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Skarlett

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Skarlett645

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71 comments

  1. DarthTyranus66
    DarthTyranus66
    • supporter
    • 16 kudos
    Description not clear. It doesn't just add eyes it replaces NPCs eyes, and they look weird like for example Preston had a different eye colour.
    1. Hezon1
      Hezon1
      • supporter
      • 14 kudos
      Yup that's the exact reason I uninstalled it, but unfortunately it left my character with no eyes lol. 
    2. lilith4valentine
      lilith4valentine
      • member
      • 0 kudos
      same :_)
    3. SaturnSkills
      SaturnSkills
      • supporter
      • 0 kudos
      Shot in the dark: try installing Eyes of Beauty. Not because I think it's better (though I do) but because it's the only mod I know that will provide a replacement for you missing eye textures without having to reinstall FO4
  2. TV78
    TV78
    • supporter
    • 29 kudos
    Love these eyes, easily my favorite replacers on Nexus.
  3. robotized
    robotized
    • premium
    • 155 kudos
    Great looking eyes, but the plugin needs attention. There are unnecessary overrides of vanilla entries:

    MaleEyesHumanHazelBlue "Hazel Blue" [HDPT:001E55BB]
    HumanRace "Human" [RACE:00013746]

    HumanRace is probably the biggest issue. It contains important settings and is not required for the eyes to work. Not to mention incompatibility with LMCC. The bone data is not the problem, its just rearranged. That's what happens usually when you edit HumanRace in CK. Both entries should be removed.
    There are leftovers from creating the eyes:

    sk40male "sk40male" [HDPT:02002EAA] -> duplicates color 40
    sk41male "qqqq" [HDPT:02003644] -> duplicates color 1, but with different texture set(read below)
    123 "123" [HDPT:02003645] -> duplicates color 35

    They create clutter and confuse people. These also should be removed, along with texture set sk41 [TXST:02003646], which uses same diffuse map as color 1.

    1. xxCOSMOCRATxx
      xxCOSMOCRATxx
      • member
      • 4 kudos
      Will it be alright to remove Head Part and Race group alonng with sk41 entry in texture set?
    2. robotized
      robotized
      • premium
      • 155 kudos
      Remove the whole "Race" group/category and

      from "Head Part":

      • MaleEyesHumanHazelBlue "Hazel Blue" [HDPT:001E55BB]
      • sk40male "sk40male" [HDPT:xx002EAA]
      • sk41male "qqqq" [HDPT:xx003644]
      • 123 "123" [HDPT:xx003645]
      from "Texture Set":

      • sk41 [TXST:xx003646]

      Note: xx is the place of the plugin in your load order.

      Now that I checked the esp again, I can see another problem - there is no Sk21 color for female characters. In FO4Edit you can use "Copy as new record into..." on SkEyes20. When it asks you to change the EditorID, give it the name SkEyes21. For destination plugin choose the SkEyes.esp. Now go to the new record, change the FULL-Name to Sk21. Then edit the TNAM-Texture set to point to sk21 [TXST:xx001F30]. If there is no save game that relies on this plugin, you can even add an ESL flag, so it doesn't take a normal load order slot. In FO4Edit select the plugin itself, right click, choose "Compact FomrIDs for ESL". Then select the File Header of the plugin, edit Header Flags, enable the ESL flag. Exit and save the plugin.
    3. robotized
      robotized
      • premium
      • 155 kudos
      Forgot to mention that compacting IDs will actually change some or all of them. This means for presets that require the original plugin, the eyes will go back to vanilla until you select the color from Skarlett. Or the other problem is if you decide to share a face preset. The same eye color will have different FormID for you and for people that don't have the mod ESL-ified. So adding an ESL flag is more of a personal preference.
    4. xxCOSMOCRATxx
      xxCOSMOCRATxx
      • member
      • 4 kudos
      Thanks for the detailed help! It is working as intended even along with LMCC. I have been adding ESL flag conveniently with Wrye Bash, today learned how to do it with Xedit. Well the more I know :D
    5. robotized
      robotized
      • premium
      • 155 kudos
      You are welcome. Yeah, that's the thing with modding the game. The more you know, the better. You often have to "get involved" or "get your hands dirty", that's the way to get mods working. As long as nothing else touches HumanRace, LMCC will work. Otherwise you'll need a patch. This mod in particular has nothing to do with race records, so the override is not necessary.

