Running this with FOLON. Fully endorse the mod and I want to add a few notes for others. -The 50% file works, it's just very small, so the site says it's 0kb. -The item is craft once: 1 steel, 1 plastic, 1 stimpak use infinitely. When equipped it uses stimpaks from your inventory. There is no model/texture. -Unfortunately for FOLON players the item takes up a visor slot, rather than a cape slot so it cannot be equipped with the gas mask. -When dealing with radiation: The item will fire when the player is at less than (%) healthANDany damage is received from a non-radiation source. It will not burn all your stimpaks if you are irradiated beyond (%) health, but it will use stimpaks as soon as you take damage while irradiated beyond (%) health.
This mod doesn't get nearly enough praise! I know we have the legendary auto-stim effect, but i've always wished it would kick in earlier than 20% health. Plus, this thing actually plays the animation when it stims you - and triggers your thirst. Auto-stim legendary effect doesn't make you thirsty, so it's always felt kinda cheaty.
ive noticed that with other systems, the stimpaks wont inject if your health got restored beneath the threshold of activation. does this work like power armor, and continuously heal? cause i need something that does that.
In this mod I reused the medical pump script from FO4 power armor with no changes. If your after something with more features try my Chem injector mod. https://www.nexusmods.com/fallout4/mods/33312
To work, you need to create Armor Addon (for example here is so: AA_Sublight_AutoStimpak [ARMA:xx002E03]) and specify the available races (RNAM - Race: HumanRace "Human" [RACE:00013746]; Additional Races: SynthGen1Race "Gen 1 Synth" [RACE:000E8D09], GhoulRace "Ghoul" [RACE:000EAFB6]. SynthGen2Race "Gen 2 Synth" [RACE:0010BD65], SynthGen2RaceValentine "Gen 2 Synth" [RACE:002261A4])/BOD2-Biped Body Template: 46 - Headband. .
In the models section of armor (ARMO:xx000F9A), add: INDX - Addon Index: 0; MODL - Armor Addon : AA_Sublight_AutoStimpak [ARMA:xx002E03]
12 comments
-The 50% file works, it's just very small, so the site says it's 0kb.
-The item is craft once: 1 steel, 1 plastic, 1 stimpak use infinitely. When
equipped it uses stimpaks from your inventory. There is no
model/texture.
-Unfortunately for FOLON players the item takes up a visor slot, rather than a cape slot so it cannot be equipped with the
gas mask.
-When dealing with radiation: The item will fire when the player is at less than (%) health AND any damage is received from a non-radiation source. It will not burn all your stimpaks if you are irradiated beyond (%) health, but it will use stimpaks as soon as you take damage while irradiated beyond (%) health.
I know we have the legendary auto-stim effect, but i've always wished it would kick in earlier than 20% health.
Plus, this thing actually plays the animation when it stims you - and triggers your thirst. Auto-stim legendary effect doesn't make you thirsty, so it's always felt kinda cheaty.
Anyhoo, mod works great. It's a lovely thing.
https://www.nexusmods.com/fallout4/mods/33312
In the models section of armor (ARMO:xx000F9A), add: INDX - Addon Index: 0; MODL - Armor Addon : AA_Sublight_AutoStimpak [ARMA:xx002E03]