Fallout 4

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Jojash

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Jojash

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224 comments

  1. Jojash
    Jojash
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    Bug reports welcome! I've almost certainly forgotten to do something somewhere, so apologies in advance!

    If anyone has any suggestions for more implants or augments, please feel free to leave a comment. I can't promise that I will definitely implement every suggestion, but I will take the time to look at them all.

    Finally, if anyone wants to make meshes for any of the implants, or anything else, please do feel free to send me a message about it. I know a little scripting, but nothing about making meshes!
  2. senjou2018
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    How can I change the HUD position? I want to adjust the shield gauge HUD
  3. Robocop1701
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    Never encountered the radio signal described, but an aircraft appeared when I moved through the vicinity along with a message about investigating the crash site.  I have been unable to locate the aircraft since its initial appearance.  It looked like it was on a roughly southern heading, but efforts to trace it have failed and there does not seem to be a map marker or a radio signal.

    Disregard.
  4. Supercat111
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    the weirdness with the subcutaneous micro relay could be fixed by using the actor velocity framework and the setpositionquick function (probably)
  5. Gigkl
    Gigkl
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    Is there a way to repair implants or do you have to just make new ones?
    1. Gigkl
      Gigkl
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      nvm I found it, great mod love it endorsing it
    2. Edward1379
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      get the adamantium bones perks to max and they won't break at all.
  6. r00sty
    r00sty
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    For anyone experiencing errors with research just not completing, don't use the double research time optional file, it seems that the scrip doesn't work right. Removing that got my research working properly. 
  7. ntrol3
    ntrol3
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    Is anyone getting an issue with automatically reloading when using the teleport implant? For some reason whenever I teleport and I don't have a full magazine I automatically reload even wtihout touching the reload button. Thanks for the great mod btw!
  8. PendalfTheGreen
    PendalfTheGreen
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    Seems the author isn't updating the mod, so I uploaded a simple file that *should* fix the immunity to energy damage with the shield implant equipped, if anyone still needs it
    1. Praetoriax
      Praetoriax
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      Sweet but I already switched to FantaFaust version of implants....
  9. Almata95
    Almata95
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    Seem like the shield implant makes the player completely immune to energy damage. When somebody uses ballistic or melee weapons, the shield is getting damaged, but laser weapons are doing nothing to it. It's a shame, as I love the shield mechanic, but being completely immune to all energy weapons is an overkill.

    Anyone has encountered the same bug or has any workaround/fix for it?
    1. Siatru
      Siatru
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      I have the same problem but it also affects explosives. No damage at all from Mini-nukes.
    2. Totallynotenemyspy
      Totallynotenemyspy
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      yup, same here
    3. PendalfTheGreen
      PendalfTheGreen
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      uploaded a fix that should work if anyone still needs 😎
  10. glycerinemoon
    glycerinemoon
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    I wish you never removed the original upload. It worked perfectly and I was able to use every augment, now with things like the Micro-Relay being changed from Aid to Armor items, it has become both unusable and unstable; whenever I craft the Relay augment the game begins to infinitely spawn them in my inventory.
  11. Nick123q23
    Nick123q23
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    Still one of my favorite mods of all time. Makes institute playthroughs that much more exciting.