Power armor has been modified to be usable in third person. You can get the original and overwrite it. https://drive.google.com/file/d/19bDqxjUWLWHkpeFC5ScERB4h9nabmydb/view?usp=sharing
The mod FN SCAR-H - Battle Rifle has the same issue, do you think simply renaming the ESP and merging it in MO2 will work or would one have to make a different file from scratch?
Multiple records need translating back to english, the cells mentioned in the previous comment and a couple of weapon modifications.
Some receivers need their names and descriptions translated All zoomed in scopes need their names translated. And one stock, the laranjo, needs its description translated.
doesn't help that the base rifle is pretty inaccurate on its own, especially in 3rd person. Set up a workshop target at 50ft and you can't hit it more than 50% of the time. (yes I know 4's 3rd person accuracy is bad on its own). using anything but a scope at 100yds means a good bit of your shots miss as well, however
Tks for the reply folks, but all already have the game prep for mods and don't use AWKCR. But I'm using the Obrez version, the only one that works, it's nice.
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https://drive.google.com/file/d/19bDqxjUWLWHkpeFC5ScERB4h9nabmydb/view?usp=sharing
Some receivers need their names and descriptions translated
All zoomed in scopes need their names translated.
And one stock, the laranjo, needs its description translated.
If it is in my inventory and I access a weapon workbench is insta crash to desktop
If I equip it, it will look like this:
Can't be used, won't fire. Anyone that spawns with it, will go into melee fight.
The Obrez version works fine though.
Does anyone knows how to fix it? Tks!
https://www.youtube.com/watch?v=fgUbpIzdpGY