Fallout 4

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LeahTheUnknown

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LeahTheUnknown

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77 comments

  1. BlazeStryker
    BlazeStryker
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    Think you can add Gunners? Like I said, Jared's got serious karma coming...

    (I run Depravity. As it happens, Clint is by the time of the fall of Quincy well aware of the old rumors about Corvega being what drew Murphy to the Commonwealth decades back. If he advised the Gunners to take out the former Minuteman he'd have brought up Corvega as being the only realistic means of holding Lexington. I'd have mentioned this to Thuggysmurf but you know how he had to close commentary for his Thuggyverse mods)
    1. LeahTheUnknown
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      I think I looked at gunners the first time around and their leveled lists were wonky...  I'll give it another look soon
    2. BlazeStryker
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      That's cool; I suspect Depravity's focus on the Gunners as a major threat and arming them up with high tech arms and armor "and even Vertibirds. Doesn't make sense Where are they even getting all this stuff?" (quote from Murphy) changes up their level lists, come to think of it.
    3. LeahTheUnknown
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      Apparently we're both unobservant. I added gunners some time ago in an unpublished version. They are under the "Groups" menu.

      New version uploading now adds something vital...  a cancel button.
    4. BlazeStryker
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      We're doofuses. *smirk* Apparently we're also folks of "cancel" culture!  I like it.
    5. Bait4dragons
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      first thing comes to mind BESIDES a cancel button is.. um, er.. "cleanup?"

      I'd love to try this to train my 16 girl army to practice with 'novel' weapons..
      but will i have a permanent pile of rotting flesh in a location if I SAVE my training?
    6. BlazeStryker
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      Just run Amazing Follower Tweaks's setting option for body cleanup when you pickup loose items (a command option in AFT Master) then do so, all the corpses go bye-bye within a radius of you. I also recommend PANPC's option for cloned/spawned extras to be removed again when exiting the cell. Solves the problems neatly.
    7. slawrence50
      slawrence50
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      Hi I installed and reinstalled the mod many times,  but there are none of the grenades under grenades in the chem station.  Can you help me please?   Could the grenades be under a different work station?   I made sure the mod and plugin are activated.  I'll do a help grenades 4 and see if they show up.
    8. BlazeStryker
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      Chances they are in the Utility section. You have a much better chance with the in-game plugin explorer (I think Perchik currently runs it)
  2. SugarNipps1005
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    Great mod! Would be great to get more things to spawn in :)
  3. 135478haowen
    135478haowen
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    Hello, can I ask you to help me make a separate MOD? Because when the grenade is thrown, the options menu will pop up, which is very troublesome. Can I make a grenade that can be used when it is thrown? In fact, I only need the robot type, which can be set A few more grenades, and then spawn an NPC each time. Finally, please let me express my gratitude.
  4. deleted161706833
    deleted161706833
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    great mod
  5. DaughertyUSMC
    DaughertyUSMC
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    Just tossing this out here (kinda like a "spawn gren") , Leah - I am getting constant CTD's when tossing a grenade, even just choosing a single Deathclaw - Seems like things are ok - the subsequent battle between this Deathclaw, and my FRIENDLY Deathclaw "settler/guard", Codsworth, and Nora is intense and seems to go well until the action gets close to my player, then bam! - instant crash. 

    Let me be clear - it is NOT your mod! It has always worked great. I had a Cyberpower gaming rig basically consume itself like back in last winter, and had to migrate my game over to an old HP Pavilion desktop PC (13 yrs old, with an old AMD A8-3870 APU with Radeon(tm) HD Graphics 3.00 GHz processor) Several of my fav games will not even load on this PC, so I am guessing even though the game runs fairly well on this rig, I am really pushing things doing so. So my guess is an old out of date processor - not even equivalent to an Intel i5, is what is causing the CTD's - just too much to push thru it.

    Does this sound correct to you? I am pretty damned certain it is not a mod conflict, or any of the other "usual suspects" this time around.
  6. cerebraltraveller
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    Hi, it is a really great mod !

    However, I'm having issues when dropping the grenade in construction : I tried to make a big tower with trap floors and slippery slopes but when I drop the grenade at the roof (6 floor), or any floor, the npc spawn at ground level, no matter what, it does not work with concrete, wood, etc. Do you know if that is normal ? I'm using the mod multiple sandbox floor, I hope it is not that.
  7. liampjrobinson
    liampjrobinson
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    LOVE the mod! can you please add Minutemen and other factions? 
  8. WinterCoin9212
    WinterCoin9212
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    cant find them using chem station in diamond city.
    1. Bean327
      Bean327
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      they are under Utility.
    2. WinterCoin9212
      WinterCoin9212
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      nope
    3. WinterCoin9212
      WinterCoin9212
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      y it no work? doesnt appear for me do I need a holotape or something?
    4. pamplinas322
      pamplinas322
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      Did you made sure to enable it with the mod manager?
  9. ThunderMcNeil
    ThunderMcNeil
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    I maybe overread it, but is there a way to send spawned settlers to your settlements? I accidently spawned 5 or them and i dont want to leave them in the wilderness.
  10. Ragnarr1313
    Ragnarr1313
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    I love this mod I use it all the time for testing, so thank you so much for making it I do have one request for it though if you happen to make anything else in the future. Could you possibly add Minutemen to it?

    I'd actually like to use them as a sort of backup, so that I can test some of the leveled list that I use with them. I want to see how they stack up against various other factions.