8 comments

  1. lovejam
    lovejam
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    Holy $#!t! Can someone upload a video of these weapons being used? I'm scared!
    1. sonic65101
      sonic65101
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      I second this.
    2. lovejam
      lovejam
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      DiscoGnome said he'll have a vid out this week!
    3. shn23
      shn23
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      https://www.youtube.com/watch?v=7ScwcjIBOR4

      I had an issue with the Polymorphic Fireus, it would change once for me, but wouldnt change after that...maybe I was doing it wrong?
    4. ElPolloAzul
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      Glad we finally got to really destroy Diamond City together.

      With all of the meleeing and crouching for alternate modes happening in the mod, my description (cut for length late at night to fit the Bethesda.net field!) ended up being not very clear AT ALL with respect to the fact that you have to be standing for recombination and crouching for replication while meleeing. More confusingly, the first gun which you pick up in the world/residence will not dynamically change its mods in your hands, but subsequent copies will (strange engine behavior?).

      So "melee while crouched to drop this gun. A copy of it is placed on the ground. Pick up the copy. Equip it. Melee again to cycle through countless different weapon mod, ammo, and sound combinations." should be amended to read "melee while crouched to drop this gun. A copy of it is placed on the ground. Pick up the copy. Equip it. Melee again (***WHILE STANDING***) to cycle through countless different weapon mod, ammo, and sound combinations."

      When I say "countless" I mean it in the practical sense: there are something like 5 quadrillion (~5191558551281520) possible "different" guns, which is a bit more than the 17.75 million on offer in Borderlands 2.

      I also didn't note that you can rejig the gun as you like at the Weapons Workbench, kind of like the mods which more traditionally allow you to use the parts you want.

      The Ad Terram! spawning a tiny airship with tiny BoS if you are crouched was also an undocumented feature. I could have made the Ill-Logic B.O.M.B.s restore the world pieces position and orientation but simply didn't. The GetClosest button on the SPAWNDO marquee will take the displayed prototype form ID and attempt to find the closest reference to overwrite the marquee's displayed form. So Nat's prototype (00002f20) with GetClosest should find her ref (00002f21) if close. Or, if she's the closest actor to the spawn target (either the arrow or a flared position on the ground), crouching and using the GetClosest button will have the same result.

      Today's update came about since I remembered just how few recurring sources of flares there are. I would have made SPAWNDO require no ammo, but I figured people might want to use VATS, and no/infinite-ammo guns do not work in VATS. The Commonwealth is lousy with fusion cells though.
    5. shn23
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      that's it! I was crouching and meleeing expecting to drop a DIFFERENT gun each time I did so.

      Fantastic mod as usual, the Ill-Logic B.O.M.B delivered as promised. s***, I'm still laughing.

      I feel remiss in not messing around enough to figure it out...the Polymorphic Fireus deserves it's own vid for sure!
  2. FalloutIII2013
    FalloutIII2013
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    I'm at a loss!  This mod sounds like some crazy shenanigans 'bout' to happen...like a shat storm or somethin'.  Must chem up to dejumbofy functionality.  I like see on Y-T.V. motion picturesque most pleezy!
  3. dasmodem
    dasmodem
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    ElPolloAzul, our Mad God !