Fallout 4
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THJT-9

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THJT9

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31 comments

  1. Dahveed
    Dahveed
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    I was looking for a mod for this quest, hoping to find a pacifist resolution somehow... I guess this one will stay in my quest log forever.  My character is a "friendly diplomat" and is allied with all factions, so... :(
    1. MissGamerin
      MissGamerin
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      Have a look at the mod : https://www.nexusmods.com/fallout4/mods/21923?tab=files and under "Optional Files" there is an alternative relating to this quest. Maybe this is what you are looking for. 
  2. XxTEMPERxX
    XxTEMPERxX
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    This should really just be reported to the Unofficial Patch team so that they can fix it properly.
    1. ScenicGaming
      ScenicGaming
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      • 39 kudos
      Not everyone chooses to use the UF4P.
    2. XxTEMPERxX
      XxTEMPERxX
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      That doesn't even compute with me. To be searching for bug fixes yet ignore the ultimate bug-fixing patch...
    3. jaderiver
      jaderiver
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      Not everyone chooses to use the UF4P.

      That about right there's a whole lot of people myself included , adding a so called patch fixer wont always Fix what shouldn't have been needed to in the first place..
      And may do more harm than good...
    4. XxTEMPERxX
      XxTEMPERxX
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      Absurd. The Unofficial Patch does no harm at all. And why on Earth are you here using/defending THIS 'patch fixer' if that is how you feel? What a total lack of logic.
    5. THJT9
      THJT9
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      While you're perfectly fine to come here and ask if this can be added to a mod like UF4P, I don't appreciate your insulting of users of my mod. Everyone has their own opinion when it comes to mods and they are right in that there are many reasons why some people don't use a mod like UF4P. For example, the amount of changes made, due to how bethesda has made the game, can sometimes cause unintended consequences-particularly when said changes are then changed again by other mods. Then you have stuff like the rollback of a build of UF4P due to the way bethesda coded settlers making one of their fixes break the game for people.

      Some people like to know exactly what a mod changes and see for themselves, so prefer smaller fixes where they can see if it does what it says. Then, if it does, merge it into their own custom patch which fixes bugs they themselves have found-instead of having 100s of changes made that they don't know about.

      So as I said at the start, everyone has their own opinions and reasons for it so if you feel that everyone should be using UF4P that's fine but that is your opinion and I will not have you insulting users of my mod or belittling the time I have spent on this by saying that only they can fix it 'properly'.

      This is the only time I will be saying this.
    6. DoctreDeath147
      DoctreDeath147
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      Does no harm at all? Please. I've lost count of how many times it broke my game. Speaking of a lack of logic, you've failed to show proof of that UF4P doesn't harm the game. There are tons of users out there who would disagree with you. Myself included.
    7. dmki
      dmki
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      Unfortunately, yes, UF4P is rather harmful - it fixes insignificant issues and adds more significant ones in process. Also, it doesn't fix this particular quest, even though the problem is years old. Because, you know, fixing real issues is harder than patching texture alignments here and there.
    8. EquestrianMidnight
      EquestrianMidnight
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      • 36 kudos
      Just because numerous people would disagree that UF4P can't be harmful doesn't mean they're right. That's bandwagon rationale. But I will say that I too have never heard of that mod being harmful, have not noticed issues in my game with it in there (and my game has over 250 mods installed) and issues that did appear were from other faulty mods.
    9. Ausarq23
      Ausarq23
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      here's my 2 cents while yes the Unofficial patch team does sometimes ignore bugs or patches insignificant things such as changing jack cabot to his old version therefore making lorenzo's artifact gun unobtainable (this is nothing new and can easily be fixed by just pointing out to the team that such and such wasn't actually a bug while arthmoor is.... well i'm not going to speak on him the other team members are rather level headed and often will listen to you as long as you are respectful) , not once has it ever broken my game (please do proper testing before jumping to conclusions most bug reports by users are mod conflicts or other mods breaking things i've thoroughly tested all the "bugs" reported and not once has it been the fault of the unofficial patch it's always the other mods fault for not forwarding keywords or reverting things or simply completely deleting something from the unofficial patch (only one mod i used did that and i reported that to the MA and it was fixed) patches exist for a reason and it's stupid easy to make one yourself with FO4Edit) if you don't want to use the ultimate bug fixer fine but please don't spread misconceptions about it. it will not break your game Trust me i have over 300 mods and not one issue i've had could ever be traced back to the unofficial patch. i for one will be reporting this bug to the unofficial patch team because i'd rather not have to take up another mod slot and likely push my PC past it's limits
  3. ExiledEye
    ExiledEye
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  4. Omni150
    Omni150
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    @THJT9

    For some reason the quest wont start the troops are at the landing point south of Rayburn point but the captain is missing and just nothang poping on the pip boy
    Might be because Dima is already dead via the way it should be quest but it makes no sence to me why the brotherhood wont falle out the synths even if that's so
  5. Yoloboi444
    Yoloboi444
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    Idk if i did something unusually wrong, but the vertibird doesnt start at all, it just stays there even if i fast travel somewhere else and back.
    when i enter arcadia no one else than the synths are there and dima and some others just cant die, they will only lying on the ground and heal after some time and attack again :/
    1. Yoloboi444
      Yoloboi444
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      Well "setstage 03013f39 500" solved the problem but for another playthrough i would love to do it right ^^
  6. GerhardReinke1
    GerhardReinke1
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    Cool mod! Any chance of an .esl version?
  7. TEAMCAPTAJN
    TEAMCAPTAJN
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    How do i start this quest?
    I reported it to brotherhood long time ago and nothing happened is this some bug?
  8. deleted4896204
    deleted4896204
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    Would you happen to know, by any chance, if this was ever fixed by UFO4P? I'm not really looking forward to yet another esp slot taken, but if UFO4P doesn't fix this, then I guess I have to.

    Thanks in advance.
  9. Ithayi
    Ithayi
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    Hello. I'm looking your fix to add it to a megapatch of fixes, but there are a few things I do not understand...
    You edited some parameters of Vertibird, but why you do not edited them in EncVertibird04 [NPC_:0005BCA7] you created a new one for stats only with mostly same stats and easily editable there. Why not change parameters directly on its original?
    1. THJT9
      THJT9
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      Hi,
      The reason for the edit is due to balance and how Bethesda have made the quest work.. Without the increase in stats, the Vertibird never makes it to Acadia as it gets shot down en-route due to the fact that unlike other quests, the NPCs actually travel there as opposed to teleporting from the gathering point. I created a new version so I could make the changes needed to keep the Vertibird alive without affecting players who don't want all their Vertibirds (at that level at least) that tough, or already have a mod to change them that may conflict.

      Hope that helps.
  10. Wojmistrz
    Wojmistrz
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    Hi, did You try to suggest Your fix or to contribute to Unofficial Fallout 4 Patch? ;)
    1. THJT9
      THJT9
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      Hi, I haven't yet as I honestly thought they had stopped working on patches at this point. If they are still doing so and ask me then I don't see I would have a problem with it, but I'm not planning on going to them atm as I don't want to be giving them a version which still has some issues-such as the attack force moving onto the interior before the player gets there in Survival.

      Once the stuff like that is fixed, if they haven't asked me, then it's possible.