About this mod
Replaces the vanilla 44 revolver with DMagnus' RSh-12
- Requirements
- Permissions and credits
- Changelogs
All replaced weapons will be named "RSh-12" in-game
Replaced weapons will spawn with random receiver, barrel, sight, grip, and material modifications. They will also randomly spawn in either single-action or double action.
Replaced weapons will use .44 rounds as ammunition and NPC's will spawn with .44 ammo.
2. If you want to use Wardaddy's Revolver Animation Replacer, download and install that now as well.
3. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
4. Install this mod. Select the replacers you want in the installer and click finish
5. Done
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon
(Required for certain plugins) Double Action Revolver Animations by Wardaddy755 - https://www.nexusmods.com/fallout4/mods/32926
All credits and thanks goes to the people involved with making the RSh-12 weapon mod:
DMagnus for the RSh-12 weapon mod
Kutejnikov, whose excellent model served as primary reference for the gun.
ajhakra, for his cubemap resource