The Road South, Master File Q&A + M.A. recruiting room On B.net https://bethesda.net/community/topic/284429/the-road-south-master-file-q-a-m-a-recruiting-room/1
hi, thankyou for your time on this mod, really digging it. was wondering is the mall and stadium included on the newer esp? thank you very much for your time
Has anyone done this recently? Looks uper interesting! Am still loked on .163 version of the game so likely same version as when this mod was made years ago. Which of the misc files are recommended?
Can I make any of them "light" in my mod manager to act as .esl ?
Thanks!!
PS: I have a really strong rig and can throw a lot at it but I also have an advanced save game I like and want to make sure I dont install somethng that then needs uninstalled.
Thank you for the quick and authoritative response!
Hope you are doing well and thank you for this huge mod. So I should download the main file .esp and then as many of the misc files as I dare? Any you can recommend especially?
Most of the addons are merged into the newest Esp. Will not have the superhero stuff like the Ant Nest. The ESM is a bit outdated at this point.
It is posable to make an Xedit script that will flip the LOD dependency from the ESM to the ESP, so the addons can work for the latest file. That a bit beyond my skills, finding someone to do this for me is the next step I think.
Unpolished, in that you've made such huge world spaces, but populating them takes an incredible amount of time. It's clear where you spent time, and the detail in those places is good. I really enjoyed the mod, thank you for your effort! I especially loved the NPC Spawn doors. . . . . I may have abused the Melee Raider one.
Mod has potential, especially since I live right near the south end of I95 in Florida. Am tracking this...but...you spelled "plane" wrong. This would bug the heck out of me every time I saw it on the map.
plain adverbINFORMAL 1. clearly; unequivocally (used for emphasis). "perhaps the youth was just plain stupid" synonyms:downright, utterly, absolutely, completely, totally, really, thoroughly, positively, simply, unquestionably, undeniably; informalplumb "this is just plain stupid"
Nope, I used the right word, to make a thing called a Pun pun noun 1. a joke exploiting the different possible meanings of a word or the fact that there are words that sound alike but have different meanings. "the pigs were a squeal (if you'll forgive the pun)" synonyms:play on words, wordplay, double entendre, innuendo, witticism, quip, bon mot ""you can make your own antifreeze by stealing her blanket" is a pun guaranteed to get some groans"
Can elephants fly on an airplane? Well, the great planes can fly or the great plains where the buffalos roam. We are in another plane of existence, aren't we? Yes, I see the words are very interesting.
I'd love to give this a try but I'm confused about exactly what files I need to DL to get it up and running correctly. Looks like it's going to be a hell of a ride tho :)
I have never gotten this mod to work. I simply cannot find the "car" outside the rocky cave to get the mod to start. I have searched all over and all the vehicles I can find just sit their like a lump on a log.
I'm really wanting to check this out, but I need to know what is in the 'latest' file, or whether I need to grab the ESM and all of the miscellaneous files instead.
Another quick question. The ESM under the optional files appears to be five times larger than the latest release. Is that a merged ESM of the other files or something different entirely. I'm not trying to be difficult, just a bit confused. I'm willing to fix and merge as need be with xedit, which I'm not pro with but have figured out things as I go in the past, I just need a breakdown of what is what so I can get a baseline for dependencies.
I used this you-tube video to make settlements from three Red Rockets in the Commonwealth. https://www.youtube.com/watch?v=X1xiN7krLck They appeared to work properly. My distillation into text is as follows. I did not have to do all the last couple of things that he said in order to make the settlements work.
add XMarkerHeading: Rename Something_Spawn, this is where settlers come in Link ref to workshopworkbench, with keyword WorkshopLinkSpawn Create also reverse link from workbench to this marker with same keyword
add XMarkerHeading: Rename Something_Center Location reference LocationCenterMarker Create reverse link from workbench to this marker with keyword Workshoplinkcenter
add XMarkerHeading: Rename Something_Attack, this is where attackers spawn Create reverse link from workbench to this marker with keyword Workshoplinkattackmarker
add XMarkerHeading: Rename something_thing. this is fast travel target
add container WorkshopResourceContainerSettlement Create reverse link from workbench to this container with keyword Workshoplinkcontainer
DefaultEmptyTrigger, this shuts workshop when you walk outside of it change size and move it to where you want it can have multiple of these to create different shapes of area all must be link to workbench with keyword WorkshopLinkedPrimitive
WorkshopSetOwnedTrigger, this allows scrapping inside area reverse link from workbench with keyword WorkshopLinkSandbox
add MapMarker, named Something_MapMarker Marker Data add Something and choose icon, set desired checkmarks Link out from mapmarker to "thing"
add location named SomethingLocation name commonewealth or whereever add keywords loctypeClearable loctypeworkshop loctypesettlement loctypeworkshopsettlement worldlocation marker ref to "thing"
Click no previs in cell entry in cell view table and change location to the location just created above
make or edit encounterzone, levels 1 to 99, never resets, workshop, location created above
now make quests
SomethingSettlementQuest priority 41 set location Something location quest aliases new ref collection alias name workshops match conditions haskeyword workshopkeyword locationhaskeyword loctypeworkshopsettlement getincurrentlocation location name
workshopaddlocationscript
NO MORE!
