Happy Early Friday Folks! Here is the updated M60 Machine gun with new Mesh Textures and receiver options! New Animations on the way! Sorry for the long delay in any movement on updating this or any of my other mods but being a poor starving artist is non-conducive with the mod author life. As always any and feedback would be very much appreciated. Alterations and specific edit requests will be taken under consideration but not guaranteed to be made.
Edit:
First two uploads forgot the animation files. Should hopefully be working now.
why doesnt this weapon have a zoom record in the esp? i was going in to tweak the sight alignment only to see there wasnt an even a zoom record, or even an aimmodel record for that matter.
Great weapon with plenty of modifications. Unfortunatly, the 4k textures make it difficult to use. Dropping the hammer on this thing causes FPS to drop to about 6. This leads it to be highly innacurate. VATS is little better.
Suggest providing 2k textures. For me, I can't use this gat in it's current incarnation. A shame, really, it's got significant advantages over the other M60 on the Nexus.
Edit: Nevermind. Fixed itself. Skyrim sorcery in Fo4. Tracked and endorsed.
Great animations and aesthetics as the sorely needed m60 for fo4. I run this with a scripted leveled list replacer plugin alongside Dankrafft's lorefriendly weapon project overhaul for more seamless and conflict free integration. I recommend downsizing textures to 2k with cathedral assets optimizer or another tool for anyone experiencing lag equipping the m60. Vanilla spent cartridges do not exactly match the model's belt but tis insignificant.
If anyone is wondering why the handguard and front sight options are missing in the workbench, the attach point keywords need to be given a display name, they don't have one by default so they won't show up.
In FO4Edit open your mod and create 2 new keywords that are copies of Fallout4.esm ap_gun_Foregrip and ap_gun_FrontSight In those copies add FULL - Name (Foregrip / Front Sight) You now should be able to see new tab attachments in weapons workbench.
575 comments
Happy Early Friday Folks! Here is the updated M60 Machine gun with new Mesh Textures and receiver options! New Animations on the way! Sorry for the long delay in any movement on updating this or any of my other mods but being a poor starving artist is non-conducive with the mod author life. As always any and feedback would be very much appreciated. Alterations and specific edit requests will be taken under consideration but not guaranteed to be made.
Edit:
First two uploads forgot the animation files. Should hopefully be working now.
Help m60 4 weap
Player.additem (weapon code)
Suggest providing 2k textures. For me, I can't use this gat in it's current incarnation. A shame, really, it's got significant advantages over the other M60 on the Nexus.
Edit: Nevermind. Fixed itself. Skyrim sorcery in Fo4. Tracked and endorsed.
ap_gun_Foregrip
ap_gun_FrontSight
In those copies add FULL - Name (Foregrip / Front Sight)
You now should be able to see new tab attachments in weapons workbench.