Thank you everyone for your kind words, support, and endorsements! I wish I could reply to them all without spamming the topic, lol.
If you're a creation kit builder looking for ideas and to see what's possible with these assets in said program, take a look at my Left Field Diner Mod: https://www.nexusmods.com/fallout4/mods/32773?
I'm really looking forward to the videos and gallery pictures you send. Your creations are always amazing!
Now on Bethnet for XBone until Bethesda removes it for being a legit mod uploaded by the real author. https://bethesda.net/en/mods/fallout4/mod-detail/4074115
I was all set to try this mod, but then I noticed that actual stained glass windows are missing here. That's too bad. Could be they would simply be too difficult to render - I have no idea, but I sure could have used some. Oh well ...
I love this mod. I've been spending quite a bit of time working with it and the Warehouse/Barn sized windows. No screen sniping yet, but will post some. 5+ years, still great.
I have a flickering with some of the lights when i move. Mostly the wall mounted. I think it might be a conflict with Enhanced Lights and FX. Anyone know if i can disable that mod safely? Probably not lol.
I am curious, I have the Snappy Builds mod that allows you to create 2 different style churches. Could you create some stained-glass religious type window inserts for the churches? Or perhaps go off on a slant of imagination to create stained glass overlays for all windows in the game.
Anyone else have issues with purple circles appearing around the lamps? It was fine until I added a couple mods yesterday and now they're back - and I vaguely remember having this problem before because of do it yourshelf... but never did figure out how to fix it - anyone have suggestions?
Purple anything in many instances means a mesh is missing its corresponding texture file ie: texture has been renamed / installed in the wrong place or with an incorrect file structure / overwritten as a result of installing other mods etc. - this is a common problem when learning how to generate / re-generate LODs, for example - see any advanced LOD guide's posts section for purple-texture "wtf has happened" related meltdowns etc (haha) and you will notice that in most instances, it's a texture problem (ie: file structure not correct before / during / after LOD generation so textures not generated as LODs = purple trees, landscape, other stuff).
I'd be checking install order and load order for this, as well as checking conflicts with mods in FO4Edit - there are plenty of good guides around on this on youtube, this site and a bunch of other places like STEP etc.
Depending on your method of installing mods, it'll either be a pain in the ass (manual install) or easy enough (mod manager) to: - Back-up (copy-paste) the current save somewhere on the desktop or whatever (anywhere it won't be overwritten so just not in the game directory); - Deactivate every other mod that isn't this one; - Start a new game (for testing); and - Add one or a few mods in at a time, see if it happens again - when it happens again, it'll probably be the mods you activated and they most likely either need to be rearranged in the load order, patched for conflicts through FO4Edit or one of the conflicting mods just needs to be deleted in favour of the other
Finally, if you don't want to completely break your game into a billion pieces and have to start again (over and over and over and over and... phew), ensure to check every mod for errors, conflicts, file structure, install instructions, uninstall instructions (especially important if settlement object related) etc. - it doesn't feel as fun to do all of that as it does to just install like 350 mods at once and try have at it (read = critical failure lol) but that method = extended, sustainable fun
FWIW I use Buffout and many settlement mods and do not have any problems with workshop lights and most certainly not purple circles around them.
There's virtually no need at all to disable mods one at a time to track down a conflict. It's time consuming and in certain situations just not feasible. fallout 4 edit will do exactly that without forcing you to potentially break a save and possibly waste an entire weekend.
I get the feeling from playing the Bleachers and getting some in universe opinions on the faction this might be a dumb suggestion (I mean lets call it what it is, a request from an un-artistic person who probably doesn't grasp the amount of time each one of these takes) but if you're still tinkering away at this in the distant future for the Vim! update, a "normal" Brotherhood of Steel logo wouldn't go unappreciated on at least one mook. I've been using the Outcast one for all my pretentiously lit castles but I figured I'd inquire.
Not that you totally don't have a much bigger project on your plate to be working on, y'know, copious free time and all.
179 comments
If you're a creation kit builder looking for ideas and to see what's possible with these assets in said program, take a look at my Left Field Diner Mod: https://www.nexusmods.com/fallout4/mods/32773?
I'm really looking forward to the videos and gallery pictures you send. Your creations are always amazing!
Now on Bethnet for XBone until Bethesda removes it for being a legit mod uploaded by the real author.
https://bethesda.net/en/mods/fallout4/mod-detail/4074115
5+ years, still great.
Thanks for listening,
Vicki
Probably a necropost, but are you using Buffout? It does strange things to workshop lights, I heard.
I'd be checking install order and load order for this, as well as checking conflicts with mods in FO4Edit - there are plenty of good guides around on this on youtube, this site and a bunch of other places like STEP etc.
Depending on your method of installing mods, it'll either be a pain in the ass (manual install) or easy enough (mod manager) to:
- Back-up (copy-paste) the current save somewhere on the desktop or whatever (anywhere it won't be overwritten so just not in the game directory);
- Deactivate every other mod that isn't this one;
- Start a new game (for testing); and
- Add one or a few mods in at a time, see if it happens again - when it happens again, it'll probably be the mods you activated and they most likely either need to be rearranged in the load order, patched for conflicts through FO4Edit or one of the conflicting mods just needs to be deleted in favour of the other
Finally, if you don't want to completely break your game into a billion pieces and have to start again (over and over and over and over and... phew), ensure to check every mod for errors, conflicts, file structure, install instructions, uninstall instructions (especially important if settlement object related) etc. - it doesn't feel as fun to do all of that as it does to just install like 350 mods at once and try have at it (read = critical failure lol) but that method = extended, sustainable fun
FWIW I use Buffout and many settlement mods and do not have any problems with workshop lights and most certainly not purple circles around them.
It's time consuming and in certain situations just not feasible.
fallout 4 edit will do exactly that without forcing you to potentially break a save and possibly waste an entire weekend.
is all im gonna be able to giver her here is a 'fart?'
that statement is a main reason I DLed this lol !!!!
Not that you totally don't have a much bigger project on your plate to be working on, y'know, copious free time and all.