Fallout 4

File information

Last updated

Original upload

Created by

buali

Uploaded by

buali

Virus scan

Safe to use

171 comments

  1. Supercat111
    Supercat111
    • member
    • 1 kudos
    I can't seem to get it to work elianora's director quarters seems to break it and elfx also seems to conflict but it still doesn't work it just puts a wall instead of the mushroom lights.
    Edit: I got it to work by using
    https://drive.google.com/file/d/1OEwQQsv-WInV6rsE2mrFzfanCKzZkgRp/view?usp=sharing
    to fix the room being visible make sure the .esp is at the bottom of your load order I have eflx the director quarters as institute workstations working too.
    1. MazenFire2099
      MazenFire2099
      • member
      • 0 kudos
      Wait... What am I supposed to do with the ESP file you gave? Do I replace the one in the original mod or do I load this RAR into MO2 as a separate mod?
    2. Supercat111
      Supercat111
      • member
      • 1 kudos
      About 5 months late but replace the esp from the mod.
    3. GlennCroft
      GlennCroft
      • premium
      • 72 kudos
      About an year late but thanks for this file,
  2. SquishyOri
    SquishyOri
    • member
    • 6 kudos
    Pov: you've been forced to use console for technical reasons and you can't get this mod
  3. bbeenexus
    bbeenexus
    • member
    • 3 kudos
    beautiful ,but too bright. 
    the institute is the ugliest place in fallout4 . it looks so unreal ,looks like toys feelings. the textures are so ugly.
    outworld places are much better .
    but i can not fing a mod that really solves this ugly problem.
    -----
    oh, no ,pre-war places are uglier than the institute.
  4. ntblood
    ntblood
    • member
    • 40 kudos
    I did the exiting the Institute, typing "fw 15e" into the console and returning to fix the purple, missing texture. Worked
    Thank you

    PS. I read in a wiki that the Institute is underground but I still like to have a sky there. I imagine it's located on the surface somewhere.
    1. RecktalBear
      RecktalBear
      • premium
      • 0 kudos
      Think of it like the Hive in Resident evil? They are projections to make you not feel underground lol
  5. Estevan14
    Estevan14
    • member
    • 1 kudos
    thanks. Now newton oberly dialogue lines actally makes sense
  6. zero8034
    zero8034
    • member
    • 0 kudos
    does this mod work with elianora's institute home mod?
  7. saladinbobbins
    saladinbobbins
    • premium
    • 2 kudos
    The ESL version doesn't work. It removes the skybox entirely allowing you to see the worldspace the Institute is built in. The moment you use the ESP it works fine.

    Also, for anyone having the purple sky bug, just open the console and type (I believe it to be) FW 15e, exit and re-enter the institute and it should work. If that weather ID doesn't work, try one of the other clear codes.
  8. ShootyZermbie
    ShootyZermbie
    • member
    • 0 kudos
    this doesnt do anything, it just replaces the mushroom looking lights with a blank wall.
  9. CaptainStahlnippel
    CaptainStahlnippel
    • member
    • 0 kudos
    sky 's just purple, any ideas how to fix it?
  10. Lertkrush
    Lertkrush
    • premium
    • 1,953 kudos
    ok so the problems.

    Black sky is caused by another mod editing the Institute cell override the mod data and disable the sky/weather from rendering.

    Visible rooms above the sky dome is caused by the occlusion plane/box. I assume the mod author didn't modify the vanilla occlusion boxes, please separate them from the ones below so that they load separately. Also, might want to cover the top of the elevator with a custom ring-shaped mesh.

    EDIT: Try my versionhttps://www.nexusmods.com/fallout4/mods/39653