sorry,i cant use english words very well. i dont know if U are still there.but its seems that the mod didnt work in my game. i use mouse playing the game,but when i press Lart,there are nothing happens(i have the perk after i use the mod). i tried (help "slow time"4),it told me "viewer atrings not available"and the number of "slow time " is "MGEF:0900173A SPEL:09001733\34\37) im not using nexus but mod organizer to control the mod. and after that,i tried to put the mod in the FALLOUT4/data,nothing has happend still. i tried almost everything i can,but it dont work still. by the way ,im using about 15 mods now,only this is not working. is there anyting else i can do to check the mod settings?it drived me mad after a few hours trying to work the mod. sad.
Reading the comments. I love it just the way it is only wish it worked with all guns ot just sniper. There is another mod that does that but...it adds an annoying visual effect you cannot turn off.
This might be a stupid question to ask, but, is the "Far Harbour compatibility mod for Perkwork" required for installing both your mod and Far Harbor DLC?
Cuz the "Far Harbour compatibility mod for Perkwork" mod seems to be an outdated patch for a mod called Perkwork, do we still have to install it? Or what kind of conflict it may appear?
e.g. Event OnControlDown(string control) If (control == "Forward") Debug.Trace("The player is pressing the forwards control.") EndIfEndEvent
Is it possible to do something like this for breathing as opposed to relying on specific key. That way you could support custom binding and controllers.
So, nearly a year late but I thought this deserved a reply. I didn't look into that and I deeply appreciate the suggestion. That will be very useful if I ever make another mod like this. But truly I just mod for myself and I don't use controllers. This was the easiest for me at the time.
I won't be changing it because I don't play FO4 these days. But if I make another mod like this for an upcoming fallout game, I will keep this in mind. :-)
I like this, but I personally think the time slow is too much. used F4Edit to change it to 90%, 70% and 50% time slow for each perk. also futzed with the hold breath stamina reduction to make it little more fair. Thanks for doing the hard part
Edit: For pete's sake. I think you made a typo in the description of how to add the spell. Just by pure coincidence I saw the difference. I added the spell and got the slow effect when zooming, but I like the idea with l alt. It feels more fair.
Not sure what others are expiercing but this mod had been working perfectly for me theses past 2 weeks. I also use a scope zoom mod that allows me to "zoom" in multiple times while using scopes. Thanks for enhancing me sniper experience, great for hardcore replays.
42 comments
i dont know if U are still there.but its seems that the mod didnt work in my game.
i use mouse playing the game,but when i press Lart,there are nothing happens(i have the perk after i use the mod).
i tried (help "slow time"4),it told me "viewer atrings not available"and the number of "slow time " is "MGEF:0900173A SPEL:09001733\34\37)
im not using nexus but mod organizer to control the mod. and after that,i tried to put the mod in the FALLOUT4/data,nothing has happend still.
i tried almost everything i can,but it dont work still.
by the way ,im using about 15 mods now,only this is not working.
is there anyting else i can do to check the mod settings?it drived me mad after a few hours trying to work the mod.
sad.
but when i about to give up,it FUCKINGGGG WOOOORRRKKKK
thank your beautiful artwork
thanks again
LOL
Cuz the "Far Harbour compatibility mod for Perkwork" mod seems to be an outdated patch for a mod called Perkwork, do we still have to install it? Or what kind of conflict it may appear?
Sorry about my poor english.
RegisterForControl https://www.creationkit.com/fallout4/index.php?title=RegisterForControl_-_ScriptObject
OnControlUp https://www.creationkit.com/fallout4/index.php?title=OnControlUp_-_ScriptObject
OnControlDown https://www.creationkit.com/fallout4/index.php?title=OnControlDown_-_ScriptObject
e.g.
Event OnControlDown(string control)
If (control == "Forward")
Debug.Trace("The player is pressing the forwards control.")
EndIfEndEvent
Is it possible to do something like this for breathing as opposed to relying on specific key. That way you could support custom binding and controllers.
i.e. instead of this
Event OnKeyDown(Int keyCode)
If (keyCode == 164)
game.GetPlayer().AddSpell(pCPOSniperTime, false)
EndIf
EndEvent
it would be something like
Event OnControlDown(string control)
If (control == "HoldBreath")
game.GetPlayer().AddSpell(pCPOSniperTime, false)
EndIf
EndEvent
The problem would be knowing the control names. Possibly they go by the description in the controls settings.
Maybe you've already looked into this option and it didn't work?
I would be happy to do some testing but I have no idea how to edit and recompile the pex scripts. The most I have figured out is to to dissemble .
I won't be changing it because I don't play FO4 these days. But if I make another mod like this for an upcoming fallout game, I will keep this in mind. :-)
maybe I am too dumb for this mod ;_;
In Vortex it says
Load Order "39"
Mod Index "11"
I tried "player.addspell 380001733"
Didn't do anything for me ;_;
Please help me.
Here a picture of what it gave me, when I tried your help order.
https://www.directupload.net/file/d/5301/nbv5p8nd_png.htm
Edit:
For pete's sake. I think you made a typo in the description of how to add the spell. Just by pure coincidence I saw the difference.
I added the spell and got the slow effect when zooming, but I like the idea with l alt. It feels more fair.