Fallout 4

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OddNooFoo

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OddNooFoo

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About this mod

Yet another Sanctuary overhaul.

Permissions and credits
Welcome to my first mod. This is the first installment of a larger series of location alteration mods. As
I get better at modding, I plan to expand into creating new items,
creatures, NPC's, and quests.


Version 1



  • Replaced the five houses that were just piles of rubble.


  • “Fixed” the bridge and nav-meshed the repairs.


  • “Fixed” the fences for the yards that have them.


  • Removed that horrible creaky, clunky sound from the settlement.


  • Expanded the build border outward a ways.
  • Raised the upward build border in the center.
  • Increased the height of settler sand-boxing.
  • Removed animation markers for hammering and sitting on the ground around the house with workshop.



Version 2

  • Repaired the roofs of all the homes.
  • Put up wire mesh in the empty window frames.
  • Removed debris and other un-scrappables (light fixtures and towel racks mostly) from
    interiors.
  • Added doors to all the houses.
  • Placed a barrier around entire settlement.



At this point I am only using vanillaassets so there are no dependencies.



I have not yet linked all scrap-able items to the workshop. Until I can get this done I recommend a
scrapping mod. For Nexus users I would suggest TidySettlers by emathias for immersive debris cleanup, and for fasterdebris removal there is ScrapEverything by shadowslasher410. I am not a bethesda.net user soam not sure what is available there.


Please let me know if there are any issues with this mods and I will endeavor to fix them.


I am getting tired of Sanctuary Hills,so I am not likely to update this anytime soon unless I get a lot of
requests for it.


Credits:
Bethesda for Fallout 4 and Creation Kit.
Neeher for his tutorial on how to make settlements in Creation Kit.


P.S. When I was testing this mod, oneof the picket fence gates kept detaching itself from a fence line.
Any suggestions from experienced modders is welcome.