WorkshopInitilizelocation duplicate Run once add location
edit workbench owned by player true min recruitment prohibit random true min recruitment allow random false
77 comments
https://bethesda.net/community/topic/284429/the-road-south-master-file-q-a-m-a-recruiting-room/1
Looks uper interesting!
Am still loked on .163 version of the game so likely same version as when this mod was made years ago.
Which of the misc files are recommended?
Can I make any of them "light" in my mod manager to act as .esl ?
Thanks!!
PS: I have a really strong rig and can throw a lot at it but I also have an advanced save game I like and want to make sure I dont install somethng that then needs uninstalled.
Hope you are doing well and thank you for this huge mod.
So I should download the main file .esp and then as many of the misc files as I dare?
Any you can recommend especially?
Cheers and thanks!
The ESM is a bit outdated at this point.
It is posable to make an Xedit script that will flip the LOD dependency from the ESM to the ESP, so the addons can work for the latest file. That a bit beyond my skills, finding someone to do this for me is the next step I think.
So you recommend the newest mainfile .esp from Sept 2021 as it includes many of the add ons?
I am not a stickler for LODs so I can skip those extra files
Endorsed and Kudos given to author
I especially loved the NPC Spawn doors. . . . . I may have abused the Melee Raider one.
adverbINFORMAL
1.
clearly; unequivocally (used for emphasis).
"perhaps the youth was just plain stupid"
synonyms:downright, utterly, absolutely, completely, totally, really, thoroughly, positively, simply, unquestionably, undeniably; informalplumb
"this is just plain stupid"
Nope, I used the right word, to make a thing called a Pun
pun
noun
1.
a joke exploiting the different possible meanings of a word or the fact that there are words that sound alike but have different meanings.
"the pigs were a squeal (if you'll forgive the pun)"
synonyms:play on words, wordplay, double entendre, innuendo, witticism, quip, bon mot
""you can make your own antifreeze by stealing her blanket" is a pun guaranteed to get some groans"
Next update will fix NY Harbor vis next month I think
rename cell Something_Settlement
add WorkshopWorkbench
add XMarkerHeading:
Rename Something_Spawn, this is where settlers come in
Link ref to workshopworkbench, with keyword WorkshopLinkSpawn
Create also reverse link from workbench to this marker with same keyword
add XMarkerHeading:
Rename Something_Center
Location reference LocationCenterMarker
Create reverse link from workbench to this marker with keyword Workshoplinkcenter
add XMarkerHeading:
Rename Something_Attack, this is where attackers spawn
Create reverse link from workbench to this marker with keyword Workshoplinkattackmarker
add XMarkerHeading:
Rename something_thing. this is fast travel target
add container WorkshopResourceContainerSettlement
Create reverse link from workbench to this container with keyword Workshoplinkcontainer
DefaultEmptyTrigger, this shuts workshop when you walk outside of it
change size and move it to where you want it
can have multiple of these to create different shapes of area
all must be link to workbench with keyword WorkshopLinkedPrimitive
WorkshopSetOwnedTrigger, this allows scrapping inside area
reverse link from workbench with keyword WorkshopLinkSandbox
add MapMarker, named Something_MapMarker
Marker Data add Something and choose icon, set desired checkmarks
Link out from mapmarker to "thing"
add location named SomethingLocation
name
commonewealth or whereever
add keywords
loctypeClearable
loctypeworkshop
loctypesettlement
loctypeworkshopsettlement
worldlocation marker ref to "thing"
Click no previs in cell entry in cell view table and change location to the location just created above
make or edit encounterzone, levels 1 to 99, never resets, workshop, location created above
now make quests
SomethingSettlementQuest priority 41 set location Something location
quest aliases new ref collection alias
name workshops
match conditions
haskeyword workshopkeyword
locationhaskeyword loctypeworkshopsettlement
getincurrentlocation location name
workshopaddlocationscript
NO MORE!
WorkshopInitilizelocation duplicate
Run once
add location
edit workbench
owned by player true
min recruitment prohibit random true
min recruitment allow random false
A cell appears to be 4100 x 4100.