Fallout 4

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Derpsdale

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Derpsdale

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About this mod

One Cage that can possibly catch up to 25 different different things all chosen at random with even odds for everything. Don't forget your Beta Wave Emitters! Wasteland Workshop DLC Required for all Files.

Requirements
Permissions and credits
Donations
RNG... These three letters when combined can strike fear into the hearts of many video gamers.  (Mostly due to piss poor luck.)

However, RNG doesn't have to always be a bad thing... it can be quite fun actually.

Imagine a Cage that can trap anything that the individual specific Cages could in the Wasteland Workshop DLC, but completely at random.

Don't forget your Beta Wave Emitter near by as these work the same way as they do in the Wasteland Workshop DLC.

MOD INFO!!!
This mod comes with 2 different versions and they will both, at a minimum, require Wasteland Workshop DLC to run.

One version is all the creatures that it comes with in Wasteland Workshop DLC (more on this later) and the second version includes creatures from Far Harbor DLC as well, and this version will require both Wasteland Workshop and Far Harbor DLC.

Both versions you can craft at any Settlement under the Cages->Large Cage Category for 16 Steel, 4 Copper, and 4 Gears as they are unbaited, because 4th wall breaking stuff... maybe REASONS!! also.

The Far Harbor Cages just add 6 Creatures to the catch pool and do not take anything away from the standard RNG Cages.

List of Creatures/Humans/Super Mutants/Ghouls that you can Catch (odds are equal for all):
Cats
Dogs of all Varieties
Mole Rats of all Varieties
Mutant Hounds
Feral Ghouls
Gorillas
Gunners
Bloatflies of all Varieties
Blood Bugs of all Varieties
Sting Wings of all Varieties
Radroachs of all Varieties
Raiders
Super Mutants
Brahmin
Deathclaws of all Varieties
Mirelurks of all Varieties (minus Mirelurk Queen and FH Varients)
Radscorpions of all Varieties
Radstags of all Varieties
Yao Guai of all Varieties
Anglers (Far Harbor Only)
Rad Chickens (Far Harbor Only)
Rad Rabbits (Far Habor Only)
Fog Crawlers (Far Harbor Only)
Young Gulpers (Far Harbor Only)
Glowing Wolves (Far Harbor Only)

The Standard RNG Cages can randomly catch any of 19 different things and the Far Harbor Cages can randomly catch any of 25 different things all with equal odds, so you have just as much of a chance of getting a Radroach as you do a Deathclaw.

Only one creature/human/super mutant/ghoul will come out of the cage at a time, then just repair the Cage, and give the Cage Power and it is good to go again.

KNOWN BUGS!!!
Other than Bloatflies, Blood Bugs, Stingwings, and Radroaches there are no bugs as far as I am aware of.

The creatures do enjoy fighting with each other also, they are still part of their own creature faction which is what causes this.  It is not a bug.

INSTALLATION!!!
I recommend using NMM to install this, then just activate the ESP/ESL. Do not have more than one ESP Active at a time, or the ESP and an ESL of the same type.

If you do not use NMM then just copy the mods Data folder into the Data Folder of your game and activate the ESP/ESL file.

NMM Version 0.63.17 (or higher) can be used for both ESP and ESL Files.  Please consider using ESL Files if you are running out of mod space in your game.

THANK YOUS!!!
Bethesda for making Fallout 4
Bethesda for the CK
The makers of FO4Edit
ousnius for Outfit Studio
The makers of NifSkope
twist3dimages for CK Wizardry

These RNG Cages were made by me from Fallout 4 assets using Outfit Studio, NifSkope, FO4Edit, and the CK for the ESL File.

This Outfit Contains 100% Creature Cage Roulette by volume.

Please enjoy irresponsibly!