Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credits go to CDante for TransferSettlements and Cartman
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
A little bit inspired by someone from a thread at the TransferSettlement Commentspage, I made this little blueprint.
It has just 775 elements, all from Vanilla and the official DLCs, exept the concrete walls with glass windows and the glass roofs.
You need cartmans mod to make the settlement look like on the pictures and I suggest you either use my aio settlement expansion mod, or the standalone for murkwater, since I used it and the outer walls are all outside the vanilla buildzone, including some of the beds.
It should not be absolutly necessary, since TS should import everything properly and settlers should be using the beds, but at least, if not so, you know why.
I cleaned the settlement by using SpringCleaning with extended scraplist and compatibility patch and "scrapall", but it probably won't make a difference if you just scrap the things by hand, without a mod.
Artillery is placed, also caravan post and all vendors at level 2, except for the "clinic" - I left some space at the left side of the building to place it.
Thanks to bill8872 , I can provide you with a solution for the "shrunken build area"-issue. Like he was stating in the bugs section: open the console and type in "resetquest patch_1_6" , without the quotes, and you should be able to use the whole area again - I have tested it with Jamaica Plains and my expansion was back in full effect !
This no longer works, cause the "reset" command is no longer recognized by the game - instead just use "quest patch_1_6", without the quotes