Just to be sure that the mods works put it at the bottom of your load order.
Q&A: Q: Why is there a dlc variant? A: Because the Nuka World DLC uses the base game's .44 pistol animations. Q: What does SA and DA mean? A: SA stands for single action, everytime the gun is fired the hammer must be cocked. DA stands for double action where the trigger cocks the hammer and fires the gun. Q: How does the inspect animations work? A: Same as vanilla, they play randomly when not moving.
I'm trying to make patches, to make custom revolvers use these revolver animations, and make them double action, but occasionally the cylinder is misallied and after shooting, and the cylinder slowly rotates counter-clockwise and the hammer slowly activates itself after firing instead of it doing so instantly.
So far all I have been doing is replacing the new revolvers AnimsX Keywords with the Anims44, then unchecking the bolt action field, from the Crit Effect on Death.
Is there another keyword I need to be replacing, or adding, Can anyone help me figure out what am I missing?
At that point you would be better to do a patch for those to use the F4NV .44 revolver animation instead. I was banging my head on doing a patch for myself to use with covadonga python before switching to that instead, which worked way better
Yep! I use this on my xbox. It's called "Revolver Reanimation Pack" or something. Just search reanimation in there and you'll find it. Same kind of thumbnail too
I like the reload animation. Too bad it seems to be tied to the custom revolver mesh though. I'd like to use it on a a custom animation pack I put together with the revolver spin equip from Weapon Equip Animation Replacers
192 comments
Q&A:
Q: Why is there a dlc variant?
A: Because the Nuka World DLC uses the base game's .44 pistol animations.
Q: What does SA and DA mean?
A: SA stands for single action, everytime the gun is fired the hammer must be cocked.
DA stands for double action where the trigger cocks the hammer and fires the gun.
Q: How does the inspect animations work?
A: Same as vanilla, they play randomly when not moving.
So far all I have been doing is replacing the new revolvers AnimsX Keywords with the Anims44, then unchecking the bolt action field, from the Crit Effect on Death.
Is there another keyword I need to be replacing, or adding, Can anyone help me figure out what am I missing?
I was banging my head on doing a patch for myself to use with covadonga python before switching to that instead, which worked way better