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shavkacagarikia

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shavkacagarikia

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92 comments

  1. shavkacagarikia
    shavkacagarikia
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    I'm always aware of new Fo4 updates. Mod will be updated as soon as possible. Every question related to mod update will be deleted.
  2. tdxcvxz
    tdxcvxz
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    Does it work with FallUI? Because it seems I don't see the info in the pip boy.
    1. korumil
      korumil
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      Works for me. The only issue is that Value/Weight is listed twice, once by FallUI and once by EII. (You need the pre NG version of Fallout 4.)
  3. Atexmax
    Atexmax
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    Any chance of getting dps added?
  4. Snebbers
    Snebbers
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    Either I'm stupid or this doesn't seem to work with the next gen update. It could very well be the former. Anyone else have this working with latest FO4 version?

    EDIT: I realise this mod is tagged with BROKEN IN NEXT GEN UPDATE, so go me for being able to read.
  5. DudeLeeO
    DudeLeeO
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    Hi, I would like to add a way to show aid item's effects duration on the pip-boy. I haven't modded anything ever, can I use your mod as a starting point for it? Thanks in advance
  6. pcusanb333
    pcusanb333
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    Great mod buddy. Can this is done without F4SE? want to use this good mod in Steam Deck too.
    1. Stigir
      Stigir
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      F4SE works perfectly on Steam Deck. Backup your Fallout launcher, and rename F4SE to what the FO4 launcher exe was called. It'll boot up from Steam's game mode with no problems. Use the same Proton options that work for regular Fallout 4. 

      You'll know script extender is working if there's a black cmd prompt box for a few seconds before the game launches. Or you'll see the version listed at the bottom of the menu in-game. 
  7. RoninSolo
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    Is this mod compatible with FallUI?
    Just asking because when I try to use them together.
    The color of the FallUI drop down list changes from clear to opaque.

    Thanks
    1. Mustang052484
      Mustang052484
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      Would like to know the answer to this as well. And if so, should I place this below FallUI in MO2.
  8. Valour549
    Valour549
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    Being able to see VATS cost and capacity is so good, but the thing is we can only see it in Pipboy inventory.

    It'd be amazing if you can add it to the weapon workbenches (made compatible with DEF_UI), just think how useful it would be to see exactly how your mods changes these values.

    1. Oblitus
      Oblitus
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      +1, it would be very useful to not have to build all the mods to see which one is the best.
    2. pcusanb333
      pcusanb333
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      +1
    3. belk3
      belk3
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      +2 )
    4. JayDeli
      JayDeli
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      +3 but if they dont wanna do it the mod is still totally chill, useable, and appreciated as is
  9. Sarnatauron
    Sarnatauron
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    Great mod. It lacks only the same information in containers / corpses, and also lacks sorting by added attributes.
  10. NoCashNoExp
    NoCashNoExp
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    Hi, I've looked at the source code of your mod and I am wondering if you don't mind displaying ExtraHealth extradata attribute for weapons? It would be extremely useful for one of my mods. I will add your mod as a requirement and give you credits.
    1. shavkacagarikia
      shavkacagarikia
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      Hi, thats really not the purpose of this mod. The idea is to display values of data that are used in vanilla game. extra health extra data is not used in vanilla fo4 for weapons.
      I suppose you are storing weapon condition there, so you should add that functionality into your mod directly
    2. NoCashNoExp
      NoCashNoExp
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      The problem is that I can see from your source code that you and your team clearly reverse engineered extra classes that even the F4SE team didn't add yet. I don't have any knowledge in that field nor do I have the time to learn something like that so even if I copied addresses from your latest source code, I wouldn't be able to update the mod on my own if FO4 ever updates. That's the main reason why I asked. Thank you for replying anyways!
  11. JinxedSpectre
    JinxedSpectre
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    Just so you're aware, I turned off the weight/value section on the MCM, but it didn't remove the menu. Not sure why, as it removes all the other ones I turn off.
    1. Mavoc
      Mavoc
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      value/weight is also added by DEF_UI, so you might have to turn it off view that mods .exe config file as well.