<You can also build the green screen in your settlements like in the first photo. Located under Shack>Wood. They are right up front> I must be either a idiot or blind but idk where this "Shack" thing is in the workshop. Idk what that is since I had never seen that before. Can you please be more "specific" other then that (like is it in structure, wood?) or what?
Thanks again for this. Finally had a chance to play around with it this evening. It works flawlessly with Keylight in AE CS6 (yeah, I know it's old!) Didn't even have to make any adjustments. Just drop in the clip and go. A really amazing idea that unlocks sooooo many possibilities!
Hi, Neeher. Thanks a ton for sharing this mod. It was fun :)
For a long time I've enjoyed making collage photos, though usually I just use free select and cut and paste. But this mod intrigued me very much.
The first several times I tried it I could not make it work because the greens bled into the character so much the select by color was more harmful than helpful.
But then I decided to add several flood lights to the cell room with shadows, and by adding a lot of light not only to the character but behind the character, the select by color worked reasonably well. Thanks a lot for the fun, neeher :) I really appreciate it.
Finally to clean up the residual bleeding on the edges of the character I used the Color/Hue edit option to desaturate only green.
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Thank you so much, I have some real neat ideas on how to use this!
Thanks!
I must be either a idiot or blind but idk where this "Shack" thing is in the workshop. Idk what that is since I had never seen that before. Can you please be more "specific" other then that (like is it in structure, wood?) or what?
For a long time I've enjoyed making collage photos, though usually I just use free select and cut and paste. But this mod intrigued me very much.
The first several times I tried it I could not make it work because the greens bled into the character so much the select by color was more harmful than helpful.
But then I decided to add several flood lights to the cell room with shadows, and by adding a lot of light not only to the character but behind the character, the select by color worked reasonably well. Thanks a lot for the fun, neeher :) I really appreciate it.
Finally to clean up the residual bleeding on the edges of the character I used the Color/Hue edit option to desaturate only green.