IMPORTANT If you are running the Bethesda UHD textures this mod will not help you in the slightest, (As these will still be overridden by the DLCUltraHighResolution.esm archives.) This mods target audience is for low-med end systems that are having issues getting playable frame-rates.
Please make sure that you have ALL the packs downloaded before making a decision on performance, it is all or nothing with this.
IMPORTANT (For users with Hybrid Hard drives aka SSHD drives) Due to the the way the "Intelligent" caching system functions. You will need to load and reload the game an unknown number of times before the controller deems the new Texture archives as relevant to be cached to notice ANY improvements. In fact due to the way these caching systems function, you WILL see a decrease in load times until the files have been loaded enough times to be cached in the SSD cache portion of your SSHD compared to what you have been running (As more then likely those vanilla archives were cached long ago). This can not be forced or bypassed. Just keep running the game, or try closing and opening the game then loading a save (multiple times), For SSHD users it will get faster by weeks-end if you are an avid player.
SDD - TRIM the drive HDD - (pure "spinner" drives) Defrag the drive
VERIFY here are the file sizes you should see in your data folder if you have them installed correctly.
Anyone encounterd this ? after I installed all 9 parts..and started a new game..I have no buttons where i can customize the character,,,they are invisible..if i press the buttons,,,like X to change gender, Enter to confirm etc...they work.
So after I press enter, without customizing the character because i cant see with what buttons,,,then I open the console and type slm 14, then i can customize the character, as the buttons show up now....its extremely weird, on an unmodded game. I absolutely have no idea why is it happening. Clean game without mods, just this supposedly unrelated to the interface texture downsampling mod.
No other mods, or creation club content,,,or any other folder in the data folder besides the necessary unmodified videos folder and the main game files replaced by this mod.
The only thing I didnt try is a clean install again, maybe the settings got messed up ? I never touched any setting, left them as they are by default.
But, the interesting thing is, after restarting and starting a new game forthe 5th time the buttons show up without the console....im not sure its related to this mod...BUT, ive nothing else added.
--unrelated to the issue. Ive always used this mod and since I found it, and before the other one like this on nexus. thats why I start with this first. having constant smooth fps is much nicer than having vanilla textures. theres also virtually no graphical difference.
Read down literally 3 comments and you'll find a bunch of comments - including one from the author in 2020 apparently concurring on his error in not keeping vanilla ui files in his mod yet, as of today, he never updated the mod which is still the original 2018 one.
Any chance seeing here an updated '1K Textures (6 of 9)' soon?
I really love this mod since the performance gain is fantastic - and it's a must have for low range PCs anyway. So far only the UI files have been identified as failure, which is pretty good for a project of this volume. Therefore having the '1K Textures (6 of 9)' being updated or a downloadable Fix (BC7 too but extracted file format) for UI files being posted would be awesome and very, very much welcome.
Bug report: Fallout4 - Textures6.ba2 makes the UI of Character creation screen invisible, also installing this using vortex is not working very well, i had resorted to manual install. Took me 3 hours to pin point this. I didn't even suspect this mod at all. I didn't see any other game breaking bug during ~6 hours of game play @pendannadnep Performance is equal or better than PhyOp - Performance(Light) Option, as in 0-4 fps better :D (using this with ~60 mods at low settings, 1080p, windowed full-screen)
Did some of my own testing. PhyOp's performance option is less than a third of the size of these textures, 4.7 GB versus 15.2 GB. With my machine I found the opposite results, PhyOp's got slightly better fps. However the texture quality was bad in many instances with PhyOp's performance textures. As a result I am going to use kkthebeast's textures for now. I did not try PhyOp's textures that are 6.2 GB in size.
I would note that PhyOp's has textures he also labels Potato and they are only 3.7 GB in size. If have really bad machine those may help some people but the texture quality is going to be terrible. PhyOp's also has DLC replacement textures.
Yup, I've tested this too. "Optimizing" the interface files in Fallout4 - Textures6.ba2 breaks the Character Creation UI and who knows what else.
Edit: I've found a workaround. If you extract the Interface folder from the vanilla Fallout - Textures6.bsa using the Archive2 tool that comes packaged with the Creation Kit you can simply paste the files into your Textures folder to overwrite the broken files in the mod.
When I attempted the above fix with the B.A.E utility here on the Nexus, the game would crash when the looksmenu UI would attempt to load.
took the 4k textures decompressed them > re-compressed them to the half the resolution as in the 2k (shipped) textures took about 4 days. But in bc7 format instead of bc1. As a bases, Then spent days testing adding back in untouched textures where there were issues. Facegen, Interface
I realise I may be a bit dense, but can someone please explain why these 1K files take up more space than the vanilla 2K files. Original files take about 13.5Gb space and these new files take up about 14.8Gb of space.
