This page was last updated on 12 January 2022, 12:43AM
Changelogs
Version 1.1a
Added 3 new ammo conversion options which are upgraded forms of the default 5mm Bergmann ammo: Potent, Powerful and Advanced, which are equivalent in damage to .38, .45 and 10mm respectively. The perk requirements for the other conversions have been revised in light of this addition. .38 and .45 now also do slightly more damage.
Tweaked the perk requirements for some mods.
Adjusted the level-listing script. The Bergmann now shows up earlier, at level 6 instead of 10, with the ammo showing up even earlier. The script and seeding quest have also been modified so things can be reverted and re-seeded by using stopquest BergmannLLInjectQST, followed by startquest BergmannLLInjectQST (It's recommended to do this twice on a save that already has the mod installed.)
Tweaked the Scrounger lists for the Bergmann's ammo so it doesn't crop up so frequently in bundles of 15.
Version 1.1
Adjusted the reflection settings on the scope and reflex sight lenses to correct (or at least mitigate) them clouding over in certain lighting.
Revised the sounds for the .38 conversion.
Added the option to convert the Bergmann to use .45 caliber
Cycled down the perk requirement for the .38 and 10mm ammo conversions. .38 no longer requires Gun Nut 1, that going to 10mm, with the new .45 option requiring Gun Nut 2
The Bergmann's default 5mm ammo is now affected by the Scrounger perk.
Version 1.01
Corrected the Random template on the gun, which was missing a critical mod. If you notice the sights on your pistol aren't zeroed properly, then the pistol you got is missing this mod and it'll have to be attached using the console.