 Shrike"
- Changed the base damage of replaced miniguns from (8) to (22) to more closely mimic the original weapon mod
- Changed the magazine capacity for replaced miniguns from (500) to (100) to more closely mimic the original weapon mod
- Changed the "Attack Delay" to match the original weapon mod
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Version FOMOD v010
- Adds replacers for FX0x01's Heckler und Koch MP7
- Adds replacers for FX0x01's AK400
- Adds replacers for CHNGhostDelta's Kriss Vector
- FN FAL
- Changed the weapon caliber for Assault Rifles, Combat Rifles, and Radium Rifles. Replaced weapons will now be chambered in
5.56
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Version FOMOD v009
- IF-88 Redux
- Fixes the floating stocks in the combat shotgun plugins due to an error in the object template - Merged IF-88 and Shrike
- Fixes the floating stocks in the combat shotgun plugins due to an error in the object template - Merged IF-88 and Personal Minigun
- Fixes the floating stocks in the combat shotgun plugins due to an error in the object template
- IF-88 Redux
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Version FOMOD v008
- Ak5C
- Removes plugins that take up an esp slot in your load order. New combinations have been added instead that will overwrite Ak5C.esp
- Changed the weapon caliber for Combat Rifles. Replaced combat rifles will now be chambered in 5.56 to more closely mimic the original weapon mod
- Made changes to super mutant leveled lists. Super Mutants will now only spawn with pipe guns in their leveled lists - AK74M
- Removed the pink camo material from the spawn pool - Benelli M3
- Adds plugins that keep the leveled list injection scripts - FN FAL
- Changed the weapon caliber for Assault Rifles, Combat Rifles, and Radium Rifles. They will now be chambered in 5mm (7.62x51mm) to more closely mimic the original weapon mod - G36 Complex
- Adds one new modcol. Replaced weapons will now spawn with either an automatic reciever or a calibrated semi-auto reciever randomly
- Removes plugins that take up an esp slot in your load order. New combinations have been added instead that will overwrite G36complex.esp
- Changes the weapon caliber for both Radium Rifles and Combat Rifles. Both will now be chambered in 5.56 to more closely mimic the original weapon mod
- All replaced radium rifles will keep the radiation damage inherent to radium rifles - IF-88 REDUX
- Adds plugins that keep the leveled list injection script - RU556
- Changed the weapon caliber for Combat Rifles. Replaced combat rifles will now be chambered in 5.56 to more closely mimic the original weapon mod - Service Rifle Redux
- Changed the weapon caliber for Combat Rifles. Replaced combat rifles will now be chambered in 5.56 to more closely mimic the original weapon mod
- Ak5C
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Version FOMOD v007
- AK74M
- Adds plugins that keep the leveled list injection scripts - AUG A1
- Adds new modcols. Replaced weapons will spawn with random modifications
- Adds plugins that keep the leveled list injection script - Benelli M3
- Adds modcols. Replaced weapons will spawn with random modifications
- Added a "bolt-action" flag in the weapon data to match the data of the original weapon mod
- Changed the firing rate from (1) to (3), which lets the replacer match the fire rate of the original weapon mod
- Changed the reload speed from (1) to (1.5) - TEC-9
- Adds plugins that keep the leveled list injection script - Walther P99
- Adds plugins that keep the leveled list injection script - Wattz Laser Gun
- Adds plugins that keep the leveled list injection script
- Adds several new combinations: Laser Gun + Laser Musket, Institute Gun + Laser Musket
- AK74M
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Version FOMOD v006
- Adds replacers for FN FAL by DOOMBASED
- Adds replacers for Skibadaa's Personal Minigun
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Version FOMOD v005
- Minor update: Adds plugins for the RU556 that are compatible with RU556 Armoury Project by ghostfc3s. These plugins will add the modifications from that mod into the spawn pool for replaced weapons
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Version FOMOD v004
- Added replacers for RU556 v3.0
- This update and all future updates will not support RU556 v2.0. You can download a previous version if you still want replacers for it.
