There were three vaults present in Fallout 1. Vault 13, Vault 12 and Vault 15. Vault 12 and the Necropolis story line take place in Fallout 1 and are the basis for this mod. I can assure you I wouldn't put hours into a mod based on lore from Fallout 1 without researching it before hand. Thank you for your comment.
For right now you enter a Vertibird between two houses in Sanctuary (out of the vanilla build zone). Eventually I want to move the Vertibird somewhere in the Glowing Sea.
Just added (WIP) to the mod title, hopefully there was no confusion on whether or not it was a work in progress. I thought I should add it just to make sure everyone knew.
It's because the mod is packaged in .rar file, which NMM has refused to accept for some reason recently. Just repackage mod in 7zip and it should be good to go.
Great mod idea! But maybe instead of having large, cavernous rooms/hallways, I think that having smaller rooms with more clutter, lore, trash, furniture, HVAC ducts, lights, spotlights, dusty-dimmers, signage, food, turrets, ghouls, decals, terminals, etc.. would make this mod better. Also, making the elevators into fully-functioning teleport elevators would be cool (kind of like Vault 81).
I understand how you feel about the layout and I'm actively working make it look lived in and abandoned. I'm also trying stay true to the Fallout 1 layout of the Vault while updating specific aspects to make it look more interesting. Thanks for the feedback!
To get the mod working with Nexus Mod Manager, you should have the archive structure looking like this: Vault 12.rar Data Materials vault12modmaterials Meshes vault12modmeshes Textures vault12modworking Vault12.esp
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also this wont download with NMM so yea cant use this mod, can you fix it so i can??
Vault 12.rar
Data
Materials
vault12modmaterials
Meshes
vault12modmeshes
Textures
vault12modworking
Vault12.esp