0 of 0

File information

Last updated

Original upload

Created by

Nephatrine

Uploaded by

Nephatrine

Virus scan

Safe to use

44 comments

  1. Yansi
    Yansi
    • member
    • 1 kudos
    xEdit Auto-Patcher

    It took almost four hours to process about 600 mods. :D

    [3:45:05] Done: Applying script “NX - Damage Threshold”, Processed Records: 2479056, Elapsed Time: 3:45:05
  2. filiota
    filiota
    • member
    • 1 kudos
    Hello! Will your mod be compatible with Bastion - A Power Armor Overhaul or will one of them be redundant?
  3. clemmerson
    clemmerson
    • premium
    • 2 kudos
    Just finished my DT Patch....

    Time to check it in xedit and test it.

    https://ibb.co/vhrx8s2
  4. ChaoSMagnA
    ChaoSMagnA
    • member
    • 0 kudos
    is there a way to change some ai parameters in game settings to stop npc running away at all and just attack? 
    i gave myself complete immunity with a mod that i created, setting "incoming weapon damage" and "incoming explosive damage", "incoming radiation, falling, magic" values to 0
    now all creatures and enemies just flee away in panic when they see me
    is it possible to force them just stop running and put a brainless fight? 
    honestly, i don't want to install dt mod into my game, considering it also has few unpleasant bugs and this mod, seemingly doesn't work without dt mod
    1. Tommy1pizza
      Tommy1pizza
      • member
      • 0 kudos
      sorry for the very very late reaction. But its impossible to change them from running away if its impossible to do damage with their gun/melee so they will flee instead :(
  5. ChaoSMagnA
    ChaoSMagnA
    • member
    • 0 kudos
    can we get a simple mod that just stops npc running away, if they cant damage u, without the ncessity of installing dt mods and stuff like this?
    1. ChaoSMagnA
      ChaoSMagnA
      • member
      • 0 kudos
      does this mod work without dt mod?? 
  6. WerewolfOfTheWater
    WerewolfOfTheWater
    • member
    • 23 kudos
    With the script I'm getting a "Cannot patch weapons due to missing or invalid master plugin" but I'm not missing any masters.
    1. zhu2008t
      zhu2008t
      • member
      • 0 kudos
      you need Damage Threshold - Fools Fight Futilely.esp and enabled before running xedit
  7. DrWukong
    DrWukong
    • member
    • 0 kudos
    This mod was a lifesaver, the broken power armor display and everyone running from me every time I put it on was giving me an aneurysm. Plus I have the Crime and Punishment mod too and I lose karma if I accidentally kill someone fleeing from me, this basically saved my run.
  8. ILive66Failed
    ILive66Failed
    • premium
    • 36 kudos
    Can't seem to get this to work, my raiders are still running away from me. I've set the MCM to "Always" and "On," and I'm not sure what else there is to do.
  9. dimedius
    dimedius
    • premium
    • 48 kudos
    [deleted]
  10. xenon4ever
    xenon4ever
    • member
    • 3 kudos
    Do I need to Update the Patcher everytime I add another Mod? Maybe the answer is yes but just want to confirm regardless.