Fallout 4

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SKKmods

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SKKmods

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  1. SKKmods
    SKKmods
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    Locked
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    ********************************************************************************************
    If you have read the comprehensive solution description and still need support,
    use the SKK Mods Discord channel? https://discord.gg/tgKNT77DC8
    ********************************************************************************************
  2. Tigertank0506
    Tigertank0506
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    please add munition ammo mod
  3. gakusangi
    gakusangi
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    You have no idea how happy you've made me, I almost wish there were more ammo varieties to go with this.  Being able to break down the like 1000 5mm I have to make 5.56 ammo is just fantastic!
  4. Jambo11
    Jambo11
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    Will I be able to craft 2mm EC?
    1. SKKmods
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      "2mmEC *10Science2 (2 Copper, 2 Lead, 2 Oil)"
  5. olvelsper
    olvelsper
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    SKK50, would you be able to give us a holotape to be able to toggle some of the functions here on and off? I wanted to use another crafting mod for the legendaries it provides, but your legend swap shows up on their screen. If not, no problem, but wanted to ask.
    1. SKKmods
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      It is not possible to dynamically script omods and the associated misc inventory objects, they are hard coded forms.
    2. olvelsper
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      I see. Thanks for taking the time to explain. Have a good day.
  6. lonewanderer345
    lonewanderer345
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    SKK50: Can you tell me what levelled lists the Armor if being injected into please.....specifically the Helmeted Cage and Spike armors, as they spawn nude NPCs and I'd like to see if I can resolve this (SFW screenshots are a challenge when out of the blue some chick comes neked into view!...and fighting dudes in their undies is unfair on th poor souls). Many Thanks.
    1. SKKmods
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      LL_Armor_Wastelander
    2. lonewanderer345
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      Many thanks....I've tracked that down to a levelled list that uses it, made a patch to use Outfit instead of Armor...hopefully they'll all now behave and wear clothes.
    3. SKKmods
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      looting improved cage armor + improved assault gask mask is my fave scvavenging expereince. Craft lightweight, transfer some legendaries (like slow time) and your set for life.
    4. lonewanderer345
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      I'm using Frost atm, so there are no legendaries, and the problem I had was that wastelanders have modified LL to add gasmasks...so spawns with the helmeted versions of cage and spike armor injected by your script would wear the gasmask, and not the armour, so end up naked/in undies. NPCs travel had similar problem, but was easy fix as it has 'traditional' LL that can be edited in FO4edit. Anyway, I think my workaround will work..I've just redirected the main LL away from the LL one you change, to a Clothing under-armour one instead.
      Armour in Frost is un-levelled so the issue from this mod and NPCs travel didn't arise until recently as these armours kick in at level 25+ I think compared to Frost all being level 1...so other armour and outfits was being prioitised by the 'dice roll' up until the last few hours. Kinda weird being attacked by a Sentry Bot, a guy in PA and their two naked friends...even with Frost Insanity!
  7. theOzman84
    theOzman84
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    No fake news here!

    Great mod! Been using it for 24 hours or so. Is there a possibility that you or I, if you can teach me, can add a AWKCR patch so it moves your work from the Chemistry bench to the Ammo Workbench??

    Edit: grammar, because English!
    1. SKKmods
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      This was created to specifically avoid AWKCR complexity, which it now conflicts with due to base game object hackery to allow legendary effects to be swapped.

      You will need to edit-override all of the construction objects to switch from chem workbench recipes to AWKCR workbench recipes (or whatever it uses, I don't know).
  8. olvelsper
    olvelsper
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    Thanks for the mod, it really helps a lot with my normal gameplay. I wanted to let you know that the Steadfast effect doesn't work, though. I took it off a weapon and the effect wasn't in my inventory.
    1. SKKmods
      SKKmods
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      If this is about SKKSwapLegandaryEffects it only replicates base game legendary effects. Steadfast is a DLC3 effect which the mod does not know about as there is no DLC dependency.
    2. olvelsper
      olvelsper
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      Ah, I see. Thanks for answering so fast.
  9. Ian1013
    Ian1013
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    Love this mod. Would prefer if the perk requirements were higher for the end game ammo and weapons. I may try and figure out how to do it in FO4 edit but amazing mod otherwise !!
  10. schratt0r
    schratt0r
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    hey, very solid and simple addon - just recogniced the "upload available" and suddenly realized, that this one is still installed:D

    it just feels so natural as it would be simply part of the game.
    1. SKKmods
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      Appreciated. Make do and mending with crafting can be so much more rewarding than just spanking caps on shopping.
  11. 13ducksonabox
    13ducksonabox
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    Finally a mod that doesn't add more freakin' workbenches. Great job dude!
    Though, would it be possible to add a file where only pipe weapons and like the junk weapons like the board are craftable? You would be a hero of mine if you did since no moder has ever made that, and realism and immersion is the core of the game, for me atleast. Have a good day!
    1. SKKmods
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      Yeah that's my kind of make do and mend scavenging and scrapping play (OP tech gets old fast), consider it done.

      Pipe gun, pipe bolt, board, baseball bat, pipe wrench ... any other base game junk stuff (I cant add mods or DLCs) ?
    2. 13ducksonabox
      13ducksonabox
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      Omg Thank you bro! I was thinking like pipe weapons and all the stuff that you can create yourself. A baseball bat you cant really create and the wrench needs to be manufactured. But how about clothes too? Like rags and stuff like that? Where you find scrap cloth and make clothes of?
      Thank you for your work! :)