      Don't try to put ESL flag on every mod. There are mods with scripts, which rely on the FormIDs of the plugin. If the IDs are changed, this might break the mod. Just be careful, that's what I want to say. And have fun.
    6. fgambler
      fgambler
      • supporter
      • 125 kudos
      Do you have a esp fixing these issues? If so, can you send it to me privately? Thank you!
    7. chamberZZZ
      chamberZZZ
      • member
      • 8 kudos
      Thanks for the warning and the details on the plugin fix.
      Bear hug...
    8. Thank you very much for the warning and the instructions on how to fix things.  You didn't have to, but you did so thank you.
    9. onemuhammad
      onemuhammad
      • supporter
      • 5 kudos
      thanks for pointing out it doesnt compatible with LMCC
    10. robotized
      robotized
      • premium
      • 155 kudos
      thanks for pointing out it doesnt compatible with LMCC

      It is if you fix it by removing the unnecessary overrides.
    11. sebasgaroz12
      sebasgaroz12
      • member
      • 1 kudos
      Hey Robotized, could you also share the fixed plugin with me in a private message? thank you in advance!
    12. UNDRCVRGmrLdy
      UNDRCVRGmrLdy
      • supporter
      • 46 kudos
      If there's any way I can throw my hat in the ring to get that fixed file, I'd very much appreciate it!
    13. RhaevynHart
      RhaevynHart
      • premium
      • 42 kudos
      +1 perty please?
    14. shoni89P
      shoni89P
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      • 17 kudos
      May be a bit late but here is the edited ESPFLE file for the lazy ones :)
    15. altyssa
      altyssa
      • supporter
      • 0 kudos
      thank you!! does it require the original mod?
    16. robotized
      robotized
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      • 155 kudos
      thank you!! does it require the original mod?
      yes, it does
    17. SlayLydiaQuest
      SlayLydiaQuest
      • member
      • 0 kudos
      Thanks a ton for your help with the list of what to remove, you are a lifesaver. KUDOS given.
  4. sdu2018
    sdu2018
    • member
    • 7 kudos
    For my taste, this is the most beautiful eyes mod here on Nexus.

    Many people want realistic eyes, but I want beautiful eyes, and this mod does what it promises, it makes all the NPCs have beautiful eyes.

    I've always used this mod and until today it hasn't presented any bugs, I can use LooksMenu whenever I want, change the color and format, it never causes any problems, unlike other more famous mods that you install and start to despair because of so many errors that happen.

    Congratulations on the mod, highly approved!
  5. Olivier8768
    Olivier8768
    • member
    • 6 kudos
    Je ne sais pas ce qu'est le mod ( LMCC ), mais les yeux de ce mod sont magnifiques et dans le jeu, cela gère grave. Merci pour ce merveilleux mod. 👍
  6. LyriumSpectre
    LyriumSpectre
    • premium
    • 1 kudos
    So all of the eyes are the same shade of brown for me?

    Edit: nvm figured it out
    1. Pippopbodop
      Pippopbodop
      • member
      • 0 kudos
      Can you explain what you figured out please?
    2. ShadowSoulNight
      ShadowSoulNight
      • supporter
      • 10 kudos
      The same is happening to me. I reinstalled and uninstalled the mod, but was unsuccessful. How did you solve this issues???
    3. RhaevynHart
      RhaevynHart
      • premium
      • 42 kudos
      If anyone gets all brown eyes it means you didn't add this to your Fallout4custom.ini:

      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
  7. I'm not knocking anyone else's taste, but to me, these are the ONLY eyes that actually look good.  Thank you very much.
    1. Snow2537
      Snow2537
      • supporter
      • 2 kudos
      Completely agree!
    2. seraphael
      seraphael
      • member
      • 30 kudos
      Amen. Having tried several eye mods, this clearly is more than a cut above the rest.
  8. fo4nexus
    fo4nexus
    • member
    • 10 kudos
    After a whole day of struggling to figure out what was breaking LooksMenu Customization Compendium for me, I finally figure out it's this goddamn mod that's full of unnecessary/messed up entries (and I read robotized's reply here after I came to make this comment).

    Thanks a f***ing lot.

    Authors like this are why a dislike button is needed on this website. Everybody talks about how you won't get support like the one on the Nexus if you download mods from other websites, but not once has a mod from elsewhere broken my game like this one here did. And nobody on the LMCC mod page mentions anything about mods like this breaking it, despite the fact that hundreds of people seem to have this issue.

    The above aside, nice eye textures I suppose. A bit too large iris for my taste, but still nice. (SK37 is a perfect example of an iris of the right size!)
  9. kn1ghtfall
    kn1ghtfall
    • supporter
    • 59 kudos
    I love these eyes, but the mod seems to change the Bone Data and the Head Parts order for some reason, not sure if it's really necessary?
    1. kn1ghtfall
      kn1ghtfall
      • supporter
      • 59 kudos
      Ok, I've removed the race/bone edits in fo4edit and the mod works just fine here.
    2. Sunegami
      Sunegami
      • supporter
      • 19 kudos
      @kn1ghtfall, are there instructions for how to do that? I'm pretty new to modding Bethesda games, and have never used xEdit before. :X
    3. kn1ghtfall
      kn1ghtfall
      • supporter
      • 59 kudos
      @Sunegami you just need to open the .esp file from this mod in fo4edit and delete the "bone data" and "head parts" groups. I can't share the modified esp as I don't have it anymore.
    4. Sunegami
      Sunegami
      • supporter
      • 19 kudos
      @knightfall, no problem, I think I can manage that. Thanks!
  10. PaddyGarcia
    PaddyGarcia
    • premium
    • 94 kudos
    Seems like the texture files are named wrong. Some eyes named blue are actually brown, etc.