Fallout 4
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xnef1025

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xnef1025

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11 comments

  1. jnpsmith
    jnpsmith
    • supporter
    • 2 kudos
    Are the requirements of Woody's Wasteland stuff, Modular Kitchen, the Neon one and Workshop rearranged hard requirements? Will it not function without them or cause serious fundamental visual problems? Especially workshop rearranged, it conflicts with an overhaul mod I am using so I cannot use that. I would love to use this city plan after seeing some the full on pictures of it. Great looking stuff.
  2. Maniac3020
    Maniac3020
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    I really wanted to use this plan after seeing the screenshots on the simsettlments forums. Sadly, the author of Creative Clutter decided to make it a Bethesda.net exclusive, and Refuse to use that site, since it requires a login and the use of bethesda's mod installer.
  3. lightsourced
    lightsourced
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    I wish you would make more settlements! This is perfect! Super charming and doesn't kill my system! - you def should post those pics that you linked below on this mod page, I think it would get A LOT more attention!!
  4. TheCooliestt
    TheCooliestt
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    why are there no good sanctuary plans?
  5. joebenz
    joebenz
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    • 38 kudos
    A few more images would be cool. Cauz even those two you don't see very well.
  6. deleted32645920
    deleted32645920
    • account closed
    • 1 kudos
    esl is 100% enabled but no city plan at desk...
  7. Knh2729
    Knh2729
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    if you not finding the blueprint on the desk did you check to see if the plugin for the mod was on.
  8. nefarian23
    nefarian23
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    I can't select the city plan, there's only RotC Sanctuary Hills in the city desk. Any idea why?
  9. magicman88999
    magicman88999
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    sorry but those screenshots suck; have any better ones?
    1. xnef1025
      xnef1025
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      Not yet for this exact version of the settlement, but you can check out the shots here: https://www.simsettlements.com/site/index.php?threads/compact-sanctuary-with-norespawns-junk-sanctuary-walls.5976/

      The basic layout is nearly the same. There have been some changes to pathing and decoration from that version of things and some minor plot changes.
  10. xnef1025
    xnef1025
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    Dang it... need to fix the scrap profile. If stuff doesn't scrap inside the houses and the walls during the initial city build, switch to the default ROTC city plan, then change back to this one. That should clear even more than I intended except for the destroyed house in the back right corner. You can manually scrap that and it shouldn't come back. I'll work on correcting that in a new version.