Fallout 4

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Asher Latham and Jordan Mackenzie

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86 comments

  1. AsherLatham
    AsherLatham
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    Hello everyone!

    Seems game- issues are abound as of the latest updates to Fallout 4.

    Please avoid posting about issues in the comments and instead post about the issues in the correct place as I can keep all the info together and update you directly and all users at the same time.

    Thank you everyone for reporting the issues

    https://www.nexusmods.com/Core/Libs/Common/Widgets/AddBugReportPopUp?game_id=1151&mod_id=32180
  2. altierkesokin
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    I love this mod, but I'm having some issues with it.

    There are spots where the ground doesn't connect (looks like someone peeled up a corner of carpet from a floor) and I'm able to fall under the world.

    I try and move or plant crops, and there's whole sections where nothing can be planted, reducing the planting area by 1/3 to almost 1/2 in some plots.

    I believe I'm using the latest version of the mod (version 4), but downloaded it through the game's mod downloader so I don't know if that makes a difference. Otherwise, it's a great mod.
    1. AsherLatham
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      Can you please post a screenshot of those locations?
      Make sure you started a new game, after activating the mod. You can't use existing saves, regardless of if you visited the location before.
    2. clydemcelroy1
      clydemcelroy1
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      Same thing happened to me and I loaded it with a new game.
    3. AsherLatham
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      Can you please confirm if you are using Xbox, PC or PS4?

      Thanks
    4. Pazzeroo
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      A quick fix for your 'hole' problem may be to run Snappy.  It has blocks of ground in different looks that can be placed in those holes, via place everywhere.
  3. helgey7212
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    Playing this on Xbox...There are a couple boxes that I am unable to scrap.  They make up part of the stairs/ramp going up to the top floor under the tower.  Is there a workaround for this that I just haven't figure out?  Any help would be greatly appreciated. Thanks!
  4. Drivinghard
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    THANK YOU FOR THIS MOD!!!

    and I am EXHALTED to report I have a 100% perfect bug-free, -lag-free, awesome working lore friendly ABERNATHY FARM REBORN now again! so despite everyone pleading to use new games, I wanted to let everyone know that I'm level 80 now with about 20 settlements and this mod of yours works PERFECTLY for me deep into my game!!

    Thanks from everyone at Abernathy :)
  5. KitCarson16
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    Beware of REBORN MODS.......Abernathy reborn and Tenpines Reborn both are broken. Both of these mods absolutely break the quests relevant to these settlements. It is impossible to complete or even talk to the settlers to do the quests. Console commands to complete the quests do not work, deleting the quests does not work, and if you start a new game without deleting your other save files first these mods have hooks into the game even after deleted and a new game started.

    Do not mess with these, both are broken.

    Kit
  6. MikhailScott
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    Just an FYI this plus Neeher's expanded Settlements seem to conflict somehow for the Navmesh. The settlers walk all the way around the fencing anywhere in the settlement. I will try uninstalling Neeher's mod as I really like what you have done here.
    1. MikhailScott
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      Well I figured out some of the issues with this mod. 1st the dirt rows are improperly nav meshed. I deleted them and the settlers pathing has greatly improved. Secondly, the interior of the house still has issues as the settlers will not go up to the 2nd floor beds. Lastly, I have submitted a pic of what I am talking about as some of the original nav meshes must still be in there somehow.
    2. AsherLatham
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      Thanks MikhailScott,

      Definitely no original navmeshes, as all were totally deleted, not modified, and rebuilt.

      I will revise the mod
  7. Mixxie67
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    As of May 2020, playing on XBox One, with mod installed at beginning of brand new game, I can attest to there still being a bug that makes it impossible to interact with the family to do the quests. It looks nice but not worth the hassle of the suggested fixes. I’m not messing with deleting files just for a cool settlement. Thanks for the effort.
    1. AsherLatham
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      Thank you Mixxie67,

      I'm hoping to resolve this soon,

      Asher
  8. 22Tango
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    Hi, love the Mod, but I can't get a quest from the farm. The Abernathy's say they are in serious trouble, but will not respond to conversations.
    1. AsherLatham
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      Activate mod, start 100% new game only.
    2. GantradiesDracos
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      can confirm, have done so and its broken!
      i have a heavily-modified setup, thoguh there shouldnt be anything else effecting the Abernathys...
    3. H4RDC0R3V1B3Z
      H4RDC0R3V1B3Z
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      I can confirm this as well. Brand-new game, no other mods that interfere with quests or NPCs. Can't speak to Blake to trigger the quest.

