Good mod, one thing of note if your using this and Project Apocalyptic Commonwealth or another overhaul for Concord. The door gets covered up by another static door. you can still get in if you just disable it and wedge yourself just right to where you can activate the door for the mod.
And now that I've actually *played* the mod, something a bit more material:
This one's kind of a mixed bag, folks. While I do appreciate the general level design and set up, it's absolutely riddled with typos and poor writing. The enemies are super beefy, but their pathing is so glitchy and awful that they struggle to move more than ten feet in any given direction. I wouldn't really say a lot of the layout or things you find make much sense, either. The bones of something pretty decent are here, but I can't rightly recommend the mod as is stands.
Late response but it's story is completely pre-war and it's location would be there in the exact same condition during the timeline of Frost so I say it's a go.
Just finished playing through this, and while I really liked the level design, the story (if there was one) was very difficult to follow. Curiosity made me wonder what happened to the main scientist, but by the end I found that I really didn't care - the quest just became a trail of map markers; not enough was invested into a compelling story. I have to say, though, I did really appreciate some of the "enemy" ambushes, and how they kept coming at you even when partially disabled!!
Fantastic level design, and the kind of slice of pre-war life that I love discovering through quest mods.
Little confused however about the fate of Ellie after releasing her; as well as that, I initially chose the Power Fist then went back to see the other ending, and looking in the cryolator case the Power Fist was... completely gone. Not sure if that's a bug on my end but I don't think I've ever seen that happen before. Although to be fair at this point I am plumbing the depths of Bethesda's buggery.
I'd love to gather all the Concord quest mods together into one playthrough someday. There's so many of them and they're all amazing, including this one.
47 comments
Great job!
Well that didn't last long.
This one's kind of a mixed bag, folks. While I do appreciate the general level design and set up, it's absolutely riddled with typos and poor writing. The enemies are super beefy, but their pathing is so glitchy and awful that they struggle to move more than ten feet in any given direction. I wouldn't really say a lot of the layout or things you find make much sense, either. The bones of something pretty decent are here, but I can't rightly recommend the mod as is stands.
Little confused however about the fate of Ellie after releasing her; as well as that, I initially chose the Power Fist then went back to see the other ending, and looking in the cryolator case the Power Fist was... completely gone. Not sure if that's a bug on my end but I don't think I've ever seen that happen before. Although to be fair at this point I am plumbing the depths of Bethesda's buggery.
I'd love to gather all the Concord quest mods together into one playthrough someday. There's so many of them and they're all amazing, including this one.