This page was last updated on 25 April 2024, 11:39PM
Changelogs
Version 008
Update Notes: Transparent update, install at any time. Requires Fallout4.exe 1.10.162.0 (or later)
Change: Removed SKK_AULUnlocked keyword checking that prevents the perks from offering to unlock already unlocked containers as that prevents unlocking after objects have been respawned on cell reset.
Version 007
Update Notes: Transparent update, install at any time
Change: removed saving unlocked items to alias for performance. Can not reverse unlocking.
New: Quick unlock object activation [R] option.
New: Bypass any lock object activation [R] option.
Version 006
Update Notes: Transparent update, install at any time
New: Unlocking disabled whilst flying
New: Change detection range in holotape (Global SKK_AULRange)
Version 005
Made SKK FastStart new game aware to unlock stuff in V111 (d-OH !)
Added global variable SKK_AULBreakPercent so the lockpick break percent can be set from the console
Added holotape option to change lockpick break percent
Version 004
Break bobby pins for each lockpick if LockSmith < 4 at fLockpickBreakBase %chance
Enabled door unlocking for some simple wood/metal non teleport doors.
OnPlayerTeleport immediately scans if unlocking is enabled