The script favors BC7 over BC1, a lot of the textures in Vanilla are 2k BC1, the script forces quite a few into 1k BC7. BC1 has a much more destructive compression algorithm (color palette reduction, and causes banding to achieve a small file size) where as BC7 preserves an immensely larger amount of the color palette and detail but the cost is a larger Hard drive usage ie. its is much more loosely compressed. But when the GFX streams in the texture everything gets decompressed in a way. meaning a pixel is a pixel when it is rendered, and uncompressed 2k bc1 and bc7 are the same file size when you decompress them. same with 1k and 4k, So a 2k bc1 takes up slightly less space then a 1k bc7, yet they look almost the same quality in game due to the more lossless compression of the lower res bc7, the performance increase seen here comes from the system being able to render less pixels per texture. which in should equal to some higher performance (FPS) in game (yet not as much as you would get from just 2k BC1 to 1k BC1 due to the over head of sorting through the more complex compression of BC7. I hope that makes sense.
In a nutshell. BC1 would be like saving a bitmap as a jpg. BC7 would be like saving your bmp as a png (more or less)
Wow, that's a pretty huge difference there - thanks for the explanation as to what this mod actually does. Bitmap to jpg, that's huge! I'll post my results and specs - I'm perusing the comment section while downloading the third grouping.
I know this is old but .. I tried making a flora mod. Really just a collection of my favourite Flora mods combined (for personal use only) I edited a lot of textures and saved as BC1 first time but found huge quality drops. Game is capped at 60fps and it held there nicely.
I redid a lot of the textures using original and modded textures all over again. I saved as BC5 all these grass textures as well as reducing some 2k to 1024 diffuse and normal and generally dropping Specular to half the size of the normal.
But my performance was much worse than the BC1 version I had created earlier.
75 comments
Please make sure that you have ALL the packs downloaded before making a decision on performance, it is all or nothing with this.
IMPORTANT (For users with Hybrid Hard drives aka SSHD drives) Due to the the way the "Intelligent" caching system functions. You will need to load and reload the game an unknown number of times before the controller deems the new Texture archives as relevant to be cached to notice ANY improvements. In fact due to the way these caching systems function, you WILL see a decrease in load times until the files have been loaded enough times to be cached in the SSD cache portion of your SSHD compared to what you have been running (As more then likely those vanilla archives were cached long ago). This can not be forced or bypassed. Just keep running the game, or try closing and opening the game then loading a save (multiple times), For SSHD users it will get faster by weeks-end if you are an avid player.
SDD - TRIM the drive
HDD - (pure "spinner" drives) Defrag the drive
VERIFY here are the file sizes you should see in your data folder if you have them installed correctly.
So after I press enter, without customizing the character because i cant see with what buttons,,,then I open the console and type slm 14, then i can customize the character, as the buttons show up now....its extremely weird, on an unmodded game. I absolutely have no idea why is it happening. Clean game without mods, just this supposedly unrelated to the interface texture downsampling mod.
No other mods, or creation club content,,,or any other folder in the data folder besides the necessary unmodified videos folder and the main game files replaced by this mod.
The only thing I didnt try is a clean install again, maybe the settings got messed up ? I never touched any setting, left them as they are by default.
But, the interesting thing is, after restarting and starting a new game forthe 5th time the buttons show up without the console....im not sure its related to this mod...BUT, ive nothing else added.
--unrelated to the issue. Ive always used this mod and since I found it, and before the other one like this on nexus. thats why I start with this first. having constant smooth fps is much nicer than having vanilla textures. theres also virtually no graphical difference.
I really love this mod since the performance gain is fantastic - and it's a must have for low range PCs anyway.
So far only the UI files have been identified as failure, which is pretty good for a project of this volume.
Therefore having the '1K Textures (6 of 9)' being updated or a downloadable Fix (BC7 too but extracted file format) for UI files being posted would be awesome and very, very much welcome.
@pendannadnep Performance is equal or better than PhyOp - Performance(Light) Option, as in 0-4 fps better :D (using this with ~60 mods at low settings, 1080p, windowed full-screen)
I would note that PhyOp's has textures he also labels Potato and they are only 3.7 GB in size. If have really bad machine those may help some people but the texture quality is going to be terrible. PhyOp's also has DLC replacement textures.
Edit: I've found a workaround. If you extract the Interface folder from the vanilla Fallout - Textures6.bsa using the Archive2 tool that comes packaged with the Creation Kit you can simply paste the files into your Textures folder to overwrite the broken files in the mod.
When I attempted the above fix with the B.A.E utility here on the Nexus, the game would crash when the looksmenu UI would attempt to load.
i would like to know what was done exactly ?
just optimised , or size change ?
In a nutshell. BC1 would be like saving a bitmap as a jpg. BC7 would be like saving your bmp as a png (more or less)
I redid a lot of the textures using original and modded textures all over again. I saved as BC5 all these grass textures as well as reducing some 2k to 1024 diffuse and normal and generally dropping Specular to half the size of the normal.
But my performance was much worse than the BC1 version I had created earlier.
Idk, maybe bc7 does something different?
Absolutely stunning work! Please, do Far Harbor too! Thank you!