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This page was last updated on 15 March 2020, 3:59PM
- Changelogs
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Version v3.0a3
- FIXED
- - Armor speed bugs (hopefully all) when using sturdy or heavy armor.
- - Crafting outcome errors on raider armor sizes.
- ADDED
- - 2 New materials: Bronze and Platinum
- - These materials are added to vendors and other leveled item lists.
- REMADE
- - Metal armor (helmet not included) rework:
- - Completely changed materials (with vanilla looks that make sense)
- - Crafting recipes changed
- NOT INCLUDED IN THIS UPDATE:
- - Craftable leather armor
- - Craftable metal armor
- - Unique miscs and/or misc changes to metal armor (just removed lighter build miscs)
- - Metal Helmet changes
- Notes: I always felt metal armor, like all vanilla armors, was in need of some change. The way the upgrades looked and were called never really made sense (alloyed metal turns bronze colored?), aswell as the stats (polished metal is stronger because its polished?). So i actually made it the "metal" armor, that is upgraded depending on the different metals that you use on it's upgrades.
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Version v3.0a2
- NEW
- - Unique collectible legendary armor set "The Huntsman Set" ! Collect hunting tokens from radstags, yao guai, deathclaws, mirelurks and mirelurks queens to craft it on the armorsmith workbench.
- - Hunting Tokens gathered from certain animals.
- - Craftable raider set in all tiers in the armorsmith workbench.
- - Craftable Drifter Outfit tree in the armorsmith workbench. (Upgrade your drifter outfit to spike, then cage)
- - A new mechanic only custom full sets like the huntsman will have ;) (welcome to a new age of legendary armors)
- CHANGED
- - Full leather armor rework
- FIXED
- - The sturdy slowdown which actually glitched you out and moved you faster than flash. (Sorry about that, which i found it earlier)
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Version v3.0 alpha 1
- First alpha release of the upcoming 3rd update "The Armor Update"
- [What''s new?]
_____________________________________________________________________ - - A new armor weight system that slows the player down depending on the size, type and armor piece count (get to feel like a tank with a full set of heavy metal armor).
- - 3 Raider blueprints for upgrading your raider armor (soon for crafting them and more) added to the raider boss chests and raider scavengers loot lists.
- - 3 status of raider armor : Pristine (all the possible modifications), Worn ( All the modifications except misc and lower stats), Broken (Bad stats and no upgrades). All added to the lists.
- - A completely new upgrade menu for the Cage Armor and Helmeted Cage Armor!
- - New misc upgrades for the leather armor
- - Leather armor torso now has innate carrying capacity depending on the size (+5, +10, +20)
- - New "Boiled Leather" craftable component on the cooking stations under Utility.
______________________________________________________________________________________ - [What has been changed?]
____________________________________________________________________________ - - The vanilla crafting method for the raider armor (Now you can choose between a heavy or standard variant and specialize your armor on a certain type of resistance)
- - So far the vanilla raider and leather armor have had their misc upgrades arranged/added/removed (leather is more of a support/stealth/light/ so it shouldn't have tough upgrades, while the raider shouldn't have fitness mods or carry weight mods).
- - All the crafting recipes and perks needed for the raider armor, cage armor and leather misc upgrades.
___________________________________________________________________________ - [The explanation and results]
_______________________________________________________________________ - Every armor should feel unique and have it's own specialty, no longer a straight forward upgrade this until the max and let it become the least viable armor when you get combat armor.
- Raider is easy to craft, sh*tty, protective and absolutely gruesome and heavy.
- Leather is more of a explorer and looter armor for those who avoid ballistic gunfight conflicts.
- And the rest is yet to come... :)
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Version v2.2
- [Nerfs]
Railway rifle dmg 90 to 60
Hunting rifle dm 100 to 90
Glowing ones health regen has been lowered
Crit chance gained per luck point from 1 to 0.5%
Bloated glowing one speed mult form 70 to 50
[Buffs]
Feral ghoul unarmed damage from 15 to 30
Charred feral ghoul xp from 90 to 130
Charred feral ghoul hp from 290 to 300
Gangrenous ghoul unarmed damage from 25 to 30
Putrid Ghoul XP from 90 to 300
Glowing Ghoul XP from 32 to 200
Bloated glowing ghoul xp to 500
Bloated glowing ghoul hp from 500 to 600
[Changes and additions]
All 3 glowing ghouls had their radiation abilities and combat styles changed
Glowing one: Passive combat, avoids conflict Now utilizes the revive more often and prefers to stay away from the player. Long range burst Healer
Putrid: Charges in, relentless combat Strong but close rad aura
Bloated: Normal combat Long range weak aura
Changes to raider armor welded upgrade (a test, obviously not finished)
- [Nerfs]
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Version v2.1
- Fixed the perks that were unusable before (my deepest apologies, i didn't realize everything was so broken)
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- Author's activity
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March 2020
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15 Mar 2020, 3:59PM | Action by: RhinoW
Attribute change
Description changed.
September 2019
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10 Sep 2019, 5:26PM | Action by: RhinoW
Attribute change
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09 Sep 2019, 3:21PM | Action by: RhinoW
Changelog added
Change log added for version v3.0a3
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09 Sep 2019, 2:25PM | Action by: RhinoW
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06 Aug 2019, 12:38AM | Action by: RhinoW
Attribute change
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06 Aug 2019, 12:06AM | Action by: RhinoW
Attribute change
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