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cyanide4suicide

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cyanide4suicide

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  1. cyanide4suicide
    cyanide4suicide
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    Frequently Asked Questions

    Q: Are the weapon names still vanilla?
    A: No, they are not vanilla. All replaced weapons will use the weapon mod instance naming instead of the vanilla weapon names

    Q: What is the difference between "Keeps LL Injection" and "No LL Injection"?
    A: When you keep the leveled list injection scripts, you will see two instances of the weapon you select in-game. One instance is the weapon injected into your game by script. The second instance is the selected weapon as a replacement for vanilla weapons.

    When you choose to remove the leveled list injection scripts, you will only see one instance of the selected weapon. This instance is as a replacement for vanilla weapons


    Q: Why is my mod manager not installing the mod correctly?
    A: If you are having trouble with your mod manager, you can install the plugins manually. Open the file structure, find the plugin(s) you want, and drag/drop or copy/paste into you Fallout 4 Data folder. Let Windows overwrite the original esp with the plugins from this mod.

    Q: Does this mod change the stats of the guns?
    A: Most stats are changed to more closely mimic the original weapon mod. Some stats like magazine capacity, attack delay, etc are changed to mimic the original weapon mod. Other stats like base damage are left alone to avoid issues with balancing

    Q: Can I still modify the replaced guns like normal?
    A: My replacers have the same modification parent slots as the weapon mod. So yes, you can change the damage modifier or paint job etc. of your replaced weapon

    Q: What is the armor in your screenshots?
    A: Please read the credits section of the description where I describe where I get them. I don't post any direct links.
  2. EveBishop
    EveBishop
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    OK so forgive my ignorance, but if this mod requires the original P99 mod, including the esp, and since the P99 mod inserts itself into the game, does that not mean im stuck with two different versions of the pistol? If I'm not missing anything here intelectually, is there a version we can get that DOESN'T need the original P99 ESP (but still needs the mod itself for model/textures) ?
    1. Ashotep
      Ashotep
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      +1
    2. cyanide4suicide
      cyanide4suicide
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      You got your wish. Update v3.0 attempts to address this.
    3. EveBishop
      EveBishop
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      Yay, I had something to do with something!
  3. Nietkopf
    Nietkopf
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    does this just replace the model? Or does it replace the stats and mods too? because I have Weapon Realism Overhaul and I would like to keep the way the 10mm pistol works in that, just replace the model with something that looks less like anus.
    1. cyanide4suicide
      cyanide4suicide
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      It just replaces the model and keep stats 1:1 with vanilla. Although random mods like receivers may be generated on the weapon when it spawns on an NPC and that may change the stats slightly.

      You can try loading any overhauls after my replacer esp and see if the changes are better.

      I use an overhaul called Unbogus Fallout and I haven’t noticed any drastic changes or conflicts so far.
  4. raverbane
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    Looks good. One question. Any chance of a version that doesn't require AWKCR?
    1. cyanide4suicide
      cyanide4suicide
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      It would be very easy to do, I would just have to delete an entry on FO4Edit. If it works without any issues, then I’ll upload an esp for you

      EDIT: You got your wish, newest version removes AWKCR dependency
  5. ChevChelios18
    ChevChelios18
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    Thx again man ! Good replacer choice :)
  6. nickfury27
    nickfury27
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    Thanks for the mod. What's the uniform on the picture?
    1. cyanide4suicide
      cyanide4suicide
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      It's from another website called Gunetwork.org. You will have to make an account. Look in the Fallout Public Armor Mods subforum and find the thread "Resident Evil Military Pack"
    2. nickfury27
      nickfury27
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      Thanks a lot
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