Fallout 4
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persephonecharming

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persephonecharming

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86 comments

  1. sparker234
    sparker234
    • member
    • 0 kudos
    Installed this about 3 years ago. Worked just great. Suddenly with a new character , my provisioners are murdering every radstag they see, but no one else does. I haven't changed any load orders or "animal mods". Removed mod, installed again, same thing.
  2. Olivier8768
    Olivier8768
    • member
    • 4 kudos
    Super mod. Les cerfs qui attaquent, les cafards, les mouches. Vraiment n'importe quoi Bethesda. Je reviendrais approuver votre mod. 
  3. prezial
    prezial
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    • 3 kudos
    Love this mod!! :) 
  4. MalachiDelacot
    MalachiDelacot
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    • 223 kudos
    Really like the difference this mod makes.
    Thank you for your work and sharing.
    Endorsed, and kudos to you.
  5. jtwitham
    jtwitham
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    • 18 kudos
    I wish there was a way to have Radstags' behavior somewhere in between this mod's and vanilla  - because with this mod installed, the Radstags don't run away or act timid, they're just chill with you being right next to them. Which, of course, most deer wouldn't be. Maybe the reason Bethesda made them hostile was because there's no way for them to be "deer-like" and flee while still in a friendly state?
    1. MackSolo
      MackSolo
      • supporter
      • 17 kudos
      Friendly Radroaches has this kind of behavior, but no radstag version.
  6. Machiavegli
    Machiavegli
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    • 3 kudos
    This is a great mod; I wish it could be expanded to other animals.  For instance, feral dogs  are so easy to kill once you get past level 10 or so, that essentially they are committing suicide to give you XP.  And their death sounds are awful.  You have to wonder what kind of twisted people Bethesda hired to put in the effort to create those sounds, and how they got them (Michael Vick maybe?).

    Making lower-level animals docile towards you once you reach a certain level would make the game a lot more fun, because you would be moving through the world more as an observer than as a constant exterminator of any wildlife you see.  (Exceptions should be made for molerats and mirelurks because of their pop-up surprise attacks.)  
    1. Animositisomina
      Animositisomina
      • premium
      • 19 kudos
      I know this is an old comment, but if anyone is interested, check out the mod "No More Dead Dogs" here on the Nexus. It makes them all friendly/neutral and marked essential, meaning they can't be killed. Even Raider dogs will no longer attack you, and there's an optional patch to rename them "Lazy Dog" instead of "Attack Dog".
  7. KatakanaChump
    KatakanaChump
    • member
    • 0 kudos
    Hello All! For some reason the radstags are fine with me, but dogmeat goes straight for the jugular with them and goes on the attack!
    Anyone else have this problem? :(
    1. chimpoforevah
      chimpoforevah
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      • 43 kudos
      Makes perfect sense for Dogmeat to do so, he's a predator and they are prey. Let him be.
  8. ScarletStreak
    ScarletStreak
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    • 251 kudos
    Doesn't seem to be working for me. :/
  9. deleted58191551
    deleted58191551
    • account closed
    • 19 kudos
    Nice, I never attack radstags but it was annoying to have your companions chase after them forever once they see you and run away...
  10. Favmir
    Favmir
    • premium
    • 8 kudos
    Has anyone made a mod that makes most hostile enemies more chill? so that they won't attack another until they get shot first.