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Raggedjack15

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Raggedjack15

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21 comments

  1. crazyape85
    crazyape85
    • supporter
    • 8 kudos
    I know life is more important, just curious how everything is going.
  2. DraugrOfRagnarok
    DraugrOfRagnarok
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    • 42 kudos
    Hows the progress of the mod going?
  3. Raggeird
    Raggeird
    • member
    • 1 kudos
    It was Vault 13 not Vault 12 in the original.
    1. Raggedjack15
      Raggedjack15
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      • 4 kudos
      There were three vaults present in Fallout 1. Vault 13, Vault 12 and Vault 15. Vault 12 and the Necropolis story line take place in Fallout 1 and are the basis for this mod. I can assure you I wouldn't put hours into a mod based on lore from Fallout 1 without researching it before hand. Thank you for your comment.
    2. Martianwolf
      Martianwolf
      • member
      • 0 kudos
      You forgot about the demonstration Vault the Master hides out in.
  4. deleted48339873
    deleted48339873
    • account closed
    • 2 kudos
    Hello from Greece. is there a workshop somewhere in the vault, so we can start build things ? That's all. Thanks.
    1. deleted48339873
      deleted48339873
      • account closed
      • 2 kudos
      Also it helps to find the vault, if there is a image about it. if you want, someone, use your mod. That's all. Thanks
  5. RowanSkie
    RowanSkie
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    • 40 kudos
    Where is it located anyway? How do we get to here?
    1. Raggedjack15
      Raggedjack15
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      • 4 kudos
      For right now you enter a Vertibird between two houses in Sanctuary (out of the vanilla build zone). Eventually I want to move the Vertibird somewhere in the Glowing Sea.
  6. Raggedjack15
    Raggedjack15
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    • 4 kudos
    Just added (WIP) to the mod title, hopefully there was no confusion on whether or not it was a work in progress. I thought I should add it just to make sure everyone knew.
  7. cattalina420
    cattalina420
    • member
    • 4 kudos
    first ha.......

    also this wont download with NMM so yea cant use this mod, can you fix it so i can??
    1. Raggedjack15
      Raggedjack15
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      • 4 kudos
      As I said I'm new to this and there are a lot of things I still don't understand i'll do my best to get it to work in NMM.
    2. JackRob
      JackRob
      • supporter
      • 65 kudos
      It's because the mod is packaged in .rar file, which NMM has refused to accept for some reason recently. Just repackage mod in 7zip and it should be good to go.
    3. Raggedjack15
      Raggedjack15
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      • 4 kudos
      I've updated the file! Hopefully it works now.
    4. cattalina420
      cattalina420
      • member
      • 4 kudos
      thank you
  8. Mrawesomecookie
    Mrawesomecookie
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    • 3 kudos
    Great mod idea! But maybe instead of having large, cavernous rooms/hallways, I think that having smaller rooms with more clutter, lore, trash, furniture, HVAC ducts, lights, spotlights, dusty-dimmers, signage, food, turrets, ghouls, decals, terminals, etc.. would make this mod better. Also, making the elevators into fully-functioning teleport elevators would be cool (kind of like Vault 81).
    1. Raggedjack15
      Raggedjack15
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      • 4 kudos
      I understand how you feel about the layout and I'm actively working make it look lived in and abandoned. I'm also trying stay true to the Fallout 1 layout of the Vault while updating specific aspects to make it look more interesting. Thanks for the feedback!
  9. EdDante34
    EdDante34
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    • 168 kudos
    I'm hoping this turns into something really cool, I'll be tracking this.
  10. sonic65101
    sonic65101
    • supporter
    • 26 kudos
    To get the mod working with Nexus Mod Manager, you should have the archive structure looking like this:
    Vault 12.rar
    Data
    Materials
    vault12modmaterials
    Meshes
    vault12modmeshes
    Textures
    vault12modworking
    Vault12.esp
    1. Raggedjack15
      Raggedjack15
      • premium
      • 4 kudos
      Thank you so much!
    2. Raggedjack15
      Raggedjack15
      • premium
      • 4 kudos
      The new file is uploading now! Hopefully it works with NMM now.