Why can't we catch Raiders or Deathclaws in a Mirelurk Cage? This solves that question I kept asking myself when I saw these species/faction specific cages.
Far Harbor Version ESL Now Included... Thank twist3dimages below... or alternatively blame him if it doesn't work right. (We wouldn't do that... never...)
Can this mod not be merged? I merged all the cage mods together, and I can't find this one and one other one. Everything should be working and merged properly. I am new to it tho so I might of missed something.
Yea I figured this one would be the easiest one to merge. I merged together every cage mod I can find on the nexus. 95% of them worked. Some don't show up. This one doesn't show up.
was wondering if you could update this mod (wonderful mod, btw; hate having to trek to far harbor just for meat, hide, and chem ingredients) so that it could work in interior cell settlements like Vault 88 and the Mechanist's Lair
For reference: https://www.nexusmods.com/fallout4/mods/16839/?tab=description
Actually Marcy also wondered in there I found out after I caught something in it. I am not particular about where I put things when I test a mod out .
I was going to add a Liberty Prime Cage... but not matter what I did I can't scale the Cages properly so I had to give up on that... for now! There are some mods out there that let you catch robots already.
All of these cages are Large... so a Rad Chicken or a Mythic Deathclaw can fit in it. Liberty Prime... not so much.
Maybe I will scale the Liberty Prime down and we can catch Mini Primes! Talk about ultimate Settlement Protection!
Yeah... I wonder how many people would have already killed Marcy if they knew they could get away with it without having the Minute Men be all angry at you. I walked up to her for the first time in literally years while testing this mod and she gave me this horrible bitchy response without my character even saying anything... I should turn her into a Raider then everyone will try to kill her.
Some time a go i was wondering how these cages work and now your mod gives me a better idea where should i start if i wanted to make some custom cages. Thank you Mister Torgue :D
I didn't really know either until I started randomly messing with them one night... I was too lazy to change the code for them, but you can still make some fun stuff with them anyway.
17 comments
Far Harbor Version ESL Now Included... Thank twist3dimages below... or alternatively blame him if it doesn't work right. (We wouldn't do that... never...)
Now go catch... something! MYSTERY DOORS!!
This just combines everything into one cage basically.
For reference: https://www.nexusmods.com/fallout4/mods/16839/?tab=description
I'll work on it this weekend.
anyways another wonder of mine....
Humanoid right?
Feral Ghouls
Gorillas
Gunners
Raiders
Super Mutants
So why not Synths and Robots??? (robots= walking kind, although the sentries are no bigger then a Yao Guai by width maybe even height.)
BTW you caught a Picket Fence in the 5th picture, that takes dedication!!
I was going to add a Liberty Prime Cage... but not matter what I did I can't scale the Cages properly so I had to give up on that... for now! There are some mods out there that let you catch robots already.
All of these cages are Large... so a Rad Chicken or a Mythic Deathclaw can fit in it. Liberty Prime... not so much.
Maybe I will scale the Liberty Prime down and we can catch Mini Primes! Talk about ultimate Settlement Protection!
HAAH mini primes.. that is a must make it happen!!
Thank You good sir. I didn't know about this wizardry... or really much at all about the CK anyway.
+1
Now I can also finally get an ESL File for my Harpoon Gun mod which borrows some assets from another DLC.
Thank You for letting me know.
Thank you Mister Torgue :D
You are welcome .