The Anti-Materiel Rifle that the Creation Club offered was Garbage. So I fixed it. See mod page for the rundown.
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NOTE: THIS MOD REQIURES THE PURCHASE OF THE ANTI-MATERIEL RIFLE CREATION FROM THE CREATION CLUB
Also adds 2 standalone versions of the weapons complete with all customization changes (See Below)they ate Semi-Auto and Full Auto versions. These can be obtained at a Chemistry Stations under "Anti-Materiel Rifle". Costs 4 bottlecaps xdddd
Buffs as follows: 1: Increased Base damage from 50 to 175 2: Increased rate of Fire to be on par with the AMR from New Vegas - This can still be further boosted by custom bolt.
Additions to customizations: 1: 5 Ammuniton types to choose from (Normal, AP, Match (Hand-load), Incendiary, Explosive) 2: All unique retextures of this weapon are accesible on the Weapons Workbench 3: Added the ability to add 1 Misc Upgrade to your rifle (Carbon Fiber Parts, IR Sights, Improved Mag Well, Stopping Power and Ergomic Grip and Stock).
MK2 Update: -Reduced Base damage by 25, original 175 was OP (May be further revised in the future) -Buffed Carbon Fiber Parts to reduce more weight and AP usage -Toned down the explosive ammunition - Now uses smaller Explosion.
Can be obtained via Chemistry Station under "Anti-Materiel Rifle". Cost 4 bottlecaps.
Let me know of any issues or suggestions you have.