This page was last updated on 20 November 2019, 4:46AM
Changelogs
Version 1.7.1
FIXED: fomod installation should now work, otherwise the mod itself is the same as it was in 1.7
Version 1.7
FIXED: "choice" items should no longer accumulate in player's inventory when selecting destination before the list was fully populated and system was ready.
ADDED: Support for Nuka-World and Far Harbor.
ADDED: New MCM setting "Use Message Box as stop notification" which will pause the game when finished walking.
ADDED: New MCM setting "Only discovered locations", toggle to make all destinations available regardless of whether they are discovered or not.
CHANGED: Turned into ESL plugin to save plugins slots.
Version 1.5
FIXED: It should be now possible to control "autowalk" using a Controler.
Version 1.4
FIXED: Empty destination lists after updating from older version.
Version 1.3
ADDED: 77 new destinations.
ADDED: MCM Setting to make player immune to radiation while traveling.
ADDED: MCM Setting to make player invulnerable while traveling.
ADDED: MCM Setting to make enemies ignore player while traveling.
ADDED: No fall damage while traveling.
ADDED: No triggering of mines or land based traps while traveling.
Version 1.2
FIXED: Player getting stuck after arriving at the destination (should also fix getting stuck when running into another scene that takes over)
FIXED: Player unequips weapon after arriving at the destination (caused by incorrectly set "Unequip Weapon" flag override in Travel procedures)
Version 1.1
ADDED: MCM Menu setting for time required to hold the hotkey until it shows the menu.