Fallout 4

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Captainoob

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Captainoob6

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58 comments

  1. ChickenAlfredo
    ChickenAlfredo
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    Heads up for anyone: don't download the compatibility patch for the right handed reload animation. Just use the normal file, and download the patch that someone linked from google drive in the comment section of "(CC) Right Handed Anti-Materiel Rifle"

    Otherwise your rifle will be invisible
  2. Baron0BeefDip25
    Baron0BeefDip25
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    Question: Would you do a mod to improve the creation club tesla cannon? Or do you feel it dosent need to be improved?
  3. Nillkarn
    Nillkarn
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    thank you for this. recently got the anti material rifle cc, and was wondering why it was so weak. and now its not with this..
  4. Llunull
    Llunull
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    why is the range so low? i have other weapons at 500-600 range..? or am i missing something
  5. UndeadTankComander
    UndeadTankComander
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    what mod are you using to laydown on the ground like i the first pic
    1. Captainoob6
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      Pose it: https://www.nexusmods.com/fallout4/mods/24772?
  6. S1lverCl0ud
    S1lverCl0ud
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    The damage increase is applied but the fire rate is still the same....what would be the problem?
  7. darthxanxus
    darthxanxus
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    Would it be possible to make an alt version without the semi and auto variants? Because it makes the legendaries you get from the quest have a chance to be one of them and i wanted to use all your customization on the legendary version but it came up semi instead and its just weird seeing shells eject thru a sealed chamber :(
  8. Morgoth780
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    So I am using your mod with OhDeer's right handed model along with Hitman's and Haru's Right handed animation. Personally, I didn't notice anything weird with the gun, other than the bolt be pulled slightly out of alignment, but I tested that without your mod at all and it was still there, so that's completely down to the model and animation.

    Now, when simply installing your mod, everything seemed to work fine. I didn't notice anything weird with the animations. However, with the patch installed, the weapon became invisible. I did install both the main file and the patch; with only the patch I still had the same problem with the gun being invisible, but it did still have the modified stats.
    1. Captainoob6
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      If you have the CK, you might have to manually link the .nif files to it. To my knowledge, theres nothing I can to to change it.
    2. RaduSamanc
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      The rifle is invisible in-game because there is a mistake in the path in your .esp file (which I have converted to an .esl in the Creation Kit): the path you have for the mesh is “CreationClub\FRSFO4002\Weapons\AntimaterielRifle\AntimaterielRifle_Receiver1.nif”, however the model name in meshes is “AntimaterielRifle_Receiver_1.nif”. Correcting this error in xEdit fixes the invisibility problem.
    3. Garlikk157
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      @RaduSamanc,

      So how exactly would we go about doing that? I got the same problem as Morgoth. Do we just rename the CreationClub\FRSFO4002\yaddayadda to "AntimaterialRifle_Receiver_1.nif"
      I'm just a little confused is all.
    4. wer123456
      wer123456
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      Not this mod's user, but chiming in: if there is indeed a pathing error in the .esp/.esl file, just make sure it links to the actual file that should be there in that folder--check the entire path, including all the folders and the file name, for misspellings.
    5. woodoomen2
      woodoomen2
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      Can you fix the mod friend ? I think you might have misspelled something... because your mode makes the gun disappear.
    6. arenthefox
      arenthefox
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      How exactly do we locate this file path?
    7. hitokirix
      hitokirix
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      With xEdit, look under:

      [Object Modifications]
      Edit the last 9 entries [MODL - Model FileName] starting with (Calibrated Powerful Receiver) and ending with (Standard Receiver). Add the _ before the 1 as mentioned earlier by RaduSamanc so it looks like "AntimaterielRifle_Receiver_1.nif"

      It should appear visible in-game after.
  9. Brillo14
    Brillo14
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    The creation club anti-material rifle was free yesterday. Not sure how long that will last so get it now...
  10. KitsuneArrow
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    I know RaduSamanac posted how to fix the invisible rifle issue but I can not for the life of me find it when I use Xedit to edit the path if some one could screen shot were to go I would greatly appreciate it.
  11. Guilhe13
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    Well, I don't know why, but my AMR is invisible when I install this mod :v