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RobotSmell

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RobotsSmell

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About this mod

Sim Settlement Add On that includes some buildings that are intended to be joined up and placed together to make a set. Now needs all DLC's for Badge Factory and future additions. Now also includes multi-occupancy plots. Build a main plot, then add interior plots to enhance the plot.

Requirements
Permissions and credits
Changelogs

 

Best To Have The Latest Version of Sim Settlements 3-in-1

Contents
New In V8.0

Space savers

Exterior plots that accommodate interior plots (Direct Select Only)
Build the main plot first, then add the interior.  (Little bit fiddly, but possible)

Dual Home:-
Home within a home to allow 2 settlers to share a bed under the same roof.

Home Bar:-
Introduces an internal bar to be placed in a home plot.

Home Shop:-
Allows a general store to be placed in a home plot.

Weapons store & home.
Allows a home to be placed in a weapons store.

BunkHouse
Adds a main bunkhouse plot that allows 5 extra internal plots to be snapped into place.
(Instructions spawned in at level 1 of main plot)

Wasteland Weavers:-
Adds a cotton weaving loom plot with old fashion cotton weaving loom (animated)
Produces cloth for use in crafting


New Homes

Left & Right Hand Semi (Build Side By Side and open side doors for co-existing effect)
Pool House
Train House
Monorail House

New Shops

Intended To Be Built In Rows Of 3:
Brick Type
Mall A, B & C
A=General store but is set up to look like a toy shop.  (Left Hand)
B=  Armour store but set to look like a power armour shop (Middle)
C=  Clothing store but set up to look like a lingerie shop.  (Went a bit overboard here) (Right Hand)

Shack Type
Pub, Bakery & Wine
Pub = Commercial bar. (Left Hand)
Bakery = Commercial (other), type but sells bread! (Middle)
Wine = General Store but looks like a bottle shop. (Right Hand)

New Factories

Loo Roll Factory
Badge Factory  (Cheese Central)

Building Features

Settler Navigation: Most
Construction Stages: Most But Not All



Many of the plots are set to player select only.  This is because they are either graphic intensive, or just plain badly done and are not optimised.  The mall type stuff or joined up stuff might look daft on its own, therefore requires the player to set the plots next to each other in order too look right.  The Semi houses can be used as standalone's, but thought it best to allow the player to choose.

The animation and flow in the badge factory (and the loo roll factory), does call for a little (OK, a lot) of poetic licence!  It isn't perfect, but you'll get the idea.  


Known Issues

Some of the walls and floors have a shimmer.  This is due to the items not being an exact fit.
I have made new walls for new plots I make, and will update the existing ones over time, if I get the time. (v5.1 fixes Mall Level 3's)

Overall Thanks To:

Many people on the discord channel for there help and assistance, whose mods are all incredible and well worth downloading and using in game.  (Much better than this mod)

Special Thanks To :    

Kinggath for Sim Settlements and IR and for help and guidance both on line and via the guides he produced.  
Without him, none of this would be possible.

Eldarth for his custom vendor scripts.

Cpt.Coots for the custom vendor tutorial and other advice.

Tinuvia for help, advice and initial testing including dirty edit cleaning.

ApoAlaia & Samutz for further dirty edit cleaning help.

Mytigio (inspiration and pointers regarding automating stuff).
Uituit (He's crazy!) for inspiration and the best use of a safe door EVER.
Yagisan (For pointing out the fact it was broke in the first place, and giving video evidence).
Everyone else I've missed.

(Sorry if I missed your name directly and you helped via the discord channel.  I forget things)

V5.2

Plastic Duck (Swan) Shooting Range With Shootable Swans (Rec Plot)
Merry Go Round (Crappy Round A Bout) (With Sick Buckets) (Rec Plot)
Alternative To Lingerie Store (Commercial)
Fixed the shimmer on Mall Level 3 plots.

V6.0

Adds A New House
Adds A Milk Factory

V7.0

Adds A New Sewage Treatment Plant.
Adds A New Institute Themed Glass House.

V7.1
 (Coming soon)
New BunkHouse plot that houses 5 extra internal plots (6 homes in total)
Adds this mods internal plots to fit into this mods purpose built external plots.
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