Happy Early Friday Folks! Here is the updated M60 Machine gun with new Mesh Textures and receiver options! New Animations on the way! Sorry for the long delay in any movement on updating this or any of my other mods but being a poor starving artist is non-conducive with the mod author life. As always any and feedback would be very much appreciated. Alterations and specific edit requests will be taken under consideration but not guaranteed to be made.
Edit:
First two uploads forgot the animation files. Should hopefully be working now.
Great weapon with plenty of modifications. Unfortunatly, the 4k textures make it difficult to use. Dropping the hammer on this thing causes FPS to drop to about 6. This leads it to be highly innacurate. VATS is little better.
Suggest providing 2k textures. For me, I can't use this gat in it's current incarnation. A shame, really, it's got significant advantages over the other M60 on the Nexus.
Edit: Nevermind. Fixed itself. Skyrim sorcery in Fo4. Tracked and endorsed.
Great animations and aesthetics as the sorely needed m60 for fo4. I run this with a scripted leveled list replacer plugin alongside Dankrafft's lorefriendly weapon project overhaul for more seamless and conflict free integration. I recommend downsizing textures to 2k with cathedral assets optimizer or another tool for anyone experiencing lag equipping the m60. Vanilla spent cartridges do not exactly match the model's belt but tis insignificant.
If anyone is wondering why the handguard and front sight options are missing in the workbench, the attach point keywords need to be given a display name, they don't have one by default so they won't show up.
In FO4Edit open your mod and create 2 new keywords that are copies of Fallout4.esm ap_gun_Foregrip and ap_gun_FrontSight In those copies add FULL - Name (Foregrip / Front Sight) You now should be able to see new tab attachments in weapons workbench.
If installed by Vortex(the Nexus mods manager), AnimTextData crash Fallout in the load screen when start the game, sometimes main menu. Need to manual install, can not be imported to Vortex, the plugin M60 esp still can be loaded by Vortex together with another mods, no problems. I don't tried another managers like Mod Manager 2 to see if the same thing happens, if yes, need to be this way.
Where can I buy or craft the weapon in the game WITHOUT using the console?
I'm not about to try to figure out what command to use or what the ID is for the item. I refuse to do so because if this modder is decent then he added it to the inventory of multiple merchants and added a recipe to the chemistry bench. If he didn't do BOTH then nobody should waste their time trying to figure out how to use his mod.
werd fact about m60 despite many calling it a light machine gun its not a light machine gun due to its ammo type its classed as a medium machine gun or genral pourpose machine gun the lmg tittle has never been official and isnt even apart of its name
the m60 is name is the Machine Gun, Caliber 7.62 mm, M60,
the m60 is a medium machine gun
the diference ammo size
pistol ammo = submachine gun
intermediate rounds aka 5.56 mm = light machine gun
Actually it has the same ammo type of battle rifles in service so it does fall into the LMG subset, the M14, M1A our allies run the G3, PTR 91. Also an LMG could be run by a single person, even though the M60 does have an assistant gunner it does not have to have one to operate. The M240 is an MMG for the reasons that it weighs 4lbs more, has a much higher rate of fire rpm and cyclic, and absolutely requires an assistant gunner for the ammo and barrel changes. Yet the M240 still runs 7.62.
Side note, the Seals, Marsoc, SF, Rangers and other SOC units still run the M60E3 which is a cut down version of the M60 (single man operated) hence the general knowledge in the armed forces that is an LMG.
571 comments
Happy Early Friday Folks! Here is the updated M60 Machine gun with new Mesh Textures and receiver options! New Animations on the way! Sorry for the long delay in any movement on updating this or any of my other mods but being a poor starving artist is non-conducive with the mod author life. As always any and feedback would be very much appreciated. Alterations and specific edit requests will be taken under consideration but not guaranteed to be made.
Edit:
First two uploads forgot the animation files. Should hopefully be working now.
Help m60 4 weap
Player.additem (weapon code)
Suggest providing 2k textures. For me, I can't use this gat in it's current incarnation. A shame, really, it's got significant advantages over the other M60 on the Nexus.
Edit: Nevermind. Fixed itself. Skyrim sorcery in Fo4. Tracked and endorsed.
ap_gun_Foregrip
ap_gun_FrontSight
In those copies add FULL - Name (Foregrip / Front Sight)
You now should be able to see new tab attachments in weapons workbench.
I have been playing with this mod installed and i never got to find in neither in vendors nor containers nor enemies.
whoever made combined arms weapon pack was able to pull it off with partial reload support with the m60 in his mod...
maybe ask him for the script he used because otherwise i'm avoiding this with a 10 foot pole
I'm not about to try to figure out what command to use or what the ID is for the item. I refuse to do so because if this modder is decent then he added it to the inventory of multiple merchants and added a recipe to the chemistry bench. If he didn't do BOTH then nobody should waste their time trying to figure out how to use his mod.
the m60 is name is the Machine Gun, Caliber 7.62 mm, M60,
the m60 is a medium machine gun
the diference ammo size
pistol ammo = submachine gun
intermediate rounds aka 5.56 mm = light machine gun
battle riffle rounds 7.62 mm medium machine gun
any bigger and its a heavy machine gun
Side note, the Seals, Marsoc, SF, Rangers and other SOC units still run the M60E3 which is a cut down version of the M60 (single man operated) hence the general knowledge in the armed forces that is an LMG.