Fallout 4
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OPTWood

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OPTWood

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18 comments

  1. IanNW82
    IanNW82
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    Hey I love the idea, simple question does it mention the increased range in the perk tree description? I've press 'alt' to see the higher levels and it makes no mention.
    1. OPTWood
      OPTWood
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      I haven't updated the description. If I make any more functional changes, then I will also update the description.
  2. stanoje
    stanoje
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    Will it work if I already took the perks?
    1. OPTWood
      OPTWood
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      Yes. I created it after I had already taken the perks, and I noticed the discrepancy between laser pistol range and laser rifle range.
    2. stanoje
      stanoje
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      Thanks for the reply, endorsed!
  3. Klento
    Klento
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    Thank you! Good job.
  4. wunderbutt
    wunderbutt
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    Got a bit of a weird question...is the doubled range supposed to add crazy amounts of damage to single-shot rifles? Because now my Holorifle does 1900+ energy damage after installing the new version.
    1. OPTWood
      OPTWood
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      No it is not. I will look to see what my bug is.
      This goes to show that copying and pasting working code does not always work. Especially when I don't do proper testing. I don't know what is wrong, but I cannot get Rifleman 4 or Rifleman 5 to work correctly when I try to put in range multipliers. So I have used a brute force approach of making the extended range version have Rifleman2 give a 1.5, and Rifleman3 give a 2.0 range multiplier.
  5. cydonianmystery
    cydonianmystery
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    Simple, but very useful for someone like me that prefers semi-auto rifles. Thanks. :)
  6. dallesse
    dallesse
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    Just for giggles... could you make an .esp that makes rifle range 2x better than pistols?
    1. Lyukyui
      Lyukyui
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      That is literally a matter of changing two numbers in the esp.
      You only need to open the file in FO4Edit/xEdit, open the esp, select the perks (right click in the right window and select "Hide no conflict rows", that one is optional but helps with readability) and scroll to the very bottom. There you change the "Float" Number to whatever you want.
      It's simply a multiplier that multiplies the basic range by whatever number you enter there.
    2. dallesse
      dallesse
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      Couldn't get FO4Edit to work with our PC. Thanks anyway.
  7. Klento
    Klento
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    Thanks a bunch for the mod. Could this be made into an esl?
    1. dallesse
      dallesse
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      An ESL OPTIONAL... not a replacement for the .esp please. Not everyone likes using ESLs, of course.
    2. Klento
      Klento
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      Okay. I made the file into an esl using the FO4Edit and it works for me. Thank you so much for this mod.
  8. dallesse
    dallesse
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    Thank you for this...

    It seems our handgun range is still nearly double what we can manage with a rifle... but this could be due to a mod we are using. Can't say for sure... we use so many!

    But it's a heck of a lot better than it was, so... ENDORED!

    1. BlazeStryker
      BlazeStryker
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      As they were working out the logistics for the Fat Man, I doubt they had realism on their minds. *snerk*
    2. dallesse
      dallesse
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      @ BlazeStryker- Its a glorified slingshot, really.