Fallout 4
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Chelle Game

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ChelleGame

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41 comments

  1. HollowedTyler
    HollowedTyler
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    Might i ask what button youd recommend for running if we are using this mod and a controller?
  2. liulanfeixue
    liulanfeixue
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    sorry,i cant use english words very well.
    i dont know if U are still there.but its seems that the mod didnt work in my game.
    i use mouse playing the game,but when i press Lart,there are nothing happens(i have the perk after i use the mod).
    i tried (help "slow time"4),it told me "viewer atrings not available"and the number of "slow time " is "MGEF:0900173A SPEL:09001733\34\37)
    im not using nexus but mod organizer to control the mod. and after that,i tried to put the mod in the FALLOUT4/data,nothing has happend still.
    i tried almost everything i can,but it dont work still.
    by the way ,im using about 15 mods now,only this is not working.
    is there anyting else i can do to check the mod settings?it drived me mad after a few hours trying to work the mod.
    sad.
    1. liulanfeixue
      liulanfeixue
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      f*#@,FINALLY I FOUND NOTHING.
      but when i about to give up,it FUCKINGGGG WOOOORRRKKKK
      thank your beautiful artwork
      thanks again
      LOL
  3. mrjwmorse
    mrjwmorse
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    Reading the comments. I love it just the way it is only wish it worked with all guns ot just sniper. There is another mod that does that but...it adds an annoying visual effect you cannot turn off.  
  4. flyonbed
    flyonbed
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    This might be a stupid question to ask, but, is the "Far Harbour compatibility mod for Perkwork" required for installing both your mod and Far Harbor DLC?

    Cuz the "Far Harbour compatibility mod for Perkwork" mod seems to be an outdated patch for a mod called Perkwork, do we still have to install it? Or what kind of conflict it may appear?

    Sorry about my poor english.
  5. Nobster
    Nobster
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    There appears to be APIs in creation kit which are based on logical "Control" rather than explicit Key.

    RegisterForControl https://www.creationkit.com/fallout4/index.php?title=RegisterForControl_-_ScriptObject
    OnControlUp https://www.creationkit.com/fallout4/index.php?title=OnControlUp_-_ScriptObject
    OnControlDown https://www.creationkit.com/fallout4/index.php?title=OnControlDown_-_ScriptObject

    e.g.
    Event OnControlDown(string control)
    If (control == "Forward")
    Debug.Trace("The player is pressing the forwards control.")
    EndIfEndEvent

    Is it possible to do something like this for breathing as opposed to relying on specific key. That way you could support custom binding and controllers.

    i.e. instead of this

    Event OnKeyDown(Int keyCode)
        If (keyCode == 164)
            game.GetPlayer().AddSpell(pCPOSniperTime, false)
        EndIf
    EndEvent

    it would be something like

    Event OnControlDown(string control)
        If (control == "HoldBreath")
            game.GetPlayer().AddSpell(pCPOSniperTime, false)
        EndIf
    EndEvent

    The problem would be knowing the control names. Possibly they go by the description in the controls settings.

    Maybe you've already looked into this option and it didn't work?

    I would be happy to do some testing but I have no idea how to edit and recompile the pex scripts. The most I have figured out is to to dissemble .
    1. ChelleGame
      ChelleGame
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      So, nearly a year late but I thought this deserved a reply. I didn't look into that and I deeply appreciate the suggestion. That will be very useful if I ever make another mod like this. But truly I just mod for myself and I don't use controllers. This was the easiest for me at the time.

      I won't be changing it because I don't play FO4 these days. But if I make another mod like this for an upcoming fallout game, I will keep this in mind. :-)
  6. leilic91
    leilic91
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    I like this, but I personally think the time slow is too much. used F4Edit to change it to 90%, 70% and 50% time slow for each perk. also futzed with the hold breath stamina reduction to make it little more fair. Thanks for doing the hard part
    1. ChelleGame
      ChelleGame
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      To each her own. And you're welcome. :-)
  7. Alfredius60
    Alfredius60
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    Hello,

    maybe I am too dumb for this mod ;_;
    In Vortex it says
    Load Order "39"
    Mod Index "11"

    I tried "player.addspell 380001733"
    Didn't do anything for me ;_;
    Please help me.

    Here a picture of what it gave me, when I tried your help order.

    https://www.directupload.net/file/d/5301/nbv5p8nd_png.htm

    Edit:
    For pete's sake. I think you made a typo in the description of how to add the spell. Just by pure coincidence I saw the difference.
    I added the spell and got the slow effect when zooming, but I like the idea with l alt. It feels more fair.
    1. ChelleGame
      ChelleGame
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      A year late, lol. Anyway, yes. I made a typo, lol. One too many zeros.
  8. VoidLight
    VoidLight
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    Not sure what others are expiercing but this mod had been working perfectly for me theses past 2 weeks. I also use a scope zoom mod that allows me to "zoom" in multiple times while using scopes. Thanks for enhancing me sniper experience, great for hardcore replays.
    1. ChelleGame
      ChelleGame
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      I'd like to know which scope mod you're using, please. :-)
  9. skyrim958
    skyrim958
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    Has to be one of the most minimal yet cleanest combat mod I've messed with for a while. Thank you!
  10. xXBalthorXx
    xXBalthorXx
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    Hey, thanks a lot for this! I think I saw you on the comments of a similar mod that didn't work for seemingly anyone, so I'm assuming you went ahead and did it yourself. Endorsing as soon as it'll let me, thanks again for making this work :)