is there a way to change some ai parameters in game settings to stop npc running away at all and just attack? i gave myself complete immunity with a mod that i created, setting "incoming weapon damage" and "incoming explosive damage", "incoming radiation, falling, magic" values to 0 now all creatures and enemies just flee away in panic when they see me is it possible to force them just stop running and put a brainless fight? honestly, i don't want to install dt mod into my game, considering it also has few unpleasant bugs and this mod, seemingly doesn't work without dt mod
sorry for the very very late reaction. But its impossible to change them from running away if its impossible to do damage with their gun/melee so they will flee instead :(
This mod was a lifesaver, the broken power armor display and everyone running from me every time I put it on was giving me an aneurysm. Plus I have the Crime and Punishment mod too and I lose karma if I accidentally kill someone fleeing from me, this basically saved my run.
Can't seem to get this to work, my raiders are still running away from me. I've set the MCM to "Always" and "On," and I'm not sure what else there is to do.
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It took almost four hours to process about 600 mods. :D
[3:45:05] Done: Applying script “NX - Damage Threshold”, Processed Records: 2479056, Elapsed Time: 3:45:05
Time to check it in xedit and test it.
https://ibb.co/vhrx8s2
i gave myself complete immunity with a mod that i created, setting "incoming weapon damage" and "incoming explosive damage", "incoming radiation, falling, magic" values to 0
now all creatures and enemies just flee away in panic when they see me
is it possible to force them just stop running and put a brainless fight?
honestly, i don't want to install dt mod into my game, considering it also has few unpleasant bugs and this mod, seemingly doesn't work without dt mod