Edit: DERP NEVER MIND forgot that the "zoom" choices actually change where you zoom in to / which sight you use, Hmmmm..... If it's slapped on at the workbench, then the "zoom" item must be an OMOD like any other. And its only purpose is to set ZoomData values. huh. you know, no promises or ETA, but this should be perfectly capable of switching on the fly... i'm pretty sure the dynamic ammo and firing mode mods are just applying keywords, but there's gotta be a way to set-and-forget the zoom data too o.O
Hi, Beautiful weapon, i would like you could introduce it in Starfield too, weapons in Starfield are very ugly and this yours i find absolubely perfect in that sci-fi ambient, thanks!
Sorry, but I will not transfer this mod to Starfield in any form, because I consider the Factor model to be of poor quality XD And unfortunately, I can't afford to take the time to create something new and comparable for Starfield, at least for now.
Really? You don't like your creation? I find it very cool, just don't like very much che energy magazine but generally is a good weapons design... i will wait something more beauty at this point! :)
hmm what about the Aquila then, if you don't like the model you made for that you're crazy ;)
Seriously tho, i hope you're doing well and that whatever's keeping you busy isn't too bad. Also I never understood why the supposedly top-tier weapons in Starfield (magshear, magspam, maggof**kyourself) look like they were cobbled together in someone's garage ffs, so i'm right there with OP
Could someone please explain to me how to fix the no mag issue? I can't get the rail gun or the .50 rounds to work with the gun and I have made many of them.
It's kinda in the middle of the rest of the text, but PSA: the author said
YOU MUST BE WIELDING THE WEAPON WHEN YOU ACCESS THE WORKBENCH
to ensure all the slots show up, so you can change [no mag] to the desired ammo type. IIRC i think it also worked when i had nothing wielded, but it will probably NOT work if you have any other weapon equipped.
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Hmmmm.....
If it's slapped on at the workbench, then the "zoom" item must be an OMOD like any other. And its only purpose is to set ZoomData values.
huh.
you know, no promises or ETA, but this should be perfectly capable of switching on the fly... i'm pretty sure the dynamic ammo and firing mode mods are just applying keywords, but there's gotta be a way to set-and-forget the zoom data too o.O
i gotta try this now
And unfortunately, I can't afford to take the time to create something new and comparable for Starfield, at least for now.
Seriously tho, i hope you're doing well and that whatever's keeping you busy isn't too bad.
Also I never understood why the supposedly top-tier weapons in Starfield (magshear, magspam, maggof**kyourself) look like they were cobbled together in someone's garage ffs, so i'm right there with OP
YOU MUST BE WIELDING THE WEAPON WHEN YOU ACCESS THE WORKBENCH
to ensure all the slots show up, so you can change [no mag] to the desired ammo type. IIRC i think it also worked when i had nothing wielded, but it will probably NOT work if you have any other weapon equipped.