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7Ramhat

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7Ramhat

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857 comments

  1. LpBulldog
    LpBulldog
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    doesn't work on game version 1.10.163
    1. truewcwc
      truewcwc
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      same question here.
  2. Ayert1
    Ayert1
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    is this mod pre-nextgen compatible? I cannot start a game with it enabled without geting exception access violation
    1. Grifman
      Grifman
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      • 14 kudos
      Since it was created before the next gen came out . . .
  3. AliaFaust
    AliaFaust
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    probably the best weapon mod ever. Versatile, many choices. really cool looking and, the best of all, really dangerous
  4. Tanuii
    Tanuii
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    Why is 5.56mm ammo not working? I just make a gun and it says I have no ammo of this type.
  5. hopw
    hopw
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    Thanks.
  6. spacefiddle
    spacefiddle
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    Edit: DERP NEVER MIND forgot that the "zoom" choices actually change where you zoom in to / which sight you use,
    Hmmmm.....
    If it's slapped on at the workbench, then the "zoom" item must be an OMOD like any other. And its only purpose is to set ZoomData values.
    huh.
    you know, no promises or ETA, but this should be perfectly capable of switching on the fly... i'm pretty sure the dynamic ammo and firing mode mods are just applying keywords, but there's gotta be a way to set-and-forget the zoom data too o.O

    i gotta try this now
  7. mattcosentino
    mattcosentino
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    Hi, Beautiful weapon, i would like you could introduce it in Starfield too, weapons in Starfield are very ugly and this yours i find absolubely perfect in that sci-fi ambient, thanks!
    1. 7Ramhat
      7Ramhat
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      Sorry, but I will not transfer this mod to Starfield in any form, because I consider the Factor model to be of poor quality XD
      And unfortunately, I can't afford to take the time to create something new and comparable for Starfield, at least for now.
    2. mattcosentino
      mattcosentino
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      Really? You don't like your creation? I find it very cool, just don't like very much che energy magazine but generally is a good weapons design... i will wait something more beauty at this point! :)
    3. spacefiddle
      spacefiddle
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      hmm what about the Aquila then, if you don't like the model you made for that you're crazy ;)

      Seriously tho, i hope you're doing well and that whatever's keeping you busy isn't too bad.
      Also I never understood why the supposedly top-tier weapons in Starfield (magshear, magspam, maggof**kyourself) look like they were cobbled together in someone's garage ffs, so i'm right there with OP
  8. penpen999
    penpen999
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    Could someone please explain to me how to fix the no mag issue? I can't get the rail gun or the .50 rounds to work with the gun and I have made many of them.
    1. MasterCheeses
      MasterCheeses
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      • 28 kudos
      i believe you have to change the required ammo type at a craft station, you have to change something at the weapon station i forgot what
    2. spacefiddle
      spacefiddle
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      It's kinda in the middle of the rest of the text, but PSA: the author said 

      YOU MUST BE WIELDING THE WEAPON WHEN YOU ACCESS THE WORKBENCH

      to ensure all the slots show up, so you can change [no mag] to the desired ammo type. IIRC i think it also worked when i had nothing wielded, but it will probably NOT work if you have any other weapon equipped.
  9. CaptBarras
    CaptBarras
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    is there a patch for munitions and better local damage mods?
  10. Zets92
    Zets92
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    Very nice weapon. I wish there was a sound option for the 5.56 sound tho.