The simple and obvious solution could be to just NOT do the Emergent Behavior quest, but i do not know what the consequences of that would be (at the very least, simply ignoring that quest, will block some additional dialogue/comments Curie will get access to after the quest is finished), and just set the global variable Curie_AffinityCondition_PlayerCompletedQuest to 1 using console, to remove the cap on Curie's affinity. Still, i do not know the consequences of doing just this, i never tested it, so i recommend trying the next solution instead.
The safer and cleaner solution would be to try doing what the mod does, which is to fail the Emergent Behavior quest (COMCurieQuest) by setting it's stage to 9000, then set quest COMCurie to stage 407("Friendship Done"), and then remove the affinity cap. That is what this mod does (apart from slight dialogue changes), so it is tested and proven to work as part of natural progression of the Emergent Behavior quest - meaning, i didn't try it while that quest wasn't even started, or while it was in some other specific stage than whatever the stage is when the dialogue mentioned in description triggers. So, if you want to play it safely, wait until the Emergent Behavior starts, and THEN use the following console commands: (or if you are brave/impatient, you can try to do it right away, but come back after a while to let us know if it worked OK) setStage COMCurieQuest 9000 setStage COMCurie 407 set Curie_AffinityCondition_PlayerCompletedQuest to 1 ...let us please know if it worked, maybe it would be of interest to others.
Would you be interested in making her old body become a factory settings Ms Nanny after the transfer instead of it falling to the floor and never rebooting?
I dont quite see how would that make sense... This mod basically skips the whole scene where robot Curie gets transfered into synth body, so i am not sure what you mean - obviously, whatever you mean, it would have to be a different, separate mod from this one, but i am not clear on how exactly you want it to work, so try desribe your idea in more detail.
If you want the transfer scene to work as usual, but to end with Curie still residing in the original robot body, then i think that may get a bit more complicated than it seems at first glance. It would require to change some things in the scene, change some dialogues (ie. quests), and also more scripts or quest script fragments - all of which could significantly increase potential incompatibility with other mods. It doesn't mean it's a bad idea, and not impossible to do, but i am still not sure i undrestood you correctly.
Curie transfers to the synth, but the robot body goes into the defeated or deactivated state instead of becoming a dead body. Then you have the option to boot it at factory default settings and get an ordinary Ms. Nanny.
It would have to be different, yes, it's just about not leaving an intact robot on the floor useless after the transfer.
Aha, i completely misunderstood you the first time. So, you want to allow Curie to transform into a synth just like in the vanilla game, but after that you want to be able to reactivate her former robot body as a new Automatron robot? Unless i misunderstood again, or forgot about something that would make it complicated, this should be easy and without changing any dialogues.
I would quite like to reboot her original body after the transfer. Her name would be 'C.V.R.I.E.' and as she is restored back to Vault-Tec's custom template for her she would be more matter of fact, not complain about being in vaults, would be happy to help the residents of '81 as it's the closest thing to her original objective. Otherwise, she would enjoy staying at Cambridge Polymer Labs with Molly, Greygarden with the Supervisors, Diamond City School with Edna or the Science! Centre, all places of science and/or learning.
The ‘Curie's (Robot) Facelift’ mod has made me want this idea even more, then Curie (the synth) and C.v.r.i.e (the Ms Nanny template) could study and research together just like in the Fallout Shelter Online card. Looking the part thanks to https://www.nexusmods.com/fallout4/mods/91990?tab=images
thank you for this mod i really like curie and thought her being a robot was a big charm point :) it is really funny though when she talks at length about wanting to become human and her response to you saying no is like well ok then
You are mistaken. It works perfectly fine for me the way it is packaged. Your problem is caused by using MO2 which is notoriously stupid when it comes to handling simple archives.
having trouble. i can't get it to work. i tried uninstalling and reinstalling. i wonder if it has to do with the everyone's best friend mod messing with it or if it only works for a new game. i can't figure out how to change the load order in nexus. please let me know if you know what the problem is or how i may be able to fix it.
In Cait's companion quest, "Benign Intervention", you got to a vault and cure Cait of her addiction to chems, which changes her personality. From her way of speaking, to her likes and dislikes.
If you don't do this quest, you can't make her affinity.
The fallout wiki page for this quest: https://fallout.fandom.com/wiki/Benign_Intervention
Ahh, sorry, i overlooked the "Cait" name and thought we are talking about Curie. If i find some more things to do, that would made me to install the game once again, i will do it. But no promises.
From what i saw, the so called "next gen" update is basically just a broken widescreen support, which shouldn't have any impact on anything this mod does :-D So, as long as you are not using a widescreen setup, you should be fine.
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Still, i do not know the consequences of doing just this, i never tested it, so i recommend trying the next solution instead.
The safer and cleaner solution would be to try doing what the mod does, which is to fail the Emergent Behavior quest (COMCurieQuest) by setting it's stage to 9000, then set quest COMCurie to stage 407 ("Friendship Done"), and then remove the affinity cap.
That is what this mod does (apart from slight dialogue changes), so it is tested and proven to work as part of natural progression of the Emergent Behavior quest - meaning, i didn't try it while that quest wasn't even started, or while it was in some other specific stage than whatever the stage is when the dialogue mentioned in description triggers.
So, if you want to play it safely, wait until the Emergent Behavior starts, and THEN use the following console commands:
(or if you are brave/impatient, you can try to do it right away, but come back after a while to let us know if it worked OK)
setStage COMCurieQuest 9000
...let us please know if it worked, maybe it would be of interest to others.setStage COMCurie 407
set Curie_AffinityCondition_PlayerCompletedQuest to 1
This mod basically skips the whole scene where robot Curie gets transfered into synth body, so i am not sure what you mean - obviously, whatever you mean, it would have to be a different, separate mod from this one, but i am not clear on how exactly you want it to work, so try desribe your idea in more detail.
If you want the transfer scene to work as usual, but to end with Curie still residing in the original robot body, then i think that may get a bit more complicated than it seems at first glance.
It would require to change some things in the scene, change some dialogues (ie. quests), and also more scripts or quest script fragments - all of which could significantly increase potential incompatibility with other mods.
It doesn't mean it's a bad idea, and not impossible to do, but i am still not sure i undrestood you correctly.
Then you have the option to boot it at factory default settings and get an ordinary Ms. Nanny.
It would have to be different, yes, it's just about not leaving an intact robot on the floor useless after the transfer.
So, you want to allow Curie to transform into a synth just like in the vanilla game, but after that you want to be able to reactivate her former robot body as a new Automatron robot?
Unless i misunderstood again, or forgot about something that would make it complicated, this should be easy and without changing any dialogues.
Her name would be 'C.V.R.I.E.' and as she is restored back to Vault-Tec's custom template for her she would be more matter of fact, not complain about being in vaults, would be happy to help the residents of '81 as it's the closest thing to her original objective. Otherwise, she would enjoy staying at Cambridge Polymer Labs with Molly, Greygarden with the Supervisors, Diamond City School with Edna or the Science! Centre, all places of science and/or learning.
Looking the part thanks to https://www.nexusmods.com/fallout4/mods/91990?tab=images
YEOOOOOWCH!!!
Your problem is caused by using MO2 which is notoriously stupid when it comes to handling simple archives.
If you don't do this quest, you can't make her affinity.
The fallout wiki page for this quest: https://fallout.fandom.com/wiki/Benign_Intervention
If i find some more things to do, that would made me to install the game once again, i will do it. But no promises.
So, as long as you are not using a widescreen setup, you should be fine.