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Davis237Wardaddy LLC

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Davis237834

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575 comments

  1. Davis237834
    Davis237834
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    UPDATE: 4/26/2019

    Happy Early Friday Folks! Here is the updated M60 Machine gun with new Mesh Textures and receiver options! New Animations on the way! Sorry for the long delay in any movement on updating this or any of my other mods but being a poor starving artist is non-conducive with the mod author life. As always any and feedback would be very much appreciated. Alterations and specific edit requests will be taken under consideration but not guaranteed to be made.

    Edit:

    First two uploads forgot the animation files. Should hopefully be working now.
  2. wardaddy755
    wardaddy755
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    How to add the weapon from the console:

    Help m60 4 weap

    Player.additem (weapon code)
  3. angusmenethil
    angusmenethil
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    After I installed the Modern Firearms mod, the damn thing just worked. Hot damn, I can finally head out into the Wasteland with my puny little gun.
  4. deestilo
    deestilo
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    oh please, Assault Rifle replacer version.

  5. rubenthekid5954
    rubenthekid5954
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    why doesnt this weapon have a zoom record in the esp? i was going in to tweak the sight alignment only to see there wasnt an even a zoom record, or even an aimmodel record for that matter.
  6. Gunrunner66
    Gunrunner66
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    Great weapon with plenty of modifications.  Unfortunatly, the 4k textures make it difficult to use.  Dropping the hammer on this thing causes FPS to drop to about 6.  This leads it to be highly innacurate.  VATS is little better.

    Suggest providing 2k textures.  For me, I can't use this gat in it's current incarnation.  A shame, really, it's got significant advantages over the other M60 on the Nexus.

    Edit:  Nevermind.   Fixed itself.  Skyrim sorcery in Fo4.  Tracked and endorsed. 
    1. You shoulda seen the pricks face when he saw the gat!
  7. quietbait
    quietbait
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    wish i could fire it with one hand like rambo
  8. LEGION1995jd
    LEGION1995jd
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    Is This Bullet Counted Reload System (BCR) Compatible?
  9. nukagobbler
    nukagobbler
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    Great animations and aesthetics as the sorely needed m60 for fo4. I run this with a scripted leveled list replacer plugin alongside Dankrafft's lorefriendly weapon project overhaul for more seamless and conflict free integration. I recommend downsizing textures to 2k with cathedral assets optimizer or another tool for anyone experiencing lag equipping the m60. Vanilla spent cartridges do not exactly match the model's belt but tis insignificant.
  10. TattleByTale
    TattleByTale
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    Walter White loves this weapon.
  11. blitsy
    blitsy
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    cool gun i all ways loved the M60 :) 
  12. hitman47101
    hitman47101
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    If anyone is wondering why the handguard and front sight options are missing in the workbench, the attach point keywords need to be given a display name, they don't have one by default so they won't show up.
    1. Pike86
      Pike86
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      Any chance of showing us mortals how to do it, or uploading a fix? Please?
    2. kylekent50
      kylekent50
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      Could you please say what section in fo4edit is this problem located to apply a fix I'm not sure where I should be looking I don't use F04 edit much.
    3. KillerBee256
      KillerBee256
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      In the creation kit I fixed it by giving a name to:
      ap_gun_Foregrip
      ap_gun_FrontSight
    4. Gallaso
      Gallaso
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      Could you tell us how to do that? I've never used F04 Edit or the Creation Kit
    5. justkana002
      justkana002
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      so... how do we do this..?
    6. Tagesu
      Tagesu
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      In FO4Edit open your mod and create 2 new keywords that are copies of Fallout4.esm ap_gun_Foregrip and ap_gun_FrontSight
      In those copies add FULL - Name (Foregrip / Front Sight)
      You now should be able to see new tab attachments in weapons workbench.
    7. idkrisis84
      idkrisis84
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      Thank you, Tagesu, that did the trick.