      EDIT: Forgot to mention that I'm on Xbox. Perhaps it's a console-exclusive issue? Only thing I can do is mess around with load order, but everything is where is should be in relation to the changes I've made.

      Also, there is a LOT of the old stuff still around the house, glitching through the changed area. Looks like your mod is broken, mate. Perhaps something has changed in recent Fallout 4 updates and it's been a while since this was updated. About two years ago now and there have been multiple updates in that time.

      And you can't trade with Connie, which you can do normally before even accepting the quest.

      Such a shame too, as it looks great. But in good conscience, I can't recommend this to anyone considering how many people say about how buggy it is.

      If anyone new is reading this, don't take the mod at face value, install it and play a decent amount before checking out Abernathy Farm. Install and head there straight away to see if these problems occur for you. Learn from my mistake.

      EDIT2: Moving the mod below STS made the excess stuff vanish and the farm is now "old clutter" free. But the dialogue with everyone is still borked.
    4. H4RDC0R3V1B3Z
      H4RDC0R3V1B3Z
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      Also, fairly certain this breaks Trashcan Carla too. Ever since installing this mod, she has been stuck at Sanctuary. The past two games, before I added this, she traveled around with no issues and never got stuck anywhere. Often showing up at Abernathy and Drumlin. Now she's just glitching into her Brahmin, unable to move.

      EDIT: Seems this breaks more than just Abernathy. Trade routes are also bugged now. People no longer move around and Provisioners don't move between settlements. All this only started with the addition of this mod.
    5. AsherLatham
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      Hey,

      Thanks for letting me know about the issues, perhaps an update has caused something to break or perhaps it's something unique to the Xbox.

      I will try to collect more information from others.

      It's been 2 years since I've really used the Creation Engine, but I will update the mod with a fix.

      Asher
    6. AsherLatham
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      Hey,

      Apologies for not replying sooner.

      Can you please tell me which platform (PC, Xbox, PS4), you were using the mod with and if you tried a New Game with ONLY this mod active?

      Thanks
  9. damian667mdh
    damian667mdh
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    Was using your mod and noticed a conflict with Concord Expanded. As long as this mod is below it in load order, both work fine. Just thought I'd let you know. Thanks for the great mod.
    1. AsherLatham
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      Thanks for the compatibility notice. :)
  10. Thorne67
    Thorne67
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    Downloaded with NMM and it doesn't show that I downloaded it. Pfft. Using 1.4.0 version. Beautiful work on the farm but can't get any of the activators/flags to work. Got the locket from the station and it STILL doesn't work. Even (god forbid) started a new game and no activation. Only Lucy always says "I hope you can help out..."Tenpines on the other hand. Since it's a straight Minuteman quest, all test run-throughs on an old high level game (yep. I never went there...) and the new game...both worked. Looks great. Wish you could've done a little more with the basement like the new Oberland Station Basement Playerhome by RedRocketTV, but he made it HUGE. So much detail that it lagged out my poor ole laptop but it was tons of fun. Anyhow. Since I couldn't report a bug cause NMM doesn't report I downloaded this... I have to write it to you here and hope you can get your beautiful farm working. I'm hoping that if it's just an update I won't have to start a new game again. Grandkids get sort of iffy when I delete their level 75 and above characters before they come visit.
    1. AsherLatham
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      It doesn't matter if you never visited the location before, the game save, must be created, 100% new, after the mod is active.
      If you already tried that with the Abernathy Farm mod, please let me know, and I will investigate the issue for you!

      Please can you either directly message me, or comment via the reuploaded version of this mod (where all the latest updates can be found).
      https://www.nexusmods.com/fallout4/mods/32180

      Thanks Thorne67,
      Asher.
  11. AsherLatham
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    This mod has been reuploaded via my new account, please check here for all the latest updates.
    Thank you.

    https://www.nexusmods.com/fallout4/mods/32180