Fallout 4
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Wastelander2k with modification by Eireamhoin

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Eireamhoin

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10 comments

  1. viperprime
    viperprime
    • supporter
    • 2 kudos
    Is this a patch for the original or a full replacement?
    1. BlazeStryker
      BlazeStryker
      • premium
      • 43 kudos
      From the way he describes the function, best overwrite the original with this. It's a patch.
  2. munga
    munga
    • supporter
    • 0 kudos
    Hey! thanks for the mod, do you know if this causes the cell reset bug like the other mod of lootable cars??
    1. Eireamhoin
      Eireamhoin
      • member
      • 12 kudos
      It's the very same ESP that I just tweaked to add some additional health to.
      Bethesda was supposed to have fixed the cell reset bug from my understanding.
      I'd imagine it could be possible. Sorry that's not much help.
    2. munga
      munga
      • supporter
      • 0 kudos
      i will try it and let you know if it's still happens , thanks again!
    3. thenoticedsenpai
      thenoticedsenpai
      • supporter
      • 2 kudos
      IIRC the cell reset bug was officially patched by beth
    4. Eireamhoin
      Eireamhoin
      • member
      • 12 kudos
      That's what I've read various places.
  3. LABTECH
    LABTECH
    • member
    • 180 kudos
    I have not tried this yet but used a similar mod on fallout 3 and NV, great work though and am downloading right now so that I can endorse, the original sound's brilliant but since I already use a mod that makes the cars tougher (how did they survive for over 200 years if farting on them caused them to explode - just one of Bethesda's crazy ideas I suppose) using this instead is a logical decision.
    This is logical, took's for example should be more rare elsewhere but of course Red Rocket's, Workshop's and Car's should all have at least a high chance of finding some, first aid supply's and hey it's america so ammo and firearm's as well.
    Brilliant idea and I shall download the original so that I can endorse that as well since it's only fair that I should do so.
    1. cattalina420
      cattalina420
      • member
      • 4 kudos
      well i know in the first 3 fallout games you got one or more vehicles you could drive, sadly bethesda did not like the idea of vehicles and removed them when they made fallout 3... (a game i believe they themselves did not even make, they hired another compony to do it for them and slap their names on it, but i might be wrong about that, i know alot of big componies do that nowadays sadly) anyways, back in the day those vehicles used to improve your invintory space by a crap ton, and in their third game "tatics" i think you could run over enemies, but mine fields were very bad, still good ol herbert from 2 and 3 was their to help with that, still its very sad they never added in vehicles, but this seems like a good idea for a mod to use, if it was compatable with a vehicle mod
    2. Eireamhoin
      Eireamhoin
      • member
      • 12 kudos
      Bethesda Game Studios did make Fallout 3, it was New Vegas that was made by Obsidian.
      Bethesda Softworks however is a publisher that publishes games of many different studios including Bethesda Game Studios.

      I wish vehicles were a thing as well. Make less condensed maps and add big stretches of highways and raiders in vehicles and cars we can build and customize mad max style but with that Fallout twist. It'd be great...especially with co-op.

      I know there are "vehicle" mods that are essentially player homes with various fast travel locations they can "move" to.

      I definitely encourage endorsing the original mod though as I just tweaked it to have additional health as cars in my game exploded way too easy and the mods to stop that weren't doing anything.