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Version FOMOD v003
- Adds the Sig Sauer MPX, Aquila and MTs-255 to list of compatible weapon replacers
- VIS-G compatible patches made for every plugin in the installer. For those that want VIS-G icons and sorting
- TEC-9
- changed full name record for pipe guns. They will be named "Pipe Gun" in-game
- added randomized sights and scopes
- adds several different combinations: pipe gun + pipe bolt-action, pipe gun + pipe revolver, pipe bolt action + pipe revolver - Beretta M9-FS
- updated to v1.0.2 of the original mod
- adds underbarrel flashlight that is off by default and for cosmetic purposes only
- adds plugins that use zestoflemon's Battlfield 4 animations - RSh-12
- updated to v1.2 of the original mod - Benelli M3
- changed ammo capacity for double barrel shotguns from (2) to (4) - Ak5C
- changed full name record for laser guns. They will be named "Laser Gun" in-game
- changed full name record for institute guns. They will be named "Institute Gun" in-game
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Version FOMOD v002
- Further includes the rest of my replacer esp's that weren't in the first version
- Includes several plugins that are patched to be compatible with VIS-G
- Added merged IF-88 and Shrike esp's
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Version FOMOD v001
- FOMOD installer initial release
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- Author's activity
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July 2024
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24 Jul 2024, 11:09PM | Action by: cyanide4suicide
Attribute change
'Description changed.'
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18 Jul 2024, 1:51AM | Action by: cyanide4suicide
Attribute change
'Description changed.'
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15 Jul 2024, 4:25AM | Action by: cyanide4suicide
Mod image added
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15 Jul 2024, 1:57AM | Action by: cyanide4suicide
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13 Jul 2024, 2:22AM | Action by: cyanide4suicide
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12 Jul 2024, 10:08PM | Action by: cyanide4suicide
Mod image added
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11 Jul 2024, 1:46AM | Action by: cyanide4suicide
Attribute change
'Summary changed.'
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05 Jul 2024, 4:44PM | Action by: cyanide4suicide
Mod image added
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05 Jul 2024, 7:00AM | Action by: cyanide4suicide
Mod image added
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04 Jul 2024, 5:17PM | Action by: cyanide4suicide
Mod image added
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03 Jul 2024, 2:29PM | Action by: cyanide4suicide
Attribute change
'Description changed.'
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02 Jul 2024, 8:55PM | Action by: cyanide4suicide
Mod image added
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02 Jul 2024, 3:25PM | Action by: cyanide4suicide
Permission change
'Author changed their file credits.
Users can use assets from this file with or without permission.'
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02 Jul 2024, 3:25PM | Action by: cyanide4suicide
Permission change
'Author changed their file credits.
Users can use assets from this file with or without permission.'
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02 Jul 2024, 6:28AM | Action by: cyanide4suicide
Mod image added
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02 Jul 2024, 6:26AM | Action by: cyanide4suicide
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02 Jul 2024, 6:25AM | Action by: cyanide4suicide
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02 Jul 2024, 6:23AM | Action by: cyanide4suicide
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02 Jul 2024, 6:21AM | Action by: cyanide4suicide
Mod image added
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02 Jul 2024, 6:20AM | Action by: cyanide4suicide
Primary image changed
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- Mod page activity
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May 2025
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15 May 2025, 1:17PM | Action by: JnVbtx
Tracked
'Modern Weapon Replacers - All-In-One Pack'
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14 May 2025, 7:42PM | Action by: TUSZYK1NG
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14 May 2025, 3:21PM | Action by: Dragon29000
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14 May 2025, 1:06AM | Action by: HansHerbertWilhelm
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13 May 2025, 1:57PM | Action by: Adde1615
Untracked
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13 May 2025, 10:53AM | Action by: soena87
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12 May 2025, 10:53PM | Action by: BillyJay91
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11 May 2025, 8:48AM | Action by: sergejsokarev74
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10 May 2025, 11:50AM | Action by: sssszzzz
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10 May 2025, 1:16AM | Action by: JakeHitonde2578
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08 May 2025, 4:19AM | Action by: hallalal
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