Fallout 4

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Xymot666

Uploaded by

LeeHelck

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14 comments

  1. G3kk00
    G3kk00
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    Sooo...do you have a Item ID? Cause sometimes after reloading the items are just....gone lol
    Its an easy fix with re installing the mod but its still annoying. Would be much easier if i could just respawn them with the console.
    Dont care for the Gun but i love the Rings and Collar lmao.
    1. LeeHelck
      LeeHelck
      • supporter
      • 26 kudos
      you could use this https://www.nexusmods.com/fallout4/mods/56922 or the help command in the console.
  2. valntyne
    valntyne
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    Ever since I put the collar on Dogmeat, he and every other NCP is showing up as bright red.  I have removed his collar (not the mod), and it does not go a way.  Is there any way to remove this coloration?  I find it very distracting.
    1. valntyne
      valntyne
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      Never mind...it appears the rings were causing this.  The effect went away when I unequipped them.  They were also making the pip-boy unreadable.  Collar works great. 
  3. ceannric
    ceannric
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    Mod not working. Maybe a compatibility issue with something, but no coolers appear.
    1. LeeHelck
      LeeHelck
      • supporter
      • 26 kudos
      i just tested the esl version on a vanilla game save, and they were there for me. you obviously have a mod conflict.
    2. ceannric
      ceannric
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      Well I just looked on Vortex and it says there are no mod conflicts. I even reinstalled and when I mouse over 'Manage File Conflicts', it says 'No File Conflicts'.
      I reinstalled, deployed just fine, still no conflicts, and coolers still not there.
      These are the mods I am currently using:
      https://i.imgur.com/PcfQbjw.jpg
      https://i.imgur.com/fINBMd8.jpg
      https://i.imgur.com/3X4Tg2V.jpg
      https://i.imgur.com/tGo6bxi.jpg
    3. LeeHelck
      LeeHelck
      • supporter
      • 26 kudos
      there is nothing wrong with my mod. it's not my fault you don't know how to mod properly. try using a better mod manager, or install it manually (if you can handle that).
    4. ceannric
      ceannric
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      Finally got it.
  4. malignantmind1
    malignantmind1
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    So uh, super mutants appear to be immune to that gun, which is weird.
  5. phatbassanchor
    phatbassanchor
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    • 64 kudos
    Dogmeat and I both love this mod!!!
    This mod is a must have for all stealth players that want to have a sneaky puppy too! In the original Fallout game (Yes I'm old and a Fallout fan since 1998.) Dogmeat always died so I didn't take him along every play through as I hate it when Meat dies. I guess I just don't deal with loss very well.
    Now not only is it reasonable to expect Dogmeat to survive through the end of the game, I find Dogmeat to be the best companion in the base game! That opinion has been formed in no small part due to mods like this one that improve Meat's performance in game. Thank you for sharing the gift of stealth craft with man's best friend in Fallout 4! This Dogmeat has been my constant companion ever since meeting him at Red Rocket. Thanks for making Dogmeat a sneaky rascal just like my character.

    5 smiley seal of 100% approval!!!!! I endorse and highly recommend this mod!!!

    THANK YOU!!! THANK YOU!!! THANK YOU!!!
    PS: I tried the stealth collar on another dog named Shadow from a mod. The collar works just as flawlessly for Shadow as it does for Dogmeat. So, if any of y'all are using Shadow or other dog this collar works for them too.
    1. LeeHelck
      LeeHelck
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      • 26 kudos
      i'm glad you like it. enjoy!
  6. AedusArach
    AedusArach
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    anyway to make the dog collar a separate mod? i dont really want the super op cheat items in the game
    1. LeeHelck
      LeeHelck
      • supporter
      • 26 kudos
      just leave them in the cooler lol.