About this mod
A simple mod that removes Laser and Plasma weapons from the game, and changes references so that only Ballistics weapons will spawn. Cryolater was left in as its a plausible weapon.
- Requirements
- Permissions and credits
- Changelogs
This is a simple, lightweight file that completely removes the Laser and Plasma weapons from the game. Though NPCs will make references to them in dialogues, there will be no trace of any laser/plasma weapon or ammo in the game. This includes, but not limited to: Alien Blaster, Laser Musket, Institute Laser, Various Laser turrets, Protectrons, Eyebots, and even companions. In addition the Plasma Grenades have been replaced with cheap Incendiary grenades. To compensate for the lack of laser weapons, the Deliverer is now a common pistol and renamed to Walther PPK and distributed in place of some laser pistols. In addition expect to see more 10mm, SubmachineGun and Assault Rifles.
This mod has been made the safest and cleanest way possible, but there may be some bugs so please report them as they occur and I will do my best to get them repaired. Eventually I will add the DLCs as optional patches.
Warning: Shooting a laser or plasma weapon from an existing save WILL result in a CTD since the ammo for them no longer exists. Discard or sell all your laser weapons, and any you may come across.
***Update***
Added version .60 for those who use the DLCs FarHarbour, NukaWorld and Automatron.
- This version removes fantasy weapons, mainly the lightning gun and Radium rifle and adds the new ballistic weapons to the CommonWealth leveled lists. Though they do spawn it will be rare, so no need to worry about raiders running around with Handmade Assault Rifles.