Are the requirements of Woody's Wasteland stuff, Modular Kitchen, the Neon one and Workshop rearranged hard requirements? Will it not function without them or cause serious fundamental visual problems? Especially workshop rearranged, it conflicts with an overhaul mod I am using so I cannot use that. I would love to use this city plan after seeing some the full on pictures of it. Great looking stuff.
I really wanted to use this plan after seeing the screenshots on the simsettlments forums. Sadly, the author of Creative Clutter decided to make it a Bethesda.net exclusive, and Refuse to use that site, since it requires a login and the use of bethesda's mod installer.
I wish you would make more settlements! This is perfect! Super charming and doesn't kill my system! - you def should post those pics that you linked below on this mod page, I think it would get A LOT more attention!!
Not yet for this exact version of the settlement, but you can check out the shots here: https://www.simsettlements.com/site/index.php?threads/compact-sanctuary-with-norespawns-junk-sanctuary-walls.5976/
The basic layout is nearly the same. There have been some changes to pathing and decoration from that version of things and some minor plot changes.
Dang it... need to fix the scrap profile. If stuff doesn't scrap inside the houses and the walls during the initial city build, switch to the default ROTC city plan, then change back to this one. That should clear even more than I intended except for the destroyed house in the back right corner. You can manually scrap that and it shouldn't come back. I'll work on correcting that in a new version.
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The basic layout is nearly the same. There have been some changes to pathing and decoration from that version of things and some minor